Shielding is the act of preventing loss of Health by utilizing temporary Health to absorb attacks. The maximum amount of Shield of a Monster is equal to the Monster's Max Health.
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Shielding Leaves | 120 | 3 x 95% (285%) damage + Shield self for 1 x (200 + 100% ) | |||||
lv2 | 170 | 4 x 90% (360%) damage + Shield self for 1 x (350 + 110% ) | |||||
lv3 | 220 | 5 x 90% (450%) damage + Shield self for 1 x (600 + 125% ) | |||||
Encapsulate | lv1 | 50 | Heal target for 5 x (40 + 15% ) + Shield target for 1 x (80% Max ) | ||||
lv2 | 80 | Heal target for 6 x (50 + 20% ) + Shield target for 1 x (100% Max ) | |||||
lv3 | 120 | Heal target for 7 x (60 + 20% ) + Shield target for 1 x (120% Max ) | |||||
lv4 | 160 | Heal target for 8 x (70 + 20% ) + Shield target for 1 x (150% Max ) | |||||
lv5 | 210 | Heal target for 9 x (90 + 20% ) + Shield target for 1 x (200% Max ) | |||||
Power Focus | lv1 | 100 | Shield self for 4 x (50 +20% ) + Increases damage of the next attack by 15% for every ally that acted this turn (including self) | ||||
lv2 | 140 | Shield self for 5 x (50 +20% ) + Increases damage of the next attack by 18% for every ally that acted this turn (including self) | |||||
lv3 | 180 | Shield self for 6 x (50 +20% ) + Increases damage of the next attack by 20% for every ally that acted this turn (including self) | |||||
lv4 | 220 | Shield self for 7 x (50 +20% ) + Increases damage of the next attack by 22% for every ally that acted this turn (including self) | |||||
lv5 | 260 | Shield self for 8 x (50 +20% ) + Increases damage of the next attack by 25% for every ally that acted this turn (including self) | |||||
Protect | lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | ||||
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | |||||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | |||||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | |||||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | |||||
Restoring Shield | lv1 | 50 | Shield target for 4 x (50 +15% ) + Removes 1 Debuff | ||||
lv2 | 80 | Shield target for 5 x (60 +15% ) + Removes 2 Debuffs | |||||
lv3 | 120 | Shield target for 6 x (75 +15% ) + Removes 2 Debuffs | |||||
lv4 | 160 | Shield target for 6 x (100 +15% ) + Removes 3 Debuffs | |||||
lv5 | 210 | Shield target for 7 x (125 +15% ) + Removes 4 Debuffs | |||||
Shield | lv1 | 40 | Shield all for 1 x (125 +40% ) | ||||
lv2 | 70 | Shield all for 1 x (200 +45% ) | |||||
lv3 | 110 | Shield all for 1 x (350 +50% ) | |||||
lv4 | 150 | Shield all for 2 x (250 +25% ) | |||||
lv5 | 200 | Shield all for 3 x (250 +20% ) | |||||
Arcane Shield | lv1 | 100 | Shield target for 4 x (90 +40% ) + Applies Sorcery (Buff) | ||||
lv2 | 150 | Shield target for 5 x (90 +40% ) + Applies Sorcery & Channel (Buffs) | |||||
lv3 | 200 | Shield target for 6 x (120 +40% ) + Applies Sorcery & Channel (Buffs) | |||||
Full Protect | lv1 | 150 | Redirects the next attack targeting each ally to self + Shield self for 4 x (150 +20% ) | ||||
lv2 | 190 | Redirects the next attack targeting each ally to self + Shield self for 5 x (175 +20% ) | |||||
lv3 | 240 | Redirects the next attack targeting each ally to self + Shield self for 6 x (200 +20% ) | |||||
Revive | lv1 | 140 | Shield target for 20% of target's Max + Heal target for 5 x (50 + 15% ) | ||||
lv2 | 180 | Shield target for 20% of target's Max + Heal target for 6 x (75 + 20% ) | |||||
lv3 | 220 | Shield target for 20% of target's Max + Heal target for 6 x (125 + 30% ) | |||||
Fire Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Burn (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Burn (Debuff) to 2 random enemies | |||||
Forge | lv1 | 160 | Shield all for 1 x (500 +80% ) + Applies Glory (Buff) to whole party | ||||
lv2 | 210 | Shield all for 1 x (750 +100% ) + Applies Glory (Buff) to whole party | |||||
Ice Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Chill (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Chill (Debuff) to 2 random enemies | |||||
Lava Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Armor Break (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Armor Break (Debuff) to 2 random enemies | |||||
Weakening Shield | lv1 | 160 | Shield all for 2 x (200 +20% + 20% ) + Applies Weakness (Debuff) to a random enemy | ||||
lv2 | 220 | Shield all for 2 x (300 +25% + 25% ) + Applies Weakness (Debuff) to 2 random enemies | |||||
Occult Power | lv1 | 200 | Grants target Goblin or Occult Monster 4 random Buffs and a shield equal to 40% of their Max . | ||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Shield Burst | 160 | Expends 90% of all Shield; deal 140% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
lv2 | 220 | Expends 90% of all Shield; deal 175% of the Shield strength as damage + Cannot be dodged, cannot crit | |||||
Skill | Effect | |
---|---|---|
Attack Powered Shield | At the start of combat, apply a Shield equal to 150% of Attack value. | |
Brawler | When exploiting an enemy's weakness with an attack, gain Might (Buff) and shield self by 75% of this Monster's Attack value. | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Burning Desire | Unique Aura: Apply Shield to the party when an enemy receives Burn (Debuff) damage equal to 3% of each Monster's Max Health. | |
Charging Shield | Shield self for 60 when receiving a Charge stack. | |
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Copy Shield | When Shielding yourself, also apply 20% of that Shield to allies. | |
Healing Shield | Healing skills (active and passive) also apply a Shield equal to 20% of the amount healed. | |
Hybrid Shield | At the start of combat, apply a Shield equal to 100% of Attack and Magic value. | |
Exploit | When exploiting an enemy's weakness with an attack, gain a random Buff and shield self by 10% of Max Health. | |
Exploit Party | Aura: Whenever a Monster in the party exploits an enemy's weakness with an attack, it gains a random Buff and shields by 5% of its Max Health. | |
Magic Barrier | Aura: All Mage Monsters in the party start the combat with a shield equal to 150% of their Max Mana and receive 1% less damage for every 100 Max Mana. | |
Magic Powered Shield | At the start of combat, apply a Shield equal to 150% of Magic value. | |
Mana Buffer | When consuming or losing Mana, shield self by 300% of that amount. | |
Mana Shielding | When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit. | |
Mighty Boost | Unique Aura: When an allied Monster gains Might, they gain a shield equal to 100% of their Attack and 1 harmful Stack is removed. | |
Observe | Whenever this Monster spends a turn without attacking an enemy, shield all Monsters in the party by 50% of this Monster's Defense. | |
Outlast | Unique Aura: When an allied Monster gains their first, second, or third Age stack, they also gain a shield equal to 15% of their Max Health. | |
Preemptive Shield | Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. | |
Regeneration Shield | Unique Aura: Regeneration (Buff) also shields the Monster by 7.5% of its Max Health at the start of turn. | |
Renewal | Unique Aura: Whenever a Debuff or harmful Stack is removed from an ally, also Heal and Shield them by 100. | |
Saboteur's Shield | Apply Shield equal to 50% of own Defense when applying a Debuff. | |
Sheltered Nature | Aura: All Nature Monsters in the party start the combat with a shield equal to 25% of their Max Health and receive 1% less damage for every 1000 Max Health. | |
Sidekick Support | Unique Aura: Healing, Shield and Buffing actions are now also affected by Sidekick Buff - triggering additional heals (40% Magic), shields (40% Defense) or Buffs. | |
Situational Support | When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. | |
Sorcerer | When exploiting an enemy's weakness with an attack, gain Sorcery (Buff) and shield self by 75% of this Monster's Magic value. | |
Sorcerous Boost | Unique Aura: When an allied Monster gains Sorcery, they gain a Shield equal to 100% of their Magic and 1 Debuff is removed. | |
Stick Focus | When this Monster has a Wooden Stick equipped, it gains 300 Attack, 60 Defense, and it Shields all allies for 600 at start of combat. | |
Trickster Spirit | Aura: Whenever a Spirit Monster in the party applies a Buff or a Debuff, it is shielded by 4% of its Max Health. | |
Skill | Effect | |
---|---|---|
Augmented Shielding | Every shield that comes from this Monster (active and passive) has a 7.5% chance to apply a random Buff. | |
Barricade | Every shield that comes from this Monster (active and passive) has a 4% chance to apply Barrier (Buff). | |
