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Passive skills are skills that cannot be used directly in battle. Instead, they provide additional effects, abilities, and stats to the Monster, party, or enemy. Typically, passives only impact the Monster that learns them, unless they are an Aura or Unique Aura. Multiple instances of the same passive can stack, except for Unique Aura passives.

Stat Boost Passives[]

These passives affect a Monster's stats, equipment, elemental damage, weaknesses, and resistances, as well as modify the properties of their active skills.

Stat Plus
Skill Effect
Icon attack plus Attack Plus Improve
Icon attack
rating by 1
Icon magic plus Magic Plus Improve
Icon magic
rating by 1
Icon defense plus Defense Plus Improve
Icon defense
rating by 1
Icon health plus Health Plus Improve
Icon health
rating by 1
Icon mana plus Mana Plus Improve
Icon mana
rating by 1
Icon crit chance plus Crit Chance Plus +5% Critical Chance
Icon crit damage plus Crit Damage Plus +15% Critical Damage
Icon improved mana regeneration Improved Mana Regen +20% Mana Regeneration

Equipment Boosts
Skill Effect
Icon crit chance focus Crit Chance Focus Critical Chance values from equipment increased by 25%.
Icon crit damage focus Crit Damage Focus Critical Damage values from equipment increased by 50%.
Icon defense focus Defense Focus Defense from equipment increased by 25%.
Icon health focus Health Focus Health values from equipment increased by 25%.
Icon mana focus Mana Focus Mana and Mana Regeneration values from equipment increased by 30%.
Icon ring focus Ring Focus Ring equipment values are increased by 80%.
Icon stick focus Stick Focus When this Monster has a Wooden Stick equipped, it gains 300 Attack, 60 Defense, and it Shields all allies for 600 at start of combat.
Icon critical base Critical Base Increases Critical Chance by 15% while wearing no equipment that increases Critical Chance.
Icon aegis chord Aegis Chord Shielding skills (active and passive) are increased by 10% for every instrument equipped.
Icon patron chord Patron Chord Damage taken is reduced by 5% for every instrument equipped.
Icon power chord Power Chord Damage dealt is increased by 10% for every instrument equipped.
Icon support chord Support Chord When applying a Buff, there is a 5% for every instrument equipped to apply an additional random Buff.

Elemental Boosts
Skill Effect
Icon fire affinity Fire Affinity Fire attacks deal 10% increased damage.
Icon critical flames Critical Flames Fire attacks have 10% increased Critical Chance.
Icon water affinity Water Affinity Water attacks deal 10% increased damage.
Icon water allegiance Water Allegiance Converts the element of all
Icon Neutral
attacks to
Icon Water
.
Icon Water
attacks ignore Icon water resistance.
Icon critical liquid Critical Liquid Water attacks have 10% increased Critical Chance.
Icon wind affinity Wind Affinity Wind attacks deal 10% increased damage.
Icon wind allegiance Wind Allegiance Converts the element of all
Icon Neutral
attacks to
Icon Wind
.
Icon Wind
attacks ignore Icon wind resistance.
Icon critical current Critical Current Wind attacks have 10% increased Critical Chance.
Icon earth affinity Earth Affinity Earth attacks deal 10% increased damage.
Icon earth allegiance Earth Allegiance Converts the element of all
Icon Neutral
attacks to
Icon Earth
.
Icon Earth
attacks ignore Icon earth resistance.
Icon critical ground Critical Ground Earth attacks have 10% increased Critical Chance.
Icon neutral affinity Neutral Affinity Neutral attacks deal 10% increased damage.
Icon critical essence Critical Essence Neutral attacks have 10% increased Critical Chance.

Stat Boost Passives
Skill Effect
Icon ballistics Ballistics This Monster deals 25% more damage, but has a 10% chance to miss each hit.
Icon critical consistency Critical Consistency +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount.
Icon critical defense Critical Defense Reduces damage taken by 10% of own Critical Damage value.
Icon defense overload Defense Overload Increases Attack and Magic by 15% of this Monster's Defense.
Icon dodging Dodging Increases chance to dodge enemy hits by 8%.
Icon evasion Evasion Critical Chance also increases the chance to dodge enemy hits by 20% of the value.
Icon heavy hitter Heavy Hitter Increases Critical Damage by 1% for every 20 Defense.
Icon hybrid mastery Hybrid Mastery Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack.
Icon life overload Life Overload Increases Attack and Magic by 1.5% of this Monster's Max Health.
Icon life stability Life Stability Increases Defense by 1.5% of this Monster's Max Health.
Icon mana overload Mana Overload Increases Attack and Magic by 15% of this Monster's Max Mana.
Icon mana stability Mana Stability Increases Defense by 15% of this Monster's Max Mana.
Icon overcast Overcast Increases the Mana Cost of all attacks, healing and shielding actions by 10% and the power by 15%.
Icon static Static Non-critical hits deal 20% more damage.
Icon thick skin Thick Skin This Monster takes 10% more damage from the element it's weak to. Other damage is reduced by 20%.

Aura Passives[]

These passives are labeled as Aura or Unique Aura. These passives affect each Monster in the player's or the enemy's party. Unique Aura passives do not stack when multiple instances of the same passive are present. Monster type Auras exclusively affect Monsters of the corresponding Monster type.

