Relics of Chaos is a game mode that adds a new type of equipment to the game called "Relics". Relics of Chaos mode can only be played on a completely fresh file or New Game+. Once activated, this game mode cannot be deactivated. Relics of Chaos can be played alongside other game modes. By default, most of the game modes are unlocked once the player defeats the final boss. The player can also manually turn on the "Advanced Game Modes" option while in the main menu to access these game modes.
Relic chests are chests exclusive to Relics of Chaos. A random chest in every area is replaced by a Relic chest, which contains a random Relic along with the original chest content. The game seed determines which Relic can obtained from each area and from which chest. Relics can also be obtained from Reward Boxes.
Relics[]
- Lower Attack and Magic values compared to most other weapons of the same level.
- Decreases the Monster's stats. Passives that increase stats from equipment do not affect negative values.
- The Monster takes increased damage from opposing attacks.
- Can only be equipped by certain Monsters or Monster types.
Relics can be obtained from Relic chests, which can be found in every area. Additional copies can be obtained from the Arena Coupon Trader in the Infinity Arena after reaching Keeper Master or Reward Boxes. Each Relic costs two Arena Coupons.
Unlike normal equipment, Relics do not use crafting materials for upgrading but instead use other consumable items, such as Potions, Level Badges and foods. All Relics are removed if the player attempts to play New Game+ without activating Relics of Chaos. Therefore, make sure the game mode is turned on if you want to keep all your Relics.
If a Monster holding a Monster type Relic evolves into a Monster which loses a Monster type (i.e. Glowdra losing Aerial), any associated Monster type Relics are returned to the inventory. This is also the case for Gray Pearl and Grey Stone when a Monster is Shifted while holding the equipment.
PvP[]
Relics are not allowed in PvP matchmaking but can be enabled in private PvP lobbies (this does mean that XBox players are unable to use Relics in PvP as there is no private matchmaking). If Relics are enabled in a private lobby, all Monsters take 25% less damage overall.
List of Relics[]
There are 39 Relics in total, 11 of which are weapons and 28 are accessories.
Weapons[]
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow
|
+35 +30 -20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow
|
+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere
|
+50 +50 +20 Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword
|
+50 +50 +5% +10% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole
|
+35 +45 -20 +40 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper
|
+40 +35 +2% +20% Increases damage taken by 10%. Heals by 10% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword
|
+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist
|
+45 +35 -50 +10% Increases damage of the first hit by 20%. {{#if:Projectile Sphere| | ||||
Projectile Sphere
|
+30 +35 -8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom
|
+30 +45 +100 +5% Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin
|
+1 +1 +15% Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+1
|
+55 +50 -24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+1
|
+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+1
|
+75 +75 +30 Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+1
|
+75 +75 +6% +12% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+1
|
+55 +65 -24 +49 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+1
|
+60 +55 +3% +24% Increases damage taken by 10%. Heals by 12% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+1
|
+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+1
|
+65 +55 -75 +11% Increases damage of the first hit by 22%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+1
|
+45 +55 -10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+1
|
+45 +65 +150 +6% Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+1
|
+2 +2 +16% Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+2
|
+80 +70 -28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+2
|
+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+2
|
+110 +110 +45 Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+2
|
+110 +110 +7% +14% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+2
|
+75 +90 -28 +58 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+2
|
+85 +75 +4% +28% Increases damage taken by 10%. Heals by 14% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+2
|
+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+2
|
+90 +75 -110 +12% Increases damage of the first hit by 24%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+2
|
+70 +85 -12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+2
|
+65 +90 +220 +7% Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+2
|
+3 +3 +17% Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+3
|
+115 +105 -34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+3
|
+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+3
|
+150 +150 +60 Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+3
|
+150 +150 +8% +16% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+3
|
+110 +130 -34 +70 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+3
|
+120 +110 +5% +32% Increases damage taken by 10%. Heals by 16% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+3
|
+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+3
|
+130 +110 -170 +13% Increases damage of the first hit by 26%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+3
|
+100 +120 -14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+3
|
+95 +130 +325 +8% Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+3
|
+4 +4 +18% Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+4
|
+160 +150 -41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+4
|
+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+4
|
+210 +210 +80 Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+4
|
+210 +210 +9% +18% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+4
|
+155 +180 -41 +84 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+4
|
+170 +155 +6% +36% Increases damage taken by 10%. Heals by 18% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+4
|
+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+4
|
+180 +160 -260 +14% Increases damage of the first hit by 28%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+4
|
+140 +170 -17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+4
|
+140 +180 +475 +9% Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+4
|
+5 +5 +19% Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+5
|
+225 +210 -50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+5
|
+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+5
|
+280 +280 +100 Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+5
|
+300 +300 +10% +20% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+5
|
+220 +250 -50 +100 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+5
|
+240 +220 +7% +40% Increases damage taken by 10%. Heals by 20% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+5
|
+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+5
|
+250 +230 -400 +15% Increases damage of the first hit by 30%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+5
|
+200 +230 -20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+5
|
+200 +250 +700 +10% Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+5
|
+6 +6 +20% Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.
