#92 - Rainbow Blob
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Bio[]
Rainbow Blobs are the rarest and most colorful offspring of the Blobs of Monster Sanctuary. They possess the combined qualities and abilities of the three more common Blobs, and they inexplicably also have power over lightning. Being able to heat up the air around them, as well as to summon a cool breeze, they'd make a great addition for any home. To this date, however, only a handful of Monster Keepers in history are known to have possessed Rainbow Blobs. None of them gave away any hints as to where they got their Rainbow Blobs from.
History[]
The Rainbow Blobs' rarity led to the belief that they get created when a regular Blob finds the end of a rainbow and then gets struck by lightning. More likely, only the latter part of that myth is true. An extreme amount of voltage surging through the Blob's body could have led to the transformation into the Rainbow Blob. This would prove the Blob's innate adaptability even more so than the existence of Ice and Lava Blobs.
Acquisition[]
Rainbow Blob can be encountered in Blob Burg. Click here for its location details!
Evolution[]
Rainbow Blob evolves into King Blob with the Majestic Crown evolution catalyst. It shares this trait with Blob, Ice Blob, Lava Blob, and Tar Blob.
A King Blob evolved from a Rainbow Blob will inherit the Mass Mystify and Debuff Mastery Shift Passives.
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Voltage | 60 | 4 x 40% (160%) damage + Applies Shock (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Shock (Debuff) | |||||
lv3 | 130 | 5 x 55% (275%) damage + Applies Shock (Debuff) | |||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Shock (Debuff) | |||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Shock (Debuff) | |||||
Ignite | 50 | 3 x 55% (165%) damage + Applies Burn (Debuff) | |||||
lv2 | 80 | 4 x 50% (200%) damage + Applies Burn (Debuff) | |||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Burn (Debuff) | |||||
lv4 | 150 | 5 x 65% (325%) damage + Applies Burn (Debuff) | |||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Burn (Debuff) | |||||
Slime Shot | 50 | 4 x 35% (140%) damage + Applies Poison (Debuff) | |||||
lv2 | 80 | 5 x 40% (200%) damage + Applies Poison (Debuff) | |||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Poison (Debuff) | |||||
lv4 | 160 | 6 x 55% (330%) damage + Applies Poison (Debuff) | |||||
lv5 | 210 | 7 x 60% (420%) damage + Applies Poison (Debuff) | |||||
Freeze | 60 | 5 x 30% (150%) damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | |||||
lv3 | 130 | 6 x 45% (270%) damage + Applies Chill (Debuff) | |||||
lv4 | 180 | 6 x 60% (360%) damage + Applies Chill (Debuff) | |||||
lv5 | 220 | 7 x 60% (420%) damage + Applies Chill (Debuff) | |||||
Thunder Strike | 160 | 1 x 370% damage + Deals additional 3 x 20% (60%) damage if target has Shock | |||||
lv2 | 210 | 1 x 460% damage + Deals additional 4 x 20% (80%) damage if target has Shock | |||||
Lava Rush | 160 | 5 x 75% (375%) damage + Ignores 50% of target's damage reduction value if it has Burn (Debuff) | |||||
lv2 | 220 | 5 x 95% (475%) damage + Ignores 50% of target's damage reduction value if it has Burn (Debuff) | |||||
Poison Eater | 160 | 4 x 85% (340%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | |||||
lv2 | 210 | 5 x 85% (425%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | |||||
Deep Freeze | 160 | 4 x 85% (340%) damage + deals an additional 40% hit for every Chill on target | |||||
lv2 | 210 | 4 x 110% (440%) damage + deals an additional 40% hit for every Chill on target | |||||
Skill | Effect | |||
---|---|---|---|---|
This Monster has no Skills of this type | ||||
Skill | |||
---|---|---|---|
Cataclysm | 250 | ||
4 x 75% (300%) damage to all enemies Applies Burn, Chill, Shock, or Poison | |||
Rocket Launch | 240 | ||
3 x 110% (330%) damage to all enemies Every hit has a 20% chance to apply Burn or Shock | |||
Slime-ageddon | 230 | ||
9 x 60% (540%) damage Applies Poison and Weakness | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Magic Plus x2 | Improve rating by 1 | |
Defense Plus x3 | Improve rating by 1 | |
Health Plus | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus x2 | +5% Critical Chance | |
Crit Damage Plus x2 | +15% Critical Damage | |
Critical Consistency | +10% Critical Damage. Critical Damage also increases non-Critical hits by 10% of the amount. | |
Static x2 | Non-critical hits deal 20% more damage. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Skill | Effect | |
---|---|---|
Mass Protector | Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. | |
Toxic Reaction | Unique Aura: When an enemy receives Shock damage, there is a 40% chance to apply Poison. | |
Incinerate | Unique Aura: When an enemy takes Burn (Debuff) damage, 40% chance to apply Armor Break. | |
Igniting Gas | Unique Aura: When an enemy takes Poison (Debuff) damage, 40% chance to apply Burn. | |
Frostbite | Unique Aura: When a Monster in the party applies Chill on an enemy, 50% chance to also apply Armor Break. | |
Exploit Party | Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. | |
Broken Immunity | Unique Aura: Armor Break on enemies also increases chances to apply Debuffs on them by 20%. | |
Dominance | Aura: Enemies receive 3% increased damage for each Debuff on them. | |
Skill | Effect | |
---|---|---|
Attack Mastery | Every physical attack triggers an additional hit equal to 50% of Attack value. | |
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Skill | Effect | |
---|---|---|
Electric Field | When this Monster gets attacked, 50% chance to apply Shock on the attacker. | |
Initial Armor Break | Apply Armor Break (Debuff) on a random enemy at the start of combat. | |
Toxic Feedback | Heal for 5% of Max Health at the start of each turn for each Poison on enemies. | |
Hex | Every hit has a 7.5% chance to apply a random Debuff. | |
Disease Control | Receive 4% reduced damage from a debuffed enemy for each Debuff on them. | |
Auto Heal | When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Heroism | Deals 2% increased damage for every Buff on this Monster. | |
Strike Mastery | This Monster can receive an addtional stack of Might, Sorcery and Sidekick. Additional stacks are only half as strong. | |
Critical Exploit | Attacks that exploit an enemy's weakness have 10% increased Critical Chance. | |
Armor Bypass | This Monster's attacks ignore 20% of the target's Defense damage reduction value. | |
Phoenix Affinity | When this Monster is knocked out for the first time in combat, it is revived with 10% of its Max Health. | |
Death Blow | Deals 5% increased damage for each Debuff on the target. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Rainbow Blob has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP