#63 - Salahammer
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Salahammer was the Developers' Pick of the 4th Design Contest as it has a unique design niche and would fit really well in the game. Salahammer was designed by 'Taggerung559'.
Bio[]
Throughout history, Salahammers have been known as master smiths, using their internal fires to fuel their forge. It is believed that some Salahammers are obsessed with the creation of the perfect weapon, which may even cut through diamond with ease, while other Salahammers instead seek out to create an indestructible suit of armor, which would protect its wearer from all harm.
History[]
Salahammers have most often kept to themselves, working in volcanic caverns and other places that are hard to reach. Periodically, a lord would be able to entice one of them into his services, which gave the lords armies an edge over their opponents due to the quality of the gear the Salahammer would produce. Even more rare than an army equipped by a Salahammer were those with one in their ranks, who proved to be devastating in combat when they had a reason to fight. After the creation of the Monster Sanctuary, most Salahammers migrated there, attracted by the solitude it promised. Many of them developed a productive relationship with the Steam Golems and the other constructs of the workshop, while some Salahammers prefer the heat of the Magma Chamber.
Acquisition[]
Salahammer can be encountered in Magma Chamber or Mystical Workshop. It can also be obtained from Reward Box lvl 3. Click here for its location details!
Skills[]
List Form[]
Skill | Effect | |||||
---|---|---|---|---|---|---|
Spark Shower | 50 | 6 x 20% (120%) damage + Cannot be dodged | ||||
lv2 | 80 | 6 x 30% (180%) damage + Cannot be dodged | ||||
lv3 | 110 | 6 x 40% (240%) damage + Cannot be dodged | ||||
lv4 | 150 | 7 x 45% (315%) damage + Cannot be dodged | ||||
lv5 | 210 | 7 x 60% (420%) damage + Cannot be dodged | ||||
Coal Toss | 50 | 3 x 55% (165%) damage + Applies Burn (Debuff) | ||||
lv2 | 75 | 4 x 50% (200%) damage + Applies Burn (Debuff) | ||||
lv3 | 110 | 5 x 50% (250%) damage + Applies Burn (Debuff) | ||||
lv4 | 150 | 5 x 65% (325%) damage + Applies Burn (Debuff) | ||||
lv5 | 200 | 6 x 70% (420%) damage + Applies Burn (Debuff) | ||||
Firestorm | 120 | 1 x 160% damage to all + Applies Burn (Debuff) [50%] | ||||
lv2 | 170 | 2 x 100% (200%) damage to all + Applies Burn (Debuff) [50%] | ||||
lv3 | 230 | 2 x 130% (260%) damage to all + Applies Burn (Debuff) [50%] | ||||
Earthquake | 110 | 1 x 165% damage to all | ||||
lv2 | 160 | 2 x 100% (200%) damage to all | ||||
lv3 | 230 | 3 x 85% (255%) damage to all | ||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Channel | lv1 | 60 | Applies Channel (Buff) to whole party | ||||
Glorycast | lv1 | 90 | Applies Channel (Buff) to whole party, and Glory (Buff) to 1 Monster | ||||
lv2 | 120 | Applies Channel (Buff) to whole party, and Glory (Buff) to 2 Monsters | |||||
lv3 | 160 | Applies Channel & Glory (Buffs) to whole party | |||||
Sidekick | lv1 | 60 | Applies Sidekick (Buff) to whole party | ||||
Teamplay | lv1 | 90 | Applies Sidekick (Buff) to whole party, and Barrier (Buff) to 1 Monster | ||||
lv2 | 120 | Applies Sidekick (Buff) to whole party, and Barrier (Buff) to 2 Monsters | |||||
lv3 | 160 | Applies Sidekick & Barrier (Buffs) to whole party | |||||
Forge | lv1 | 160 | Shield all for 1 x (500 +80% ) + Applies Glory (Buff) to whole party | ||||
lv2 | 210 | Shield all for 1 x (750 +100% ) + Applies Glory (Buff) to whole party | |||||
Skill | |||
---|---|---|---|
Meteorite Shower | 240 | ||
2 x 175% (350%) damage to all enemies Shield all allies for 1 x (700 + 150% ) | |||
Armor Up | 220 | ||
Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
Legion | 210 | ||
Applies Might, Sorcery, and Barrier to all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x3 | Improve rating by 1 | |
Magic Plus x2 | Improve rating by 1 | |
Defense Plus | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x2 | Improve rating by 1 | |
Crit Chance Plus x2 | +5% Critical Chance | |
Crit Damage Plus | +15% Critical Damage | |
Crit Chance Focus | Critical Chance values from equipment increased by 25%. | |
Hybrid Mastery | Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack. | |
Life Overload | Increases Attack and Magic by 1.5% of this Monster's Max Health. | |
Health Focus | Health values from equipment increased by 25%. | |
Life Stability | Increases Defense by 1.5% of this Monster's Max Health. | |
Skill | Effect | |
---|---|---|
Preparation | Aura: Every Monster in the party starts the combat with a random Buff. | |
Charged Banner | Aura: Whenever an allied Monster gains a Charge stack, it has a 5% chance to also gain Glory, Spellshield or Regeneration. | |
Improved Barrier | Unique Aura: Barrier (Buff) reduces damage received by an additional 7.5%. | |
Mana Upkeep | Aura: Increases Mana Regeneration of the whole party by 10%. | |
Hunt | Aura: Increases the Critical Chance of the whole party by 4%. | |
Heroic Party | Aura: Every Monster in the party deals 1% increased damage for each Buff on it. | |
Skill | Effect | |
---|---|---|
Magic Proc | Every attack triggers an additional hit equal to 35% of Magic value. | |
Combo Initiator | If this Monster acts first in the turn, it deals 30% more damage with its attack and deals an additional 30% damage hit. | |
Combo Buffing x2 | Every Buff action applies one additional random Buff. | |
Attack Proc | Every attack triggers an additional hit equal to 35% of Attack value. | |
Critical Hybridization | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Skill | Effect | |
---|---|---|
Cascade | The power of every consecutive hit during an ability is increased by 5% continuously. (For a 4 hit attack: +0%, +5%, +10%, +15%) | |
Kindle | Every hit has a 10% chance to apply Burn. | |
Critical Buffs x2 | When applying a Buff, there is a chance to also apply 2 Charge stacks, equal to this Monster's Critical Chance. | |
Auto Heal | When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | |
Mana Burn | Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana. | |
Heroic Defense | Reduces damage taken by 2% for every Buff on this Monster. | |
Buffing Heal | When applying a Buff, also heal the target by 50% of this Monster's Magic. | |
Buff Charging | When this Monster applies a Buff, it gains a Charge stack. | |
Critical Boon | On Critical Hit, 50% chance to grant a random Buff to another random Monster in the party. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Salahammer has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
- SmugLookingBarrel's Sample Builds
- Salahammer PvP Build
- Monster of the Day Reddit Discussion - Salahammer
Trivia[]
- Despite being based on salamanders, which are amphibians, Salahammers are Reptile Monsters.
- This is because Salahammer's design is based on the salamander monsters of the fantasy role-playing game Dungeons & Dragons/Pathfinder, which are reptilian, rather than the real world salamanders.
- Salahammer's name is a portmanteau of the words salamander and hammer.