|
Accessories[]
Item | Description
{{#if:Ancient Clock| | ||||
---|---|---|---|---|---|
Ancient Clock
|
+50 +50 +50 Unique Aura: Age stacks of allied Monsters are 50% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
Cursed Drum
|
+10 +100 +10 Increases damage taken by 10%. Healing skills (active and passive) increased by 20%. {{#if:Devonian Medal| | ||||
Devonian Medal
|
+10 Monster starts with 3 Age stacks and 5 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dragon Saddle| | ||||
Dragon Saddle
|
+250 +5% Heal self for 10% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dwarven Crown| | ||||
Dwarven Crown
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
Earth Symbol
|
+20 Increases damage taken by 10%. Increases earth damage by 15%. Every Earth attack hit has a 5% chance to apply Poison. {{#if:Fire Symbol| | ||||
Fire Symbol
|
+35 Increases damage taken by 10%. Increases fire damage by 15%. Every Fire attack hit has a 5% chance to apply Burn. {{#if:Goblin Garment| | ||||
Goblin Garment
|
+20 +20 +20 +20% Can only be equipped by Goblin Monsters. {{#if:Gold Feather| | ||||
Gold Feather
|
+12 +10% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Grey Stone| | ||||
Grey Stone
|
Increases healing, shielding and reduces damage taken by 15%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Heavy Greaves| | ||||
Heavy Greaves
|
-10 -10 +10 +80 +10 Every hit has a 5% chance to apply Weakness or Armor Break. {{#if:Holy Necklace| | ||||
Holy Necklace
|
-30 -30 -300 Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong) {{#if:Infinity Blaze| | ||||
Infinity Blaze
|
Increases damage, healing and shielding by 15%. Reduces damage taken by 15%. Can only be equipped by Spectral Familiars.
{{#if:Lion Fang| | ||||
Lion Fang
|
+8 +8 +8% Increases damage by 5%. Reduces damage taken by 5%. Can only be equipped by Beast Monsters. {{#if:Moon Ring| | ||||
Moon Ring
|
+20 +160 +35 -5 -2% -5%
{{#if:Nimble Wings| | ||||
Nimble Wings
|
+10 +80 +5% Increases chances to dodge enemy hits by 10%. Can only be equipped by Aerial Monsters. {{#if:Pandora's Chest| | ||||
Pandora's Chest
|
-60 +2% Receive 3 random Buffs at the start of a turn. {{#if:Pure Leaf| | ||||
Pure Leaf
|
+10 +80 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol
|
+10 +100 +5% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin
|
+200 +20% When getting attacked, 70% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball
|
+300 Unique Aura: Debuffs are 10% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze
|
+120 +7% 15% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Static Loop| | ||||
Static Loop
|
+20 +20 +10 +20 -10% Non-critical damage increased by 10%. {{#if:Sun Ring| | ||||
Sun Ring
|
-5 -40 -9 +18 +10% +20%
{{#if:Toxic Pot| | ||||
Toxic Pot
|
+8 +50 -12 Unique Aura: Debuffs are 15% more effective against enemies. {{#if:Warlock Hat| | ||||
Warlock Hat
|
+20 +30 Increases damage, healing and shielding by 8%. Can only be equipped by Mage Monsters. {{#if:Water Symbol| | ||||
Water Symbol
|
+160 Increases damage taken by 10%. Increases water damage by 15%. Every Water attack hit has a 5% chance to apply Chill. {{#if:Wind Symbol| | ||||
Wind Symbol
|
+15 +15 Increases damage taken by 10%. Increases wind damage by 15%. Every Wind attack hit has a 5% chance to apply Shock.