Aura Passives
Skill Effect
Icon anti curse Anti Curse Aura: All Debuffs are 20% less effective on Monsters in your party.
Icon buff celebration Buff Celebration Aura: As long as a Monster in your party has 4 or more Buffs at the beginning of a turn, it gains 3 Charge stacks.
Icon charge amplifier Charge Amplifier Aura: All Charge stacks in the party are 33% stronger.
Icon charged banner Charged Banner Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Glory, Spellshield or Regeneration.
Icon charged chant Charged Chant Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Sorcery, Barrier or Channel.
Icon charged reflexes Charged Reflexes Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Might, Agility or Sidekick.
Icon charged anomaly Charged Anomaly Aura: For every 12 Charge stacks spent by an ally, it applies Chill, Shock or Weakness to a random enemy.
Icon charged destruction Charged Destruction Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Weakness or Armor Break to a random enemy.
Icon charged hazard Charged Hazard Aura: For every 12 Charge stacks spent by an ally, it applies Burn, Poison or Shock to a random enemy.
Icon deep wounds Deep Wounds Aura: Bleed damage on enemies is increased by 40%.
Icon devour Devour Aura: Whenever an ally knocks out an enemy Monster, it is healed by 25% of that Monster's Max Health.
Icon dominance Dominance Aura: Enemies receive 3% increased damage for each Debuff on them.
Icon duality Duality Aura: Whenever a Monster in the party gets Might, 50% chance it also gets Sorcery, and vice versa. (Does not trigger with itself)
Icon empower Empower Aura: All Monsters in the party deal 5% more damage.
Icon energy conversion Energy Conversion Aura: Whenever a Monster in the party consumes a Charge stack, it is healed by 1% of its Max Health.
Icon exploit party Exploit Party Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health.
Icon exposed Exposed Aura: Your Monsters deal 15% more damage when attacking an enemy with Blind stacks.
Icon extra channel Extra Channel Aura: Whenever a Monster in the party gains a non-Channel Buff, 15% chance they also gain Channel.
Icon fatal upkeep Fatal Upkeep Aura: Poison, Burn and Congeal damage dealt to enemies is increased by 20%.
Icon feast Feast Aura: Whenever an enemy takes Bleed damage, heal all Monsters in the party by 15% of that amount.
Icon golden age Golden Age Aura: Whenever a Monster in the party receives an Age stack, remove a Debuff from it.
Icon heroic party Heroic Party Aura: Every Monster in the party deals 1% increased damage for each Buff on it.
Icon hunt Hunt Aura: Increases the Critical Chance of the whole party by 4%.
Icon improved assault Improved Assault Aura: Every Monster in the party deals 3% increased damage for each Might, Sorcery and Glory Buff on them.
Icon infernal roar Infernal Roar Aura: Critical Hits of allied Monsters have a 7.5% chance to apply Burn or Shock.
Icon jolly spirit Jolly Spirit Aura: For each Monster in the party, the first time they use a non-damaging action in combat, the skill costs 50% less Mana and grants a random Buff.
Icon mana upkeep Mana Upkeep Aura: Increases Mana Regeneration of the whole party by 10%.
Icon mass mana charging Mass Mana Charging Aura: For every 60 Mana regenerated by this Monster, apply a Charge stack to the whole party.
Icon mass protector Mass Protector Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks.
Icon multi barrier Multi Barrier Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi bulk Multi Bulk Aura: Barrier (Buff) and Channel (Buff) can be stacked one additional time. Additional stacks are only half as strong.
Icon multi channel Multi Channel Aura: Channel (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi glory Multi Glory Aura: Glory (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi hybrid Multi Hybrid Aura: Might (Buff) and Sorcery (Buff) can be stacked one additional time. Additional stacks are only half as strong.
Icon multi life Multi Life Aura: Regeneration (Buff) and Glory (Buff) can be stacked one additional time. Additional stacks are only half as strong.
Icon multi might Multi Might Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi offense Multi Offense Aura: Sidekick (Buff) and Glory (Buff) can be stacked one additional time. Additional stacks of Sidekick have only a 50% chance to trigger.
Icon multi regeneration Multi Regeneration Aura: Regeneration (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi sidekick Multi Sidekick Aura: Sidekick (Buff) can be stacked two additional times. Additional stacks have only a 50% chance to trigger.
Icon multi sorcery Multi Sorcery Aura: Sorcery (Buff) can be stacked two additional times. Additional stacks are only half as strong.
Icon multi armor break Multi Armor Break Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi burn Multi Burn Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi chill Multi Chill Aura: Chill (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi poison Multi Poison Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon multi shock Multi Shock Aura: Shock (Debuff) can be stacked two additional times on enemies. Additional stacks have only a 50% chance to trigger.
Icon multi weakness Multi Weakness Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Icon potion mastery Potion Mastery Aura: Potion heal effects are increased by 25%.
Icon preemptive shield Preemptive Shield Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party.
Icon preparation Preparation Aura: Every Monster in the party starts the combat with a random Buff.
Icon protected offense Protected Offense Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage.
Icon protector Protector Aura: All Monsters in the party receive 7.5% less damage.
Icon scent of blood Scent of Blood Aura: Your Monsters deal 10% more damage when attacking an enemy with Bleed stacks.
Icon severe infection Severe Infection Aura: Debuffs are 10% more effective against Wounded enemies.
Icon shield aura Shield Aura Aura: All Shield effects of Monsters in the party are increased by 10%.
Icon splatter Splatter Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up)
Icon static glory Static Glory Aura: Glory (Buff) also increases non-Critical damage by 15%.
Icon stuck tight Stuck Tight Aura: Attacks that target Tethered enemies have 5% increased Critical Chance for each stack of Tether on the enemy.
Icon supply Supply Aura: Heal all Monsters in the party by 4% of this Monster's Max Health at the start of every turn.
Icon true darkness True Darkness Aura: Whenever a Monster in the party applies a Blind stack on an enemy, 35% chance to apply a random Debuff on them.
Icon wonder potion Wonder Potion Aura: Potions also remove 3 Debuffs from the target and add 3 random Buffs. (1 for Multi-Target Items)