Copy Shield | When Shielding yourself, also apply 20% of that Shield to allies. | |
Disarming Shielding | For every shield applied there is a 10% chance to apply Armor Break, Weakness or Chill to a random enemy. | |
Fiery Glands | For every shield applied there is a 3% chance to apply Burn (Debuff) on a random enemy. This Monster can apply an additional stack of Burn. | |
Load Up | Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. | |
Primal Hex | Aura: Every damaging hit, heal and shield by Nature and Mage Monsters in the party has a 4% chance to apply a random Debuff on an enemy. | |
Skill | Effect | |
---|---|---|
Aegis Chord | Shielding skills (active and passive) are increased by 10% for every instrument equipped. | |
Ancient Nurture | Aura: Healing and shielding skills (active and passive) of Ancients in your party are increased by 15%. They start combat with Age. | |
Carapace | Aura: Healing and shielding skills (active and passive) of Reptiles in your party are increased by 20%. | |
Channeling Support | Unique Aura: Channel also improves all healing and shielding skills (active and passive) by 15%. | |
Shield Aura | Aura: All Shield effects of Monsters in the party are increased by 10%. | |
Slimy Support | Aura: Healing and shielding skills (active and passive) of Slimes in your party are increased by 20%. | |
Skill | Effect | |
---|---|---|
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Optimal Performance | Aura: While under the effect of a Shield, Constructs in your party receive 10% less damage and are 10% more resistant to Debuffs. | |
Protected Offense | Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. | |
Sheltered | While under the effect of a Shield, reduce all incoming damage by 15%. | |
Volatile Shield | Every attack consumes 50% of the current shield to do an additional hit equal to 150% of that value. | |
Skill | Effect | |
---|---|---|
Demotivate | Unique Aura: Weakness (Debuff) reduces enemies' healing and shielding by 20%. | |
Skill | Effect | |
---|---|---|
Prehistoric Screech | Aura: Aerial and Reptile Monsters deal 7.5% increased damage and additional 15% against shielded enemies. | |
Shield Crush | Unique Aura: Might also increases damage done against shielded enemies by 20%. | |
Skill | |||
---|---|---|---|
1000 Leaves | 220 | ||
2 x 140% (280%) damage to all enemies - Cannot be dodged Shield all allies for 1 x (600 + 75% ) | |||
Arcane Barrage | 220 | ||
10 x 65% (650%) damage Shield self for 1 x (750 + 200% ) | |||
Electric Surge | 230 | ||
2 x 150% (300%) damage to all enemies - 50% chance to apply Shock Shield all allies for 1 x (500 + 25% + 25% ) | |||
Meteorite Shower | 240 | ||
2 x 175% (350%) damage to all enemies Shield all allies for 1 x (700 + 150% ) | |||
Ancient Conjunction | 220 | ||
Shield all allies for 2 x (400 + 60% ) - Applies Barrier (Buff) to all allies Applies a stack of Age to Ancients | |||
Armor Up | 220 | ||
Shield all allies for 1 x (750 + 75% ) Applies Barrier and Glory to all allies | |||
Aurora's Shield | 220 | ||
Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
Fortress | 240 | ||
Shield all allies for 3 x (350 + 30% ) Applies Barrier to all allies | |||
Full Potential | 220 | ||
Shield target for 25% of target's Applies Might, Sorcery, Regeneration, Sidekick, Agility, and Spellshield to target | |||
Full Restore | 220 | ||
Heal target for 4 x (200 + 30% ) Shield target for 4 x (200 + 30% ) - Removes 6 Debuffs | |||
Gift of Life | 220 | ||
Shield all allies for 20% of their Max Heal all allies for 3 x (400 + 50% ) | |||
Mega Protect | 240 | ||
Redirects the next attack targeting each ally to this Monster Shield all allies for 3 x (250 + 30% ) | |||
Replenish | 240 | ||
Heal all allies for 2 x (350 + 50% ) Shield all allies for 2 x (350 + 50% ) | |||
Shift Passive | ||
---|---|---|
Divine Shield | ||
Whenever this Monster receives a Buff, it gains a Shield equal to 5% of its Maximum Health and 1 Charge stack. | ||
Assault Shield | ||
Shield by 30% of the damage dealt to enemies by critical hits. Increases Critical Chance by 7%. | ||
Overheal | ||
Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield. | ||
Shadow Proc | ||
Every action applies a damage hit (75% Attack or Magic), shield (75% Defense), heal (7.5% Max Health) or a random Buff, depending on action type.