|
Item | Description
{{#if:Ancient Clock| | ||||
---|---|---|---|---|---|
Ancient Clock+1
|
+55 +55 +55 Unique Aura: Age stacks of allied Monsters are 60% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
Cursed Drum+1
|
+14 +145 +14 Increases damage taken by 10%. Healing skills (active and passive) increased by 22%. {{#if:Devonian Medal| | ||||
Devonian Medal+1
|
+14 Monster starts with 3 Age stacks and 6 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dragon Saddle| | ||||
Dragon Saddle+1
|
+360 +6% Heal self for 11% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dwarven Crown| | ||||
Dwarven Crown+1
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
Earth Symbol+1
|
+30 Increases damage taken by 10%. Increases earth damage by 16%. Every Earth attack hit has a 6% chance to apply Poison. {{#if:Fire Symbol| | ||||
Fire Symbol+1
|
+45 Increases damage taken by 10%. Increases fire damage by 16%. Every Fire attack hit has a 6% chance to apply Burn. {{#if:Goblin Garment| | ||||
Goblin Garment+1
|
+30 +30 +27 +24% Can only be equipped by Goblin Monsters. {{#if:Gold Feather| | ||||
Gold Feather+1
|
+16 +11% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Grey Stone| | ||||
Grey Stone+1
|
Increases healing, shielding and reduces damage taken by 18%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Heavy Greaves| | ||||
Heavy Greaves+1
|
-12 -12 +16 +130 +15 Every hit has a 6% chance to apply Weakness or Armor Break. {{#if:Holy Necklace| | ||||
Holy Necklace+1
|
-28 -28 -280 Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong) {{#if:Infinity Blaze| | ||||
Infinity Blaze+1
|
Increases damage, healing and shielding by 17%. Reduces damage taken by 17%. Can only be equipped by Spectral Familiars.
{{#if:Lion Fang| | ||||
Lion Fang+1
|
+12 +12 +9% Increases damage by 6%. Reduces damage taken by 6%. Can only be equipped by Beast Monsters. {{#if:Moon Ring| | ||||
Moon Ring+1
|
+28 +250 +49 -6 -2% -5%
{{#if:Nimble Wings| | ||||
Nimble Wings+1
|
+14 +130 +6% Increases chances to dodge enemy hits by 11%. Can only be equipped by Aerial Monsters. {{#if:Pandora's Chest| | ||||
Pandora's Chest+1
|
-60 +4% Receive 3 random Buffs at the start of a turn. {{#if:Pure Leaf| | ||||
Pure Leaf+1
|
+15 +120 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+1
|
+15 +145 +6% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+1
|
+300 +23% When getting attacked, 75% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+1
|
+440 Unique Aura: Debuffs are 11% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+1
|
+180 +8% 17% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Static Loop| | ||||
Static Loop+1
|
+30 +30 +16 +25 -12% Non-critical damage increased by 12%. {{#if:Sun Ring| | ||||
Sun Ring+1
|
-7 -70 -12 +25 +11% +22%
{{#if:Toxic Pot| | ||||
Toxic Pot+1
|
+12 +80 -15 Unique Aura: Debuffs are 16% more effective against enemies. {{#if:Warlock Hat| | ||||
Warlock Hat+1
|
+30 +40 Increases damage, healing and shielding by 9%. Can only be equipped by Mage Monsters. {{#if:Water Symbol| | ||||
Water Symbol+1
|
+235 Increases damage taken by 10%. Increases water damage by 16%. Every Water attack hit has a 6% chance to apply Chill. {{#if:Wind Symbol| | ||||
Wind Symbol+1
|
+20 +20 Increases damage taken by 10%. Increases wind damage by 16%. Every Wind attack hit has a 6% chance to apply Shock.
