#7 - Rocky
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Bio[]
Despite their name, there is mystery surrounding what these well-meaning nature spirits are made of. Their exterior is hard and unyielding like rock, and anyone who tries to lift a Rocky will break their back trying to raise its extremely heavy body. But then how would it be possible for plants and flowers to sprout out of their bodies? The only explanation is that Rockies are capable of controlling nature to a degree that is unequaled by any other Monster - their very existence combines the qualities of rock, earth, and plant life.
History[]
Stories of Rockies have been shared across many countries of the world since the dawn of mankind. As long as anyone can remember, Rockies had been the shy denizens of dense forests, bright groves and cragged mountains alike. Still, Rockies rarely showed themselves to anyone, and even a wanderer or woodsman might never encounter a single Rocky in their life. Instead, it would usually be the young or the naive that spot a Rocky. One popular story even tells of a young boy who had lost his way in the forest and happened upon a group of Rockies that played with him and then guided him back to his homestead.
Acquisition[]
Rocky can be encountered in the Mountain Path. Alternatively, wild Mega Rocks may drop Rocky eggs. Click here for its location details!
Evolution[]
Rocky evolves into Mega Rock with the Giant Seed evolution catalyst.
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Punch Combo | 60 | 3 x 65% (195%) damage | ||||
lv2 | 90 | 4 x 65% (260%) damage | ||||
lv3 | 125 | 5 x 65% (325%) damage | ||||
lv4 | 160 | 5 x 80% (400%) damage | ||||
lv5 | 210 | 6 x 85% (510%) damage | ||||
Leaf Slash | 40 | 3 x 50% (150%) damage + Cannot be dodged | ||||
lv2 | 70 | 4 x 50% (200%) damage + Cannot be dodged | ||||
lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | ||||
lv4 | 140 | 5 x 65% (325%) damage + Cannot be dodged | ||||
lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | ||||
Spore | 50 | 3 x 55% (165%) damage + Applies Weakness (Debuff) | ||||
lv2 | 80 | 4 x 50% (200%) damage + Applies Weakness (Debuff) | ||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Weakness (Debuff) | ||||
lv4 | 150 | 5 x 65% (325%) damage + Applies Weakness (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Weakness (Debuff) | ||||
Earthquake | 110 | 1 x 165% damage to all | ||||
lv2 | 160 | 2 x 100% (200%) damage to all | ||||
lv3 | 230 | 3 x 85% (255%) damage to all | ||||
Shielding Leaves | 120 | 3 x 95% (285%) damage + Shield self for 1 x (200 + 100% ) | ||||
lv2 | 170 | 4 x 90% (360%) damage + Shield self for 1 x (350 + 110% ) | ||||
lv3 | 220 | 5 x 90% (450%) damage + Shield self for 1 x (600 + 125% ) | ||||
Skill | Effect | |||||
---|---|---|---|---|---|---|
Channel | lv1 | 60 | Applies Channel (Buff) to whole party | |||
Shieldcast | lv1 | 80 | Applies Channel (Buff) to whole party, and Spellshield (Buff) to 1 Monster | |||
lv2 | 110 | Applies Channel (Buff) to whole party, and Spellshield (Buff) to 2 Monsters | ||||
lv3 | 150 | Applies Channel & Spellshield (Buffs) to whole party | ||||
Full Utility | lv1 | 100 | Applies Channel, Regeneration, & Sidekick (Buffs) | |||
lv2 | 150 | Applies Channel, Regeneration, Sidekick, & Glory (Buffs) | ||||
lv3 | 210 | Applies Channel, Regeneration, Sidekick, Glory, & Barrier (Buffs) | ||||
Restore | lv1 | 50 | Heal target for 4 x (50 + 20% ) + Removes 1 Debuff | |||
lv2 | 80 | Heal target for 5 x (60 + 25% ) + Removes 2 Debuffs | ||||
lv3 | 110 | Heal target for 5 x (70 + 25% ) + Removes 3 Debuffs | ||||
lv4 | 150 | Heal target for 6 x (100 + 25% ) + Removes 3 Debuffs | ||||
lv5 | 210 | Heal target for 7 x (120 + 25% ) + Removes 4 Debuffs | ||||
Mass Restore | lv1 | 110 | Heal all for (200 + 70% ) + Removes 1 Debuff from all allies | |||
lv2 | 150 | Heal all for 2 x (175 + 40% ) + Removes 1 Debuff from all allies | ||||
lv3 | 220 | Heal all for 2 x (250 + 50% ) + Removes 2 Debuffs from all allies | ||||
Skill | |||
---|---|---|---|
1000 Leaves | 220 | ||
2 x 140% (280%) damage to all enemies - Cannot be dodged Shield all allies for 1 x (600 + 75% ) | |||
Spore Nebula | 230 | ||
3 x 95% (285%) damage to all enemies Every hit has a 20% chance to apply Weakness | |||
Full Restore | 220 | ||
Heal target for 4 x (200 + 30% ) Shield target for 4 x (200 + 30% ) - Removes 6 Debuffs | |||
Skill | Effect | |
---|---|---|
Attack Plus x3 | Improve rating by 1 | |
Magic Plus | Improve rating by 1 | |
Defense Plus | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Improved Mana Regen | +20% Mana Regeneration | |
Defense Overload x3 | Increases Attack and Magic by 15% of this Monster's Defense. | |
Defense Focus | Defense from equipment increased by 25%. | |
Static | Non-critical hits deal 20% more damage. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Skill | Effect | |
---|---|---|
Protector | Aura: All Monsters in the party receive 7.5% less damage. | |
Shield Aura | Aura: All Shield effects of Monsters in the party are increased by 10%. | |
Multi Weakness | Aura: Weakness (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | |
Disoriented | Unique Aura: Weakness (Debuff) causes enemies affected by it to have a 7.5% chance to miss each hit. | |
Tranquility | Aura: Each Nature and Spirit Monster in your party applies Weakness on a random enemy after each action. | |
Skill | Effect | |
---|---|---|
Defense Proc x2 | Every attack triggers an additional hit equal to 50% of Defense value. | |
Defense Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. | |
Power Healing | Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Attack value. | |
Skill | Effect | |
---|---|---|
Cleanse | Every hit has a 25% chance to remove a Buff from the target. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Weaken | Every hit has a 10% chance to apply Weakness. | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Aging | At the end of its turn, this Monster gains an Age stack. | |
Primal Rage | Increases the damage dealt by 5% and additional 5% for every Age stack. | |
Meditation | Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. | |
Aeons | At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks) | |
Purify | Healing actions also remove 4 harmful Stacks (Bleed, Wound, Blind, Tether). Multi-Target-Heals remove 2. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Rocky has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Master Mode | |
Passives |
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Advanced (min level: 20) | |
Master Mode | |
Keeper Duels[]
WIP