|
Item | Description
{{#if:Phoenix Tear-PD| | ||||
---|---|---|---|---|---|
Phoenix Tear
|
Shield target for 450 of target's Max Health Heal target for 4 x 200 {{#if:Phoenix Serum-PD| | ||||
Phoenix Serum
|
Shield target for 450 of target's Max Health Heal target for 5 x 450
|
Item | Description
{{#if:Cookie Mushroom| | ||||
---|---|---|---|---|---|
Cookie Mushroom
|
Increases damage, healing and shielding by 3%.
|
Weapons[]
Item | Description
{{#if:Droid Sphere| | ||||
---|---|---|---|---|---|
Droid Sphere
|
+50 +50 +20 Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+1
|
+75 +75 +30 Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+2
|
+110 +110 +45 Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+3
|
+150 +150 +60 Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+4
|
+210 +210 +80 Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Droid Sphere| | ||||
Droid Sphere+5
|
+280 +280 +100 Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters.
|
Item | Description
{{#if:Fan| | ||||
---|---|---|---|---|---|
Fan
|
+35 +10% Increases damage, healing and shielding by 2.5%. {{#if:Fan| | ||||
Fan+1
|
+50 +11% Increases damage, healing and shielding by 3%. {{#if:Fan| | ||||
Fan+2
|
+70 +12% Increases damage, healing and shielding by 3.5%. {{#if:Fan| | ||||
Fan+3
|
+100 +13% Increases damage, healing and shielding by 4%. {{#if:Fan| | ||||
Fan+4
|
+145 +14% Increases damage, healing and shielding by 4.5%. {{#if:Fan| | ||||
Fan+5
|
+200 +15% Increases damage, healing and shielding by 5%. {{#if:Projectile Sphere| | ||||
Projectile Sphere
|
+30 +35 -8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+1
|
+45 +55 -10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+2
|
+70 +85 -12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+3
|
+100 +120 -14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+4
|
+140 +170 -17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Projectile Sphere| | ||||
Projectile Sphere+5
|
+200 +230 -20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.