|
Item | Description
{{#if:Ancient Clock| | ||||
---|---|---|---|---|---|
Ancient Clock+2
|
+60 +60 +60 Unique Aura: Age stacks of allied Monsters are 70% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
Cursed Drum+2
|
+20 +205 +18 Increases damage taken by 10%. Healing skills (active and passive) increased by 24%. {{#if:Devonian Medal| | ||||
Devonian Medal+2
|
+20 Monster starts with 3 Age stacks and 7 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dragon Saddle| | ||||
Dragon Saddle+2
|
+515 +7% Heal self for 12% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dwarven Crown| | ||||
Dwarven Crown+2
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
Earth Symbol+2
|
+40 Increases damage taken by 10%. Increases earth damage by 17%. Every Earth attack hit has a 7% chance to apply Poison. {{#if:Fire Symbol| | ||||
Fire Symbol+2
|
+60 Increases damage taken by 10%. Increases fire damage by 17%. Every Fire attack hit has a 7% chance to apply Burn. {{#if:Goblin Garment| | ||||
Goblin Garment+2
|
+35 +35 +35 +28% Can only be equipped by Goblin Monsters. {{#if:Gold Feather| | ||||
Gold Feather+2
|
+21 +12% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Grey Stone| | ||||
Grey Stone+2
|
Increases healing, shielding and reduces damage taken by 21%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Heavy Greaves| | ||||
Heavy Greaves+2
|
-15 -15 +24 +200 +20 Every hit has a 7% chance to apply Weakness or Armor Break. {{#if:Holy Necklace| | ||||
Holy Necklace+2
|
-26 -26 -260 Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong) {{#if:Infinity Blaze| | ||||
Infinity Blaze+2
|
Increases damage, healing and shielding by 19%. Reduces damage taken by 19%. Can only be equipped by Spectral Familiars.
{{#if:Lion Fang| | ||||
Lion Fang+2
|
+17 +17 +10% Increases damage by 7%. Reduces damage taken by 7%. Can only be equipped by Beast Monsters. {{#if:Moon Ring| | ||||
Moon Ring+2
|
+39 +380 +64 -8 -3% -6%
{{#if:Nimble Wings| | ||||
Nimble Wings+2
|
+20 +200 +7% Increases chances to dodge enemy hits by 12%. Can only be equipped by Aerial Monsters. {{#if:Pandora's Chest| | ||||
Pandora's Chest+2
|
-60 +6% Receive 3 random Buffs at the start of a turn. {{#if:Pure Leaf| | ||||
Pure Leaf+2
|
+20 +170 +17 Healing, Buffing and Shielding actions additionally remove 1 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+2
|
+21 +205 +7% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+2
|
+450 +26% When getting attacked, 80% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+2
|
+645 Unique Aura: Debuffs are 12% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+2
|
+260 +9% 19% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Static Loop| | ||||
Static Loop+2
|
+45 +45 +24 +32 -14% Non-critical damage increased by 14%. {{#if:Sun Ring| | ||||
Sun Ring+2
|
-10 -100 -16 +32 +12% +24%
{{#if:Toxic Pot| | ||||
Toxic Pot+2
|
+16 +115 -19 Unique Aura: Debuffs are 17% more effective against enemies. {{#if:Warlock Hat| | ||||
Warlock Hat+2
|
+40 +50 Increases damage, healing and shielding by 10%. Can only be equipped by Mage Monsters. {{#if:Water Symbol| | ||||
Water Symbol+2
|
+335 Increases damage taken by 10%. Increases water damage by 17%. Every Water attack hit has a 7% chance to apply Chill. {{#if:Wind Symbol| | ||||
Wind Symbol+2
|
+30 +30 Increases damage taken by 10%. Increases wind damage by 17%. Every Wind attack hit has a 7% chance to apply Shock.
