Monsters[]
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Associated Skills/Equipment[]
Skill | Effect | ||||||
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Occult Power | lv1 | 200 | Grants target Goblin or Occult Monster 4 random Buffs and a shield equal to 40% of their Max . | ||||
Skill | Effect | |
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Blood Magic | Aura: Whenever an allied Occult or Mage Monster hits an enemy, 40% chance to inflict a Bleed stack equal to 40% of that damage. | |
Cave Dwellers | Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn. | |
Demonic Theft | Aura: Whenever an Occult Monster in your party attacks an enemy, it steals one Buff from the enemy. | |
Occult Control | Aura: Occult Monsters in the party receive 3.5% reduced damage from a debuffed enemy for each Debuff on them. | |
Weapons[]
Occult equipment
Item | Description
{{#if:Staff of Doom| | ||||
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Staff of Doom
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+30 +45 +100 +5% Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+1
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+45 +65 +150 +6% Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+2
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+65 +90 +220 +7% Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+3
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+95 +130 +325 +8% Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+4
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+140 +180 +475 +9% Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Staff of Doom| | ||||
Staff of Doom+5
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+200 +250 +700 +10% Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.
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