Unique Aura Passives
Skill Effect
Icon age of purification Age of Purification Unique Aura: Whenever an ally gets an Age stack, remove a harmful Stack from all allies. (Bleed, Wound, Blind, Tether)
Icon armor crush Armor Crush Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy.
Icon blinding sparks Blinding Sparks Unique Aura: There is a chance to apply Blind to enemies when they take Burn damage (40%) or Shock damage (20%).
Icon blood drive Blood Drive Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 70% chance to apply a Bleed stack equal to that damage.
Icon broken immunity Broken Immunity Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%.
Icon buff corruption Buff Corruption Unique Aura: Weakness reduces the strength of Buffs and beneficial Stacks on enemies by 6%.
Icon buff steal Buff Steal Unique Aura: Whenever an allied Monster removes a Buff from an enemy, it steals that Buff instead.
Icon burn down Burn Down Unique Aura: Burn (Debuff) damage dealt to enemies is increased by 50%.
Icon burning desire Burning Desire Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 3% of each Monster's Max Health.
Icon chain lightning Chain Lightning Unique Aura: When a Monster in the party applies Shock on an enemy, 40% chance to spread it to another enemy.
Icon channeling balance Channeling Balance Unique Aura: Channel Buff also increases the damage dealt by 7.5% and reduces the damage taken by 7.5%.
Icon channeling support Channeling Support Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%.
Icon channeling sustain Channeling Sustain Unique Aura: Channel also heals your Monsters by 100% of this Monster's Max Mana at the start of every turn.
Icon cleansing burn Cleansing Burn Unique Aura: When an ally applies Burn on an enemy or when an enemy takes Burn damage, 75% chance to remove a Buff from them.
Icon cleansing sidekick Cleansing Sidekick Unique Aura: Sidekick hits also remove a Buff from the target.
Icon combat guard Combat Guard Unique Aura: Sidekick (Buff) and Glory (Buff) also reduce the damage taken by 7.5%.
Icon congeal Congeal Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana.
Icon corrosion Corrosion Unique Aura: Armor Break increases the Poison, Burn, Shock and Congeal damage enemies take by 20%.
Icon critical sorcery Critical Sorcery Unique Aura: Sorcery also increases Critical Chance by 6%.
Icon curse of weakness Curse of Weakness Unique Aura: When a Monster in the party applies Weakness on an enemy, 35% chance to also apply a random Debuff.
Icon demotivate Demotivate Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%.
Icon disoriented Disoriented Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit.
Icon electrolytes Electrolytes Unique Aura: Monsters in the party have a 75% chance to remove a Debuff from themselves when they trigger Shock damage.
Icon elemental break Elemental Break Unique Aura: Armor Break (Debuff) increases enemies' weaknesses by an additional 10% and decreases their resistances by 10%.
Icon energize Energize Unique Aura: Monsters in the party recover 7.5% of Max Health when they trigger Shock damage.
Icon forceful might Forceful Might Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction.
Icon forceful sorcery Forceful Sorcery Unique Aura: Sorcery also makes all attacks ignore 10% of enemy's overall damage reduction value.
Icon frostbite Frostbite Unique Aura: When a Monster in the party applies Chill on an enemy, 50% chance to also apply Armor Break.
Icon fuel Fuel Unique Aura: Whenever an enemy takes Burn damage, each Monster in your party gains a Charge stack.
Icon glitter Glitter Unique Aura: For each instance of "Gold Sense" in the party, every Monster in the party deals 6% more damage and receives 6% less damage.
Icon glorious spark Glorious Spark Unique Aura: Allied Monsters with Glory trigger an additional 40% damage hit. Additional stacks of Glory increase the damage by an additional 20%.
Icon igniting gas Igniting Gas Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn.
Icon impactful shock Impactful Shock Unique Aura: Shock hits have a 40% increased Critical Chance and do 10% increased base damage.
Icon improved barrier Improved Barrier Unique Aura: Barrier (Buff) reduces damage received by an additional 7.5%.
Icon improved glory Improved Glory Unique Aura: Glory (Buff) increases Critical Damage by an additional 20%.
Icon improved regeneration Improved Regeneration Unique Aura: Regeneration (Buff) regenerates an additional 7.5% of Max Health.
Icon improved sidekick Improved Sidekick Unique Aura: Sidekick (Buff) damage increased by an additional 50%.
Icon incinerate Incinerate Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break.
Icon magnetize Magnetize Unique Aura: Shock on enemies causes their attacks to have a 15% chance to be redirected to the Monster in your party with the highest Defense value.
Icon mana bolster Mana Bolster Unique Aura: Regeneration (Buff) and Barrier (Buff) also increase Mana Regeneration by 10%.
Icon mana syphon Mana Syphon Unique Aura: Whenever an enemy takes Poison (Debuff) damage, each Monster in the party regenerates 5 Mana.
Icon martial prowess Martial Prowess Unique Aura: Whenever a Monster in the party evades a hit (either by dodging or by Blind), 70% chance that they gain a random Buff.
Icon mighty boost Mighty Boost Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed.
Icon necromancy Necromancy Unique Aura: Whenever a Monster in the party is revived, it additionally heals 25% of its Max Health, gains 3 random Debuffs and 3 Age stacks.
Icon outlast Outlast Unique Aura: When an allied Monster gains their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health.
Icon plague Plague Unique Aura: Whenever an enemy takes Poison damage, 40% chance that the Poison spreads to another enemy.
Icon poisoned nerves Poisoned Nerves Unique Aura: Poison (Debuff) also reduces enemy's Mana Regeneration by 10%.
Icon punishment Punishment Unique Aura: Whenever an allied Monster removes a Buff from an enemy with an attack, there is 50% chance the attack deals an additional 30% damage hit.
Icon reckless mending Reckless Mending Unique Aura: When an ally applies Armor Break or Chill, it regains 3% of Max Health and Max Mana.
Icon regeneration shield Regeneration Shield Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn.
Icon renewal Renewal Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100.
Icon restoration Restoration Unique Aura: Regeneration (Buff) also has a 50% chance to remove a Debuff at the start of the turn.
Icon sensitivity Sensitivity Unique Aura: Weakness causes enemies to take 10% increased damage.
Icon severe cold Severe Cold Unique Aura: Whenever an enemy takes Congeal damage, 65% chance to inflict a Wound stack on them.
Icon severe upkeep Severe Upkeep Unique Aura: Whenever an enemy takes Poison or Burn (Debuff) damage, 50% chance to inflict a Wound stack on them.
Icon shatter Shatter Unique Aura: Chill causes attacks against enemies affected by it to have 10% increased Critical Chance.
Icon shield crush Shield Crush Unique Aura: Might also increases damage done against shielded enemies by 20%.
Icon shock charging Shock Charging Unique Aura: Whenever a Monster in the party triggers Shock damage, it gets 2 Charge stacks.
Icon sidekick support Sidekick Support Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs.
Icon sorcerous boost Sorcerous Boost Unique Aura: When an allied Monster gains Sorcery, they gain a Shield equal to 100% of their Magic and 1 Debuff is removed.
Icon stunned Stunned Unique Aura: Shock (Debuff) also reduces enemy's Dodge chance by 10% and their Critical Chance by 7%.
Icon sub zero Sub Zero Unique Aura: Chill causes enemies affected by it to take 10% increased damage.
Icon tenacious barrier Tenacious Barrier Unique Aura: Barrier also makes all Debuffs 10% less effective.
Icon toxic reaction Toxic Reaction Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison.
Icon weapon break Weapon Break Unique Aura: Enemies with Armor Break (Debuff) get their Critical Chance decreased by 10%.
Icon wildfire Wildfire Unique Aura: When a Monster in the party applies Burn on an enemy, 40% chance to spread it to another enemy.