|
Item | Description
{{#if:Ancient Clock| | ||||
---|---|---|---|---|---|
Ancient Clock+3
|
+65 +65 +65 Unique Aura: Age stacks of allied Monsters are 80% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
Cursed Drum+3
|
+27 +295 +23 Increases damage taken by 10%. Healing skills (active and passive) increased by 26%. {{#if:Devonian Medal| | ||||
Devonian Medal+3
|
+27 Monster starts with 3 Age stacks and 8 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dragon Saddle| | ||||
Dragon Saddle+3
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+735 +8% Heal self for 13% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dwarven Crown| | ||||
Dwarven Crown+3
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+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
Earth Symbol+3
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+55 Increases damage taken by 10%. Increases earth damage by 18%. Every Earth attack hit has a 8% chance to apply Poison. {{#if:Fire Symbol| | ||||
Fire Symbol+3
|
+75 Increases damage taken by 10%. Increases fire damage by 18%. Every Fire attack hit has a 8% chance to apply Burn. {{#if:Goblin Garment| | ||||
Goblin Garment+3
|
+50 +50 +46 +32% Can only be equipped by Goblin Monsters. {{#if:Gold Feather| | ||||
Gold Feather+3
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+27 +13% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Grey Stone| | ||||
Grey Stone+3
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Increases healing, shielding and reduces damage taken by 24%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Heavy Greaves| | ||||
Heavy Greaves+3
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-20 -20 +35 +280 +26 Every hit has a 8% chance to apply Weakness or Armor Break. {{#if:Holy Necklace| | ||||
Holy Necklace+3
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-24 -24 -240 Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong) {{#if:Infinity Blaze| | ||||
Infinity Blaze+3
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Increases damage, healing and shielding by 21%. Reduces damage taken by 21%. Can only be equipped by Spectral Familiars.
{{#if:Lion Fang| | ||||
Lion Fang+3
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+25 +25 +11% Increases damage by 8%. Reduces damage taken by 8%. Can only be equipped by Beast Monsters. {{#if:Moon Ring| | ||||
Moon Ring+3
|
+53 +550 +80 -10 -3% -6%
{{#if:Nimble Wings| | ||||
Nimble Wings+3
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+27 +280 +8% Increases chances to dodge enemy hits by 13%. Can only be equipped by Aerial Monsters. {{#if:Pandora's Chest| | ||||
Pandora's Chest+3
|
-60 +8% Receive 4 random Buffs at the start of a turn. {{#if:Pure Leaf| | ||||
Pure Leaf+3
|
+28 +245 +22 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+3
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+30 +295 +8% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+3
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+650 +29% When getting attacked, 85% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+3
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+940 Unique Aura: Debuffs are 13% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+3
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+375 +10% 21% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Static Loop| | ||||
Static Loop+3
|
+60 +60 +35 +39 -16% Non-critical damage increased by 16%. {{#if:Sun Ring| | ||||
Sun Ring+3
|
-13 -140 -20 +40 +13% +26%
{{#if:Toxic Pot| | ||||
Toxic Pot+3
|
+22 +175 -24 Unique Aura: Debuffs are 18% more effective against enemies. {{#if:Warlock Hat| | ||||
Warlock Hat+3
|
+55 +65 Increases damage, healing and shielding by 11%. Can only be equipped by Mage Monsters. {{#if:Water Symbol| | ||||
Water Symbol+3
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+485 Increases damage taken by 10%. Increases water damage by 18%. Every Water attack hit has a 8% chance to apply Chill. {{#if:Wind Symbol| | ||||
Wind Symbol+3
|
+45 +45 Increases damage taken by 10%. Increases wind damage by 18%. Every Wind attack hit has a 8% chance to apply Shock.
