#22 - Nightwing
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Bio[]
The Nightwing is possibly the most stealthy predator that nature has ever produced. It produces no audible sound and it seems as if it's able to meld with the shadows - a combination of extremely keen instincts and magic. It is known to feed on the blood of humans, animals and even other Monsters. It is believed to be able to see in the dark, sense the blood of any warm-blooded being from miles away, and hear the breathing sound of a sleeping human or animal.
History[]
There are many stories and myths in the Old World surrounding the Nightwing. The names of the Nightwing are countless: King of the Night, Blood-Demon, Vampire and Chupacabra are only a few of them. However, it was only a matter of time until humanity's desire for expansion encroached on their territory. More and more forests vanished so that factories and cities could be built, until the Nightwing was pushed away into the caves, sewers, and ruins of the Old World. In 129 AC, a group of Monster Keepers decided to bring the Nightwings to the Sanctuary, despite the perceived difficulty of such a mission. They were surprised to find that the Nightwings were quite eager to come with them.
Acquisition[]
Nightwing can be encountered in the Stronghold Dungeon or Ancient Woods. It can also be obtained from Reward Box lvl 1. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Air Sickle | 50 | 4 x 40% (160%) damage | ||||
lv2 | 80 | 4 x 55% (220%) damage | ||||
lv3 | 110 | 5 x 55% (275%) damage | ||||
lv4 | 150 | 5 x 70% (350%) damage | ||||
lv5 | 210 | 5 x 95% (475%) damage | ||||
Beating | 30 | 4 x 40% (160%) damage | ||||
lv2 | 60 | 5 x 40% (200%) damage | ||||
lv3 | 90 | 6 x 45% (270%) damage | ||||
lv4 | 130 | 7 x 50% (350%) damage | ||||
lv5 | 180 | 8 x 55% (440%) damage | ||||
Cyclone | 110 | 2 x 75% (150%) damage to all | ||||
lv2 | 160 | 2 x 100% (200%) damage to all | ||||
lv3 | 210 | 2 x 130% (260%) damage to all | ||||
Bite | 120 | 2 x 170% (340%) damage + Heal self for 2 x (50 + 40% ) | ||||
lv2 | 160 | 3 x 130% (390%) damage + Heal self for 3 x (50 + 30% ) | ||||
lv3 | 220 | 4 x 125% (500%) damage + Heal self for 4 x (75 + 25% ) | ||||
Skill | Effect | ||||
---|---|---|---|---|---|
Spellshield | lv1 | 50 | Applies Spellshield (Buff) to whole party | ||
Shroud | lv1 | 80 | Applies Spellshield (Buff) to whole party, and Agility (Buff) to 1 Monster | ||
lv2 | 110 | Applies Spellshield (Buff) to whole party, and Agility (Buff) to 2 Monsters | |||
lv3 | 140 | Applies Spellshield & Agility (Buffs) to whole party | |||
Full Utility | lv1 | 100 | Applies Channel, Regeneration, & Sidekick (Buffs) | ||
lv2 | 150 | Applies Channel, Regeneration, Sidekick, & Glory (Buffs) | |||
lv3 | 210 | Applies Channel, Regeneration, Sidekick, Glory, & Barrier (Buffs) | |||
Skill | |||
---|---|---|---|
Typhoon Cut | 210 | ||
6 x 90% (540%) damage Applies Glory, Sidekick, and Agility to itself | |||
Carnage | 220 | ||
2 x 165% (330%) damage to all enemies Heal all allies for 1 x (500 + 150% ) | |||
Mythic | 210 | ||
Applies Glory, Channel, and Regeneration to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x3 | Improve rating by 1 | |
Defense Plus x3 | Improve rating by 1 | |
Health Plus x4 | Improve rating by 1 | |
Mana Plus | Improve rating by 1 | |
Crit Chance Plus x3 | +5% Critical Chance | |
Crit Damage Plus | +15% Critical Damage | |
Evasion x2 | Critical Chance also increases the chance to dodge enemy hits by 20% of the value. | |
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Dodging | Increases chance to dodge enemy hits by 8%. | |
Wind Affinity | Wind attacks deal 10% increased damage. | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Skill | Effect | |
---|---|---|
Deep Wounds | Aura: Bleed damage on enemies is increased by 40%. | |
Mana Upkeep | Aura: Increases Mana Regeneration of the whole party by 10%. | |
Feast | Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount. | |
Skill | Effect | |
---|---|---|
Attack Proc | Every attack triggers an additional hit equal to 35% of Attack value. | |
Mana Proc | Every attack triggers an additional hit equal to 50% of Max Mana. | |
Skill | Effect | |
---|---|---|
Lifesteal | Heal by 15% of the damage dealt to enemies. | |
Bleed x2 | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Armor Bypass | This Monster's attacks ignore 20% of the target's Defense damage reduction value. | |
Giantsbane x2 | This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead. | |
Buff Charging | When this Monster applies a Buff, it gains a Charge stack. | |
Assistance | Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff). | |
Critical Mass | 50% chance to gain a random Buff when landing a Critical Hit. | |
Charging Shield | Shield self for 60 when receiving a Charge stack. | |
Critical Buffs | When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Nightwing has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Advanced (min level: 25) | |
Master Mode | |
Keeper Duels[]
WIP