Monster Type Aura Passives
Skill Effect
Icon acid spit Acid Spit Aura: Reptiles in the party have a 7.5% chance on hit to apply Poison or Burn and can stack those an additional time. Additional stacks are only half as strong.
Icon aerial maneuvers Aerial Maneuvers Aura: Aerial Monsters in the party have an additional 8% chance to dodge enemy hits.
Icon ancient nectar Ancient Nectar Aura: Heal all allied Insects and Ancients by 7% of their own Max Health at the start of every turn. They start combat with Age.
Icon ancient nurture Ancient Nurture Aura: Healing and shielding skills (active and passive) of Ancients in your party are increased by 15%. They start combat with Age.
Icon ancient predation Ancient Predation Aura: Allied Ancient Monsters start combat with a Predation and an Age stack.
Icon ancient restoration Ancient Restoration Aura: At the beginning of each turn, remove a random Debuff from Ancients in the party. They start combat with Age.
Icon aquatic predator Aquatic Predator Aura: Increases the Critical Chance of Aquatic Monsters in the party by 5% and the Critical Damage by 15%.
Icon armory Armory Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters.
Icon blood magic Blood Magic Aura: Whenever an allied Occult or Mage Monster hits an enemy, 40% chance to inflict a Bleed stack equal to 40% of that damage.
Icon carapace Carapace Aura: Healing and shielding skills (active and passive) of Reptiles in your party are increased by 20%.
Icon cave dwellers Cave Dwellers Aura: Heal all Beast and Occult Monsters in the party by 10% of their own Max Health at the start of every turn.
Icon demonic theft Demonic Theft Aura: Whenever an Occult Monster in your party attacks an enemy, it steals one Buff from the enemy.
Icon draconic lineage Draconic Lineage Aura: Each Dragon in the party may receive an additional stack of any Buff. Additional stacks are only half as strong.
Icon dragon blood Dragon Blood Aura: Dragons in the party regenerate 9% of their Max Health each turn and have +9% Mana Regeneration.
Icon dragon mastery Dragon Mastery Aura: Actions by Dragons apply a Debuff to all enemies based on element.
Icon Fire
Burn,
Icon Water
Chill,
Icon Wind
Shock,
Icon Earth
Poison,
Icon Neutral
Armor Break, Support: Weakness.
Icon fish scales Fish Scales Aura: When an allied Aquatic Monster is hit, 35% chance to inflict a Bleed stack onto the attacker equal to damage received. (halved in Keeper Battles)
Icon goblin defense Goblin Defense Aura: All Goblins in the party receive 10% less damage and gain a random Buff at the start of every turn.
Icon goblin offense Goblin Offense Aura: All Goblins in the party deal 10% more damage and gain a random Buff at the start of every turn.
Icon goblin provisions Goblin Provisions Aura: Heal all Goblins in the party by 10% of their own Max Health at the start of every turn and apply a random Buff.
Icon goblin recovery Goblin Recovery Aura: All Goblins have 15% increased Mana Regeneration and gain a random Buff at the start of every turn.
Icon goblin science Goblin Science Aura: Every Goblin gains 2 Charge stacks at the end of their turn for every Goblin in the party.
Icon goblin smith Goblin Smith Aura: Increases Defense, Health, Mana, Mana Regeneration, Critical Chance and Critical Damage from equipment by 15% for allied Goblins.
Icon gorgeous plumage Gorgeous Plumage Aura: Buffs on allies and Debuffs on enemies are 8% more effective for every Bird in the party.
Icon hard shell Hard Shell Aura: All Insects and Warriors in the party receive 5% less damage and have a 15% reduced chance to receive Critical Hits.
Icon insect charge Insect Charge Aura: All Insect Monsters in your party start combat with 8 Charge stacks.
Icon intelligent swarm Intelligent Swarm Aura: Whenever an Insect or Construct Monster in the party applies a Buff or a Debuff, it gains a Charge stack.
Icon king of beasts King of Beasts Aura: Increases this Monster's damage by 5% for each Beast in the party. All Debuffs are 15% less effective on Beasts in your party.
Icon lord of the deep Lord of the Deep Aura: Critical Hits of Aquatic Monsters apply Bleed stacks equal to 20% of the damage dealt.
Icon magic barrier Magic Barrier Aura: All Mage Monsters in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana.
Icon magic penetration Magic Penetration Aura: Mage Monsters in the party ignore 20% of the target's Defense damage reduction value.
Icon master of time Master of Time Aura: Ancients and Monsters with Aging start combat with an Age stack.
Icon nature's wrath Nature's Wrath Aura: All Nature Monsters in the party deal 15% more damage.
Icon occult control Occult Control Aura: Occult Monsters in the party receive 3.5% reduced damage from a debuffed enemy for each Debuff on them.
Icon optimal performance Optimal Performance Aura: While under the effect of a Shield, Constructs in your party receive 10% less damage and are 10% more resistant to Debuffs.
Icon path to ascension Path to Ascension Unique Aura: When an allied Spirit gets attacked, it has a 75% chance to gain Channel or Regeneration. They can gain an additional stack of those Buffs.
Icon path to knowledge Path to Knowledge Unique Aura: When an allied Mage gets attacked, it has a 75% chance to gain Sorcery or Barrier. They can gain an additional stack of those Buffs.
Icon path to valhalla Path to Valhalla Unique Aura: When an allied Warrior gets attacked, it has a 75% chance to gain Might or Glory. They can gain an additional stack of those Buffs.
Icon pecking order Pecking Order Aura: Every attack of a Bird triggers an additional hit equal to 30% of Attack or Magic value. (Depending on the attack)
Icon phoenix heritage Phoenix Heritage Aura: Each Aerial and Bird Monster in your party applies Burn on a random enemy after each action.
Icon polluted water Polluted Water Aura: Debuffs are 10% more effective against enemies for every Aquatic Monster in the party.
Icon prehistoric screech Prehistoric Screech Aura: Aerial and Reptile Monsters deal 7.5% increased damage and additional 15% against shielded enemies.
Icon primal hex Primal Hex Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy.
Icon rampage Rampage Aura: Increases the Critical Chance and Critical Damage of Beast Monsters in the party by 10%.
Icon sheltered nature Sheltered Nature Aura: All Nature Monsters in the party start the combat with a shield equal to 25% of their Max Health and receive 1% less damage for every 1000 Max Health.
Icon skirmish Skirmish Aura: When allied Beasts or Reptiles spend a turn without attacking, apply Bleed on enemies equal to 5% of their current Health. (2% vs. Champions, Infinity Arena)
Icon slime infestation Slime Infestation Aura: Each Slime in your party applies Armor Break on a random enemy after each action.
Icon slimy support Slimy Support Aura: Healing and shielding skills (active and passive) of Slimes in your party are increased by 20%.
Icon spawn of champions Spawn of Champions Aura: Aquatic and Warrior Monsters in the party start with Might, Glory, or Regeneration. They can gain an additional stack of those Buffs.
Icon spirit strength Spirit Strength Aura: Buffs are 20% more effective on Spirit Monsters in the party.
Icon spirit world Spirit World Aura: Spirit Monsters in the party have an additional 8% chance to dodge enemy hits.
Icon sprawl Sprawl Aura: Each Nature Monster in the party gains a random Buff after each action. Non-damaging actions also apply a random Debuff on an enemy.
Icon stampede Stampede Aura: When a Beast Monster in your party attacks, it deals 10% more damage for each other Beast Monster that acted before it during that turn.
Icon steampunk Steampunk Aura: Each Construct in your party applies Shock on a random enemy after each action.
Icon tailwind Tailwind Aura: Increases the Critical Chance of Aerial Monsters in the party by 7%.
Icon tranquility Tranquility Aura: Each Nature and Spirit Monster in your party applies Weakness on a random enemy after each action.
Icon trickster spirit Trickster Spirit Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 4% of its Max Health.
Icon weaponry Weaponry Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters.
Icon wildlife conservation Wildlife Conservation Aura: All Bird and Beast Monsters in the party receive 10% less damage.
Icon worm troop Worm Troop Aura: Worms in the party regenerate 20% of their Max Health each turn and have +20% Mana Regeneration.

