#73 - Oculus
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Bio[]
Oculi are a technological marvel without equal in the Sanctuary as well as in the Old World. An Oculus's eye is made of several state-of-the-art lenses of transparent adamantium that can be moved at will, granting the Oculus vision acuity that is possibly beyond any other being in existence.
History[]
Oculi were created by Steam Golems in the Mystical Workshop at an unknown point in time. It is likely that their design was inspired by insects, both in terms of anatomy as well as behavior. The Oculi were presumably intended to use their precise vision and heat capabilities to be intelligent welding instruments for the Golems. The Oculi instead used their heat lasers to burrow into the walls of the Workshop, creating complex cave systems. The number of Oculi that occupy the walls of the Workshop is unknown. It seems that they have broken out into different colonies, working largely independently of the Steam Golems. Amusingly, there is a small group of individuals who believe that the Oculi have since created another type of intelligent mechanical Monsters that are too small for the human eye to see.
Acquisition[]
Oculus can be encountered in the Mystical Workshop. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Slime Shot | 50 | 4 x 35% (140%) damage + Applies Poison (Debuff) | |||||
lv2 | 80 | 5 x 40% (200%) damage + Applies Poison (Debuff) | |||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Poison (Debuff) | |||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Poison (Debuff) | |||||
lv5 | 210 | 7 x 60% (420%) damage + Applies Poison (Debuff) | |||||
Spark Shower | 50 | 6 x 20% (120%) damage + Cannot be dodged | |||||
lv2 | 80 | 6 x 30% (180%) damage + Cannot be dodged | |||||
lv3 | 110 | 6 x 40% (240%) damage + Cannot be dodged | |||||
lv4 | 150 | 7 x 45% (315%) damage + Cannot be dodged | |||||
lv5 | 210 | 7 x 60% (420%) damage + Cannot be dodged | |||||
Sticky Threads | 110 | 5 x 60% (300%) damage + Applies 2 stacks of Tether | |||||
lv2 | 150 | 5 x 75% (375%) damage + Applies 3 stacks of Tether | |||||
lv3 | 210 | 6 x 80% (480%) damage + Applies 3 stacks of Tether | |||||
Solar Burst | 120 | 1 x 170% damage to all | |||||
lv2 | 170 | 2 x 105% (210%) damage to all | |||||
lv3 | 230 | 3 x 85% (255%) damage to all | |||||
Sticky Web | 160 | 2 x 115% (230%) damage to all + Applies a stack of Tether | |||||
lv2 | 210 | 2 x 140% (280%) damage to all + Applies 2 stacks of Tether | |||||
Skill | Effect | |||||
---|---|---|---|---|---|---|
Encapsulate | lv1 | 50 | Heal target for 5 x (40 + 15% ) + Shield target for 1 x (80% Max ) | |||
lv2 | 80 | Heal target for 6 x (50 + 20% ) + Shield target for 1 x (100% Max ) | ||||
lv3 | 120 | Heal target for 7 x (60 + 20% ) + Shield target for 1 x (120% Max ) | ||||
lv4 | 160 | Heal target for 8 x (70 + 20% ) + Shield target for 1 x (150% Max ) | ||||
lv5 | 210 | Heal target for 9 x (90 + 20% ) + Shield target for 1 x (200% Max ) | ||||
Protect | lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | |||
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | ||||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | ||||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | ||||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | ||||
Healing Wave | lv1 | 100 | Heal all for (250 + 80% ) | |||
lv2 | 150 | Heal all for 2 x (200 + 50% ) | ||||
lv3 | 210 | Heal all for 3 x (200 + 40% ) | ||||
Skill | |||
---|---|---|---|
Hades | 240 | ||
3 x 95% (285%) damage to all enemies Every hit has a 20% chance to apply Poison or Burn | |||
Replenish | 240 | ||
Heal all allies for 2 x (350 + 50% ) Shield all allies for 2 x (350 + 50% ) | |||
Ion Beam | 240 | ||
9 x 60% (540%) damage Every hit has a 15% chance to apply a random Debuff | |||
Skill | Effect | |
---|---|---|
Magic Plus x3 | Improve rating by 1 | |
Defense Plus x3 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Defense Focus | Defense from equipment increased by 25%. | |
Static | Non-critical hits deal 20% more damage. | |
Skill | Effect | |
---|---|---|
Fatal Upkeep | Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%. | |
Blinding Sparks | Unique Aura: There is a chance to apply Blind to enemies when they take Burn damage (40%) or Shock damage (20%). | |
Intelligent Swarm | Aura: Whenever an Insect or Construct Monster in the party applies a Buff or a Debuff, it gains a Charge stack. | |
Protected Offense | Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. | |
Skill | Effect | |
---|---|---|
Defense Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. | |
Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value. | |
Proliferate | When applying a Debuff, trigger an additional 30% damage hit. | |
Skill | Effect | |
---|---|---|
Hex | Every hit has a 7.5% chance to apply a random Debuff. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Electric Field | When this Monster gets attacked, 50% chance to apply Shock on the attacker. | |
Kindle | Every hit has a 10% chance to apply Burn. | |
Mystify | When applying a Debuff, 50% chance to gain a random Buff. | |
Electrify | Every hit has a 10% chance to apply Shock. | |
Disease Control | Receive 4% reduced damage from a debuffed enemy for each Debuff on them. | |
Bolster | Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target) | |
Copy Shield | When Shielding yourself, also apply 20% of that Shield to allies. | |
Hexing Support | Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy. | |
Meditation | Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Charging Shield | Shield self for 60 when receiving a Charge stack. | |
Purify | Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. | |
Tri-Mage Healing | For every heal applied there is a 10% to apply Burn, Chill or Poison to a random enemy. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Oculus has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Oculus's name literally means eye in Latin.