|
Item | Description
{{#if:Ancient Clock| | ||||
---|---|---|---|---|---|
Ancient Clock+4
|
+70 +70 +70 Unique Aura: Age stacks of allied Monsters are 90% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
Cursed Drum+4
|
+37 +420 +31 Increases damage taken by 10%. Healing skills (active and passive) increased by 28%. {{#if:Devonian Medal| | ||||
Devonian Medal+4
|
+37 Monster starts with 3 Age stacks and 9 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dragon Saddle| | ||||
Dragon Saddle+4
|
+1050 +9% Heal self for 14% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dwarven Crown| | ||||
Dwarven Crown+4
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
Earth Symbol+4
|
+75 Increases damage taken by 10%. Increases earth damage by 19%. Every Earth attack hit has a 9% chance to apply Poison. {{#if:Fire Symbol| | ||||
Fire Symbol+4
|
+95 Increases damage taken by 10%. Increases fire damage by 19%. Every Fire attack hit has a 9% chance to apply Burn. {{#if:Goblin Garment| | ||||
Goblin Garment+4
|
+65 +65 +61 +36% Can only be equipped by Goblin Monsters. {{#if:Gold Feather| | ||||
Gold Feather+4
|
+35 +14% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Grey Stone| | ||||
Grey Stone+4
|
Increases healing, shielding and reduces damage taken by 27%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Heavy Greaves| | ||||
Heavy Greaves+4
|
-25 -25 +47 +380 +32 Every hit has a 9% chance to apply Weakness or Armor Break. {{#if:Holy Necklace| | ||||
Holy Necklace+4
|
-22 -22 -220 Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong) {{#if:Infinity Blaze| | ||||
Infinity Blaze+4
|
Increases damage, healing and shielding by 23%. Reduces damage taken by 23%. Can only be equipped by Spectral Familiars.
{{#if:Lion Fang| | ||||
Lion Fang+4
|
+35 +35 +12% Increases damage by 9%. Reduces damage taken by 9%. Can only be equipped by Beast Monsters. {{#if:Moon Ring| | ||||
Moon Ring+4
|
+73 +750 +100 -13 -3% -7%
{{#if:Nimble Wings| | ||||
Nimble Wings+4
|
+37 +380 +9% Increases chances to dodge enemy hits by 14%. Can only be equipped by Aerial Monsters. {{#if:Pandora's Chest| | ||||
Pandora's Chest+4
|
-60 +10% Receive 4 random Buffs at the start of a turn. {{#if:Pure Leaf| | ||||
Pure Leaf+4
|
+40 +350 +28 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+4
|
+42 +420 +9% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+4
|
+900 +32% When getting attacked, 90% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+4
|
+1370 Unique Aura: Debuffs are 14% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+4
|
+550 +11% 23% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Static Loop| | ||||
Static Loop+4
|
+80 +80 +47 +49 -18% Non-critical damage increased by 18%. {{#if:Sun Ring| | ||||
Sun Ring+4
|
-18 -190 -25 +50 +14% +28%
{{#if:Toxic Pot| | ||||
Toxic Pot+4
|
+29 +265 -31 Unique Aura: Debuffs are 19% more effective against enemies. {{#if:Warlock Hat| | ||||
Warlock Hat+4
|
+75 +80 Increases damage, healing and shielding by 12%. Can only be equipped by Mage Monsters. {{#if:Water Symbol| | ||||
Water Symbol+4
|
+695 Increases damage taken by 10%. Increases water damage by 19%. Every Water attack hit has a 9% chance to apply Chill. {{#if:Wind Symbol| | ||||
Wind Symbol+4
|
+60 +60 Increases damage taken by 10%. Increases wind damage by 19%. Every Wind attack hit has a 9% chance to apply Shock.