Combo Passives[]

These passives always increase the Combo everytime it triggers.

Procs
Skill Effect
Icon antipode Antipode When applying Chill or Burn (Debuffs) while the target already has the other Debuff, trigger an additional 125% damage hit.
Icon attack mastery Attack Mastery Every physical attack triggers an additional hit equal to 50% of Attack value.
Icon attack proc Attack Proc Every attack triggers an additional hit equal to 35% of Attack value.
Icon chain reaction Chain Reaction When attacking a single target, trigger Shock (Debuff) damage on all enemies.
Icon combo buffing Combo Buffing Every Buff action applies one additional random Buff.
Icon combo healing Combo Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 30% of Magic value.
Icon combo initiator Combo Initiator If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit.
Icon combo shielding Combo Shielding Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense.
Icon critical hybridization Critical Hybridization The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa.
Icon defense healing Defense Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value.
Icon defense proc Defense Proc Every attack triggers an additional hit equal to 50% of Defense value.
Icon double impact Double Impact When exploiting an enemy's weakness with an attack, trigger an additional 50% damage hit.
Icon double strike Double Strike On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits)
Icon flash freeze Flash Freeze Trigger an additional 100% damage hit when applying Chill with an attack.
Icon healing echo Healing Echo When using a single-target healing action, also heal another ally with the lowest Health by 40% that ability's total healing amount.
Icon health proc Health Proc Every attack triggers an additional hit equal to 5% of Max Health.
Icon magic proc Magic Proc Every attack triggers an additional hit equal to 35% of Magic value.
Icon mana healing Mana Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Max Mana value.
Icon mana proc Mana Proc Every attack triggers an additional hit equal to 50% of Max Mana.
Icon power healing Power Healing Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value.
Icon proliferate Proliferate When applying a Debuff, trigger an additional 30% damage hit.
Icon spell mastery Spell Mastery Every magical attack triggers an additional hit equal to 50% of Magic value.
Icon volatile shield Volatile Shield Every attack consumes 50% of the current shield to do an additional hit equal to 150% of that value.