|
Accessories[]
Item | Description
{{#if:Shield Generator| | ||||
---|---|---|---|---|---|
Shield Generator
|
+30 Shield self for 50% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+1
|
+40 Shield self for 60% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+2
|
+50 Shield self for 70% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+3
|
+62 Shield self for 80% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+4
|
+75 Shield self for 90% of Max Mana at the start of every turn. {{#if:Shield Generator| | ||||
Shield Generator+5
|
+90 Shield self for 100% of Max Mana at the start of every turn. {{#if:Sun Pendant| | ||||
Sun Pendant
|
+5 +2% Shield self for 40 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+1
|
+8 +3% Shield self for 60 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+2
|
+12 +4% Shield self for 85 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+3
|
+18 +5% Shield self for 110 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+4
|
+24 +6% Shield self for 140 when receiving a Buff. {{#if:Sun Pendant| | ||||
Sun Pendant+5
|
+32 +7% Shield self for 175 when receiving a Buff. {{#if:Totem| | ||||
Totem
|
+10 +10 +100 Shield self for 200 at the start of combat. {{#if:Totem| | ||||
Totem+1
|
+16 +16 +150 Shield self for 300 at the start of combat. {{#if:Totem| | ||||
Totem+2
|
+22 +22 +220 Shield self for 440 at the start of combat. {{#if:Totem| | ||||
Totem+3
|
+30 +30 +300 Shield self for 600 at the start of combat. {{#if:Totem| | ||||
Totem+4
|
+40 +40 +400 Shield self for 800 at the start of combat. {{#if:Totem| | ||||
Totem+5
|
+55 +55 +500 Shield self for 1000 at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown
|
+15 +150 +15 -10 +3% Shield self for 150% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+1
|
+21 +210 +21 -12 +4% Shield self for 160% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+2
|
+28 +280 +28 -14 +5% Shield self for 170% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+3
|
+38 +380 +38 -16 +6% Shield self for 180% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+4
|
+52 +520 +52 -18 +7% Shield self for 190% of Defense at the start of combat. {{#if:Dwarven Crown| | ||||
Dwarven Crown+5
|
+70 +700 +70 -20 +8% Shield self for 200% of Defense at the start of combat.
|
Item | Description
{{#if:Drum| | ||||
---|---|---|---|---|---|
Drum
|
+12 Healing and Shielding skills (active and passive) increased by 5%. {{#if:Drum| | ||||
Drum+1
|
+20 Healing and Shielding skills (active and passive) increased by 6%. {{#if:Drum| | ||||
Drum+2
|
+30 Healing and Shielding skills (active and passive) increased by 7%. {{#if:Drum| | ||||
Drum+3
|
+40 Healing and Shielding skills (active and passive) increased by 8%. {{#if:Drum| | ||||
Drum+4
|
+52 Healing and Shielding skills (active and passive) increased by 9%. {{#if:Drum| | ||||
Drum+5
|
+65 Healing and Shielding skills (active and passive) increased by 10%. {{#if:Grey Stone| | ||||
Grey Stone
|
Increases healing, shielding and reduces damage taken by 15%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
Grey Stone+1
|
Increases healing, shielding and reduces damage taken by 18%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
Grey Stone+2
|
Increases healing, shielding and reduces damage taken by 21%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
Grey Stone+3
|
Increases healing, shielding and reduces damage taken by 24%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
Grey Stone+4
|
Increases healing, shielding and reduces damage taken by 27%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Grey Stone| | ||||
Grey Stone+5
|
Increases healing, shielding and reduces damage taken by 30%. Non-damaging actìons apply 2 random Buffs. Can only be equipped by unshifted Monsters.
{{#if:Infinity Blaze| | ||||
Infinity Blaze
|
Increases damage, healing and shielding by 15%. Reduces damage taken by 15%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
Infinity Blaze+1
|
Increases damage, healing and shielding by 17%. Reduces damage taken by 17%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
Infinity Blaze+2
|
Increases damage, healing and shielding by 19%. Reduces damage taken by 19%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
Infinity Blaze+3
|
Increases damage, healing and shielding by 21%. Reduces damage taken by 21%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
Infinity Blaze+4
|
Increases damage, healing and shielding by 23%. Reduces damage taken by 23%. Can only be equipped by Spectral Familiars.
{{#if:Infinity Blaze| | ||||
Infinity Blaze+5
|
Increases damage, healing and shielding by 25%. Reduces damage taken by 25%. Can only be equipped by Spectral Familiars.
{{#if:Warlock Hat| | ||||
Warlock Hat
|
+20 +30 Increases damage, healing and shielding by 8%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+1
|
+30 +40 Increases damage, healing and shielding by 9%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+2
|
+40 +50 Increases damage, healing and shielding by 10%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+3
|
+55 +65 Increases damage, healing and shielding by 11%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+4
|
+75 +80 Increases damage, healing and shielding by 12%. Can only be equipped by Mage Monsters. {{#if:Warlock Hat| | ||||
Warlock Hat+5
|
+100 +100 Increases damage, healing and shielding by 13%. Can only be equipped by Mage Monsters.
|