|
Item | Description
{{#if:Ancient Clock| | ||||
---|---|---|---|---|---|
Ancient Clock+5
|
+75 +75 +75 Unique Aura: Age stacks of allied Monsters are 100% more effective. Can only be equipped by Ancient Monsters. {{#if:Cursed Drum| | ||||
Cursed Drum+5
|
+50 +600 +40 Increases damage taken by 10%. Healing skills (active and passive) increased by 30%. {{#if:Devonian Medal| | ||||
Devonian Medal+5
|
+50 Monster starts with 3 Age stacks and 10 Charge stacks. Can only be equipped by Insect Monsters. {{#if:Dragon Saddle| | ||||
Dragon Saddle+5
|
+1500 +10% Heal self for 15% Health value at the start of every turn. Can only be equipped by Dragon Monsters. {{#if:Dwarven Crown| | ||||
Dwarven Crown+5
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat. {{#if:Earth Symbol| | ||||
Earth Symbol+5
|
+100 Increases damage taken by 10%. Increases earth damage by 20%. Every Earth attack hit has a 10% chance to apply Poison. {{#if:Fire Symbol| | ||||
Fire Symbol+5
|
+120 Increases damage taken by 10%. Increases fire damage by 20%. Every Fire attack hit has a 10% chance to apply Burn. {{#if:Goblin Garment| | ||||
Goblin Garment+5
|
+80 +80 +80 +40% Can only be equipped by Goblin Monsters. {{#if:Gold Feather| | ||||
Gold Feather+5
|
+45 +15% When attacking or getting attacked, gain a random Buff or apply a random Debuff. Can only be equipped by Bird Monsters. {{#if:Grey Stone| | ||||
Grey Stone+5
|
Increases healing, shielding and reduces damage taken by 30%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Heavy Greaves| | ||||
Heavy Greaves+5
|
-30 -30 +60 +500 +40 Every hit has a 10% chance to apply Weakness or Armor Break. {{#if:Holy Necklace| | ||||
Holy Necklace+5
|
-20 -20 -200 Allows this Monster to receive an additional stack of every Buff. (Additional stacks are only half as strong) {{#if:Infinity Blaze| | ||||
Infinity Blaze+5
|
Increases damage, healing and shielding by 25%. Reduces damage taken by 25%. Can only be equipped by Spectral Familiars.
{{#if:Lion Fang| | ||||
Lion Fang+5
|
+50 +50 +13% Increases damage by 10%. Reduces damage taken by 10%. Can only be equipped by Beast Monsters. {{#if:Moon Ring| | ||||
Moon Ring+5
|
+100 +1000 +120 -15 -4% -8%
{{#if:Nimble Wings| | ||||
Nimble Wings+5
|
+50 +500 +10% Increases chances to dodge enemy hits by 15%. Can only be equipped by Aerial Monsters. {{#if:Pandora's Chest| | ||||
Pandora's Chest+5
|
-60 +12% Receive 5 random Buffs at the start of a turn. {{#if:Pure Leaf| | ||||
Pure Leaf+5
|
+55 +500 +36 Healing, Buffing and Shielding actions additionally remove 2 Debuff. Can only be equipped by Nature Monsters. {{#if:Reptilian Idol| | ||||
Reptilian Idol+5
|
+60 +600 +10% Receive 2 random Buffs at the start of a turn. Can only be equipped by Reptile Monsters. {{#if:Sharp Fin| | ||||
Sharp Fin+5
|
+1200 +35% When getting attacked, 100% chance to apply Armor Break on the attacker. Can only be equipped by Aquatic Monsters. {{#if:Slimy Ball| | ||||
Slimy Ball+5
|
+2000 Unique Aura: Debuffs are 15% more effective against enemies. Can only be equipped by Slime Monsters. {{#if:Spirit Blaze| | ||||
Spirit Blaze+5
|
+800 +12% 25% chance to gain a random Buff when landing a Critical Hit. Can only be equipped by Spirit Monsters. {{#if:Static Loop| | ||||
Static Loop+5
|
+100 +100 +60 +60 -20% Non-critical damage increased by 20%. {{#if:Sun Ring| | ||||
Sun Ring+5
|
-25 -250 -30 +60 +15% +30%
{{#if:Toxic Pot| | ||||
Toxic Pot+5
|
+40 +400 -40 Unique Aura: Debuffs are 20% more effective against enemies. {{#if:Warlock Hat| | ||||
Warlock Hat+5
|
+100 +100 Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters. {{#if:Water Symbol| | ||||
Water Symbol+5
|
+1000 Increases damage taken by 10%. Increases water damage by 20%. Every Water attack hit has a 10% chance to apply Chill. {{#if:Wind Symbol| | ||||
Wind Symbol+5
|
+80 +80 Increases damage taken by 10%. Increases wind damage by 20%. Every Wind attack hit has a 10% chance to apply Shock.
|
Changes[]
- A random chest in each area will be replaced by a Relic chest, which gives the original content of the chest and a random Relic. Which chest and Relic it is, depends on the seed.
- Reward Boxes have Relics as possible rewards.
- The Arena Coupon Trader in the Infinity Arena sells all the Relics for two Arena Coupons each after reaching Keeper Master.