Special Passives[]

Other passives that do not fall in any of the previous sections, are grouped in this section.

Special Passives
Skill Effect
Icon adaptive evolution Adaptive Evolution Whenever an attack of this Monster gets resisted, gain Might and apply Armor Break on the enemy.
Icon aeons Aeons At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks)
Icon aging Aging At the end of its turn, this Monster gains an Age stack.
Icon anti cascade Anti Cascade Reduces enemy damage by 3% for every consecutive hit. (1st hit: 0% reduction, 2nd hit: 3% reduction, 3rd hit: 6% reduction)
Icon antitoxins Antitoxins At the beginning of each turn, heal a random Debuff from this Monster.
Icon armor bypass Armor Bypass This Monster's attacks ignore 20% of the target's Defense damage reduction value.
Icon armor shred Armor Shred Every hit has a 10% chance to apply Armor Break.
Icon assault mastery Assault Mastery This Monster can receive an additional stack of Might, Sorcery and Glory. Additional stacks are only half as strong.
Icon assistance Assistance Every heal that comes from this Monster (active and passive) has a 10% chance to apply Sidekick (Buff).
Icon attack powered shield Attack Powered Shield At the start of combat, apply a Shield equal to 150% of Attack value.
Icon augmented shielding Augmented Shielding Every shield that comes from this Monster (active and passive) has a 7.5% chance to apply a random Buff.
Icon auto heal Auto Heal When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic.
Icon auto restore Auto Restore When attacking, also remove 2 Debuffs from the Monster with the most Debuffs in the party.
Icon backstab Backstab Hits against enemies with 70% or more Health deal 35% more damage and have 15% increased Critical Hit Chance.
Icon barricade Barricade Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff).
Icon berserk Berserk If a single hit deals more than 25% of the enemy's Max HP (10% against Champions), gain 8 Charge stacks. (Once per attack)
Icon bleed Bleed Critical Hits apply Bleed stacks equal to 20% of the damage dealt.
Icon blinding sunlight Blinding Sunlight Every Fire and every Wind hit has a 20% chance to apply a stack of Blind. (Stacks don't count as Debuffs)
Icon bolster Bolster Healing actions apply two random Buffs to the target. (Multi-Target-Heals apply one random Buff to each target)
Icon bounty Bounty This Monster gets 2 random Buffs when an enemy Monster is knocked out.
Icon brains over brawn Brains over Brawn If this Monster would gain Might (Buff), it gains Sorcery (Buff) instead.
Icon brawler Brawler When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this Monster's Attack value.
Icon brawn over brains Brawn over Brains If this Monster would gain Sorcery (Buff), it gains Might (Buff) instead.
Icon breaking spells Breaking Spells Every magical attack hit has a 15% chance to apply Armor Break.
Icon breaking support Breaking Support Every heal applied by this Monster has a 10% chance to apply Armor Break on a random enemy. This Monster can apply an additional stack of Armor Break.
Icon buff catalyst Buff Catalyst Buffs are 20% more effective on this Monster.
Icon buff charging Buff Charging When this Monster applies a Buff, it gains a Charge stack.
Icon buffing heal Buffing Heal When applying a Buff, also heal the target by 50% of this Monster's Magic.
Icon buffing restore Buffing Restore When applying a Buff, 50% chance that a Debuff is removed.
Icon buffing shield Buffing Shield When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense.
Icon burning heat Burning Heat Every Fire attack hit has a 15% chance to apply Burn.
Icon cascade Cascade The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%)
Icon center of mass Center of Mass Multi-Target-Attacks deal 30% extra damage to the enemy with the highest Health. Multi-Target-Heals heal the ally with the lowest Health by 30% more.
Icon charged healing Charged Healing This Monster's healing actions are affected by Charge stacks as if they were attacks.
Icon charged rebirth Charged Rebirth When this Monster is knocked out for the first time in combat, consume all Charge stacks to revive it with 1% of its Max Health for every stack.
Icon charged start Charged Start This Monster starts combat with 7 Charge stacks.
Icon charging shield Charging Shield Shield self for 60 when receiving a Charge stack.
Icon chilling cold Chilling Cold Every Water attack hit has a 15% chance to apply Chill.
Icon cleanse Cleanse Every hit has a 25% chance to remove a Buff from the target.
Icon concealed Concealed During its first round, this Monster has an additional 25% chance to dodge enemy hits.
Icon cooling Cooling Every hit has a 10% chance to apply Chill.
Icon copy shield Copy Shield When Shielding yourself, also apply 20% of that Shield to allies.
Icon counter attack Counter Attack When getting attacked, hit the attacker for 1 x 200% Attack. Hit can't be dodged and has 20% increased Critical Chance.
Icon critical boon Critical Boon On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party.
Icon critical break Critical Break The first critical hit of an ability applies Armor Break (Debuff).
Icon critical buffs Critical Buffs When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance.
Icon critical edge Critical Edge Each Critical Hit grants this Monster a Charge stack.
Icon critical exploit Critical Exploit Attacks that exploit an enemy's weakness have 10% increased Critical Chance.
Icon critical freeze Critical Freeze The first critical hit of an ability applies Chill (Debuff).
Icon critical healing Critical Healing Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills)
Icon critical heat Critical Heat The first critical hit of an ability applies Burn (Debuff).
Icon critical hex Critical Hex The first critical hit of an ability applies a random Debuff.
Icon critical mass Critical Mass 50% chance to gain a random Buff when landing a Critical Hit.
Icon critical poison Critical Poison The first critical hit of an ability applies Poison (Debuff).
Icon curse transfusion Curse Transfusion For each Debuff this Monster has, it deals 5% increased damage and gains 5% Damage Reduction.
Icon darken Darken Every hit has a 15% chance to apply a stack of Blind. (Stacks don't count as Debuffs)
Icon death blow Death Blow Deals 5% increased damage for each Debuff on the target.
Icon defensive presence Defensive Presence At the beginning of your turn, a random Monster in the party gains Barrier (Buff).
Icon disarming shielding Disarming Shielding For every shield applied there is a 10% chance to apply Armor Break, Weakness or Chill to a random enemy.
Icon disease control Disease Control Receive 4% reduced damage from a debuffed enemy for each Debuff on them.
Icon electric field Electric Field When this Monster gets attacked, 50% chance to apply Shock on the attacker.
Icon electrify Electrify Every hit has a 10% chance to apply Shock.
Icon emergency channel Emergency Channel After an action, if this Monster has less than 30% of its mana left, gain Channel (Buff).
Icon exploit Exploit When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health.
Icon fiery glands Fiery Glands For every shield applied there is a 3% chance to apply Burn (Debuff) on a random enemy. This Monster can apply an additional stack of Burn.
Icon first impact First Impact Increases the base damage of the first hit of an attack by an additional 40% of Attack (physical) or Magic (magical). (25% for mass attacks)
Icon giantsbane Giantsbane This Monster deals 5% more damage. Against enemies with a Health rating of 7 or higher, damage is increased by 20% instead.
Icon glare Glare When this Monster gets attacked, apply a stack of Blind on the attacker.
Icon gold sense Gold Sense Increases Gold gained after combat by 10%. (If this Monster is participating in combat)
Icon heal mastery Heal Mastery Healing skills (active and passive) are increased by 20%.
Icon healing shield Healing Shield Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed.
Icon heroic defense Heroic Defense Reduces damage taken by 2% for every Buff on this Monster.
Icon heroism Heroism Deals 2% increased damage for every Buff on this Monster.
Icon hex Hex Every hit has a 7.5% chance to apply a random Debuff.
Icon hexed touch Hexed Touch When this Monster gets attacked, 50% chance to apply a random Debuff on the attacker.
Icon hexing support Hexing Support Whenever this Monster spends a turn without attacking an enemy, apply a random Debuff on a random enemy.
Icon hibernate Hibernate If this Monster spends its turn without spending Mana, it regains 25% of its Max Health and gains Barrier (Buff).
Icon hot to the touch Hot to the Touch When this Monster gets attacked, 50% chance to apply Burn on the attacker.
Icon hybrid shield Hybrid Shield At the start of combat, apply a Shield equal to 100% of Attack and Magic value.
Icon icy fists Icy Fists Every critical hit has a 50% chance to apply Chill on enemies. This Monster can apply an additional stack of Chill.
Icon icy skin Icy Skin When this Monster gets attacked, 50% chance to apply Chill on the attacker.
Icon improved attack Improved Attack This Monster's basic attack is replaced by Improved Attack: 5 x 75% (375%) physical damage, gain a random Buff.
Icon initial armor break Initial Armor Break Apply Armor Break (Debuff) on a random enemy at the start of combat.
Icon initial burn Initial Burn Apply Burn (Debuff) to a random enemy at the start of combat.
Icon initial chill Initial Chill Apply Chill (Debuff) to a random enemy at the start of combat.
Icon initial darkness Initial Darkness Apply a stack of Blind on each enemy at the start of combat.
Icon initial poison Initial Poison Apply Poison (Debuff) on a random enemy at the start of combat.
Icon initial shock Initial Shock Apply Shock (Debuff) on a random enemy at the start of combat.
Icon initial weakness Initial Weakness Apply Weakness (Debuff) To a random enemy at the start of combat.
Icon killing dance Killing Dance Whenever this Monster knocks an enemy out, it gains 3 Charge stacks and it regains half of the Charge stacks it used up during the attack.
Icon kindle Kindle Every hit has a 10% chance to apply Burn.
Icon lifesteal Lifesteal Heal by 15% of the damage dealt to enemies.
Icon load up Load Up Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack.
Icon lucky hit Lucky Hit Critical Hits have a 17% chance to deal 77% more damage.
Icon magic attack Magic Attack This Monster's basic attack is replaced by Magic Attack: 6 x 60% (360%) magical damage, gain a random Buff.
Icon magic powered shield Magic Powered Shield At the start of combat, apply a Shield equal to 150% of Magic value.
Icon mana buffer Mana Buffer When consuming or losing Mana, shield self by 300% of that amount.
Icon mana burn Mana Burn Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana.
Icon mana charging Mana Charging For every 40 Mana regenerated, gain a Charge stack.
Icon mana funnel Mana Funnel Before an action, there is 10% chance for every 100 Max Mana to gain Might and Sorcery. This Monster can receive one additional stack of Might and Sorcery.
Icon mana generator Mana Generator Regenerate 4 Mana for every hit this Monster receives.
Icon mana shielding Mana Shielding When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit.
Icon mana symbiosis Mana Symbiosis Regenerate 5 Mana for each heal received. (Triggers on any Healing effect)
Icon maneki-radugaIcon maneki-caraglowIcon maneki-tanuki Maneki Critical Hits have a 30% chance to grant Glory to a random ally. This Monster can apply Glory an additional time.
Icon meditation Meditation Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks.
Icon mentor Mentor Whenever this Monster uses a single-target skill on an ally, they gain 2 random Buffs.
Icon mystify Mystify When applying a Debuff, 50% chance to gain a random Buff.
Icon observe Observe Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense.
Icon phoenix affinity Phoenix Affinity When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health.
Icon poison glands Poison Glands When this Monster gets attacked, 50% chance to apply Poison on the attacker.
Icon poisoning soil Poisoning Soil Every Earth attack hit has a 15% chance to apply Poison.
Icon precision Precision First hit of an ability has a 20% increased Critical Chance.
Icon predation Predation When this Monster spends a turn without attacking, it gains a Predation stack.
Icon primal rage Primal Rage Increases the damage dealt by 5% and additional 5% for every Age stack.
Icon purify Purify Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2.
Icon reborn from ashes Reborn from Ashes When this Monster is revived or revives another Monster, it additionally heals 30% of its Max Health and gains 7 Charge stacks.
Icon recover Recover Heals 10% of this Monster's Max Health at the start of every turn.
Icon recuperate Recuperate Critical Hits regenerate 7 Mana.
Icon reflect Reflect When getting attacked, reflect 40% (20% in Keeper Battles) of the damage back to the attacker. (Reflected damage isn't affected by any modifiers)
Icon remunerate Remunerate When applying a Debuff, 60% chance to gain Regeneration (Buff).
Icon revenge Revenge Every time this Monster takes a hit, it gains a Charge stack.
Icon riposte Riposte When getting attacked, hit the attacker for 1 x 300% Defense. Hit can't be dodged and has 300% the chance of triggering On hit effects.
Icon saboteur's shield Saboteur's Shield Apply Shield equal to 50% of own Defense when applying a Debuff.
Icon seismic shocks Seismic Shocks Every Earth attack hit has a 15% chance to apply Shock.
Icon severe hit Severe Hit If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Armor Break (Debuff) and a stack of Wound.
Icon shared barrier Shared Barrier Whenever this Monster gains Barrier (Buff), another random Monster in the party also gains Barrier.
Icon shared glory Shared Glory Whenever this Monster gains Glory (Buff), another random Monster in the party also gains Glory.
Icon shared might Shared Might Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might.
Icon shared regeneration Shared Regeneration Whenever this Monster gains Regeneration (Buff), another random Monster in the party also gains Regeneration.
Icon shared sidekick Shared Sidekick Whenever this Monster gain Sidekick (Buff), another random Monster in the party also gains Sidekick.
Icon shared sorcery Shared Sorcery Whenever this Monster gains Sorcery (Buff), another random Monster in the party also gains Sorcery.
Icon sheltered Sheltered While under the effect of a Shield, reduce all incoming damage by 15%.
Icon shock support Shock Support Non-damaging actions apply Shock to 2 random enemies.
Icon shocking current Shocking Current Every Wind attack hit has a 15% chance to apply Shock.
Icon shocking hit Shocking Hit If a single hit deals more than 20% of the enemy's Max HP (10% against Champions), the enemy is afflicted with Shock and a stack of Blind.
Icon single strike Single Strike If this Monster is the last and only Monster during the turn to attack, it deals 25% increased damage.
Icon situational support Situational Support When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health.
Icon smoke screen Smoke Screen Non-damaging actions by this Monster apply a stack of Blind on all enemies.
Icon sorcerer Sorcerer When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this Monster's Magic value.
Icon spiky defense Spiky Defense When this Monster gets attacked, 50% chance to apply Armor Break on the attacker.
Icon static mass Static Mass 30% chance to gain a random Buff when landing a non-Critical Hit during attacks.
Icon static strike Static Strike First hit of an ability cannot be dodged. Its base damage is also increased by 50% of Attack/Magic if it isn't critical. (30% for mass attacks)
Icon sticky impact Sticky Impact Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs)
Icon sticky trap Sticky Trap When this Monster gets attacked, apply a stack of Tether on the attacker.
Icon strike mastery Strike Mastery This Monster can receive an addtional stack of Might, Sorcery and Sidekick. Additional stacks are only half as strong.
Icon supercharged Supercharged As long as this Monster has 15 or more Charge stacks, its Magic is increased by 100% of its Attack.
Icon sure strike Sure Strike First hit of an ability has a 10% increased Critical Chance and cannot be dodged.
Icon taunt Taunt When an ally would be attacked, 25% chance to redirect the attack to this Monster. (In PvP, redirecting Monster takes 15% increased damage)
Icon thorns Thorns When getting hit there is a 35% chance to apply a stack of Bleed onto the attacker equal to the damage received. (halved in Keeper Battles)
Icon toxic feedback Toxic Feedback Heal for 5% of Max Health at the start of each turn for each Poison on enemies.
Icon toxic support Toxic Support Every heal applied by this Monster has a 10% chance to apply Poison to a random enemy. This Monster can apply an additional stack of Poison.
Icon toxin Toxin Every hit has a 10% chance to apply Poison.
Icon transfusion Transfusion Recover Health equal to 200% the amount of Mana regenerated.
Icon tri-mage healing Tri-Mage Healing For every heal applied there is a 10% to apply Burn, Chill or Poison to a random enemy.
Icon trickster buffing Trickster Buffing For every Buff applied there is a 15% chance to apply Chill, Shock or Burn to a random enemy.
Icon variety Variety Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack)
Icon venomous fangs Venomous Fangs Every physical attack hit has a 15% chance to apply Weakness or Poison. This Monster can stack these Debuffs one additional time.
Icon vicious Vicious When applying a Debuff, 40% chance to gain Glory (Buff).
Icon warlock healing Warlock Healing For every heal applied there is a 10% chance to apply Poison, Weakness or Armor Break on a random enemy.
Icon weaken Weaken Every hit has a 10% chance to apply Weakness.
Icon weakening crush Weakening Crush Every physical attack hit has a 15% chance to apply Weakness.
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