#87 - Spinner
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Spinner was the Developers' Pick of the 3rd Design Contest as its doppelgänger archetype would be an interesting Monster to be added into the game. Spinner was designed by 'princecoyotewolf'.
Bio[]
Spinners are among the most mysterious Monsters of the Sanctuary. In fact, nothing concrete can be said about their biological nature. Some believe that they are simply spider-like creatures, while others believe that they are supernatural entities born from the shadows. The third theory states that a Spinner is an amalgam of an innumerable number of small spiders that are controlled by a single shadowy hivemind.
History[]
Spinners are creatures found only in the Monster Sanctuary. The first recorded sighting was by Keeper Dragoon Diane in 212 AC. In her journal, she wrote that - after travelling in the distant desolate reaches of the Snowy Peaks for several days - she spotted another Keeper who looked exactly like herself. She was so distraught by this experience that she didn't even dare to approach her doppelganger, certain that it was a dreadful omen. Diane's journal was the only thing that was ever found of her.
Acquisition[]
Spinner is an optional Champion Monster in the the Underworld. You can obtain its egg by achieving a 5-star rating and only once per playthrough. Click here for more details!
When you enter the far west room for the first time, you are faced with another Monster Keeper that has a similar appearance to the male character. He laughs and flips a lever, which deactivates the bridge beneath you, causing you to fall down the pit. He will then run off. In order to chase the Keeper, you need to activate a ground switch near the bottom right exit using a Monster with Summon Big Rock. This will cause a grappling anchor to appear. Use a Monster with Grapple on the anchor to get to the ledge above. Alternatively, when the Keeper deactivates the bridge, you can quickly jump and use a Monster with Improved Flying or Dual Mobility to get to the ledge.
Continue moving west until you spot the odd Keeper again. You will then come across an intersection. Since the lower path is blocked, you are forced to go to the upper path. Keep following the Keeper until you loop back to the intersection; this time, the lower path gate is opened. Go to the upper path again and close the gate. Backtrack through the lower path and chase down the Keeper. Now that the entity is trapped, the doppelgänger reveals itself as Spinner.
It can also be obtained from Reward Box lvl 5.
Skills[]
List Form[]
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Slash | 40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Fiery Stabs | 50 | 4 x 35% (140%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 80 | 4 x 50% (200%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 110 | 5 x 50% (250%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv4 | 150 | 5 x 65% (325%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv5 | 210 | 5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Freeze | 60 | 5 x 30% (150%) damage + Applies Chill (Debuff) | |||||
lv2 | 90 | 5 x 40% (200%) damage + Applies Chill (Debuff) | |||||
lv3 | 130 | 6 x 45% (270%) damage + Applies Chill (Debuff) | |||||
lv4 | 180 | 6 x 60% (360%) damage + Applies Chill (Debuff) | |||||
lv5 | 220 | 7 x 60% (420%) damage + Applies Chill (Debuff) | |||||
Poison Bomb | 50 | 1 x 210% damage + Applies Poison (Debuff) | |||||
lv2 | 80 | 2 x 120% (240%) damage + Applies Poison (Debuff) | |||||
lv3 | 110 | 2 x 150% (300%) damage + Applies Poison (Debuff) | |||||
lv4 | 150 | 3 x 120% (360%) damage + Applies Poison (Debuff) | |||||
lv5 | 200 | 3 x 155% (465%) damage + Applies Poison (Debuff) | |||||
Cleansing Flame | 80 | 5 x 40% (200%) damage + Removes 1 Buff from target | |||||
lv2 | 125 | 5 x 55% (275%) damage + Removes 2 Buffs from target | |||||
lv3 | 170 | 5 x 70% (350%) damage + Removes 2 Buffs from target | |||||
lv4 | 220 | 5 x 90% (450%) damage + Removes 3 Buffs from target | |||||
Ice Spears | 110 | 3 x 90% (270%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv2 | 160 | 4 x 85% (340%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
lv3 | 210 | 5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
Sticky Web | 160 | 2 x 115% (230%) damage to all + Applies a stack of Tether | |||||
lv2 | 210 | 2 x 140% (280%) damage to all + Applies 2 stacks of Tether | |||||
Poison Eater | 160 | 4 x 85% (340%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | |||||
lv2 | 210 | 5 x 85% (425%) damage + Heal self for 50% damage dealt, deals an additional 20% hit for every Poison on target | |||||
Counterfeit | lv1 | 150 | Uses the last action used by target enemy. | ||||
Skill | Effect | ||||||
---|---|---|---|---|---|---|---|
Counterfeit | lv1 | 150 | Uses the last action used by target enemy. | ||||
Skill | |||
---|---|---|---|
Dark Shroud | 220 | ||
8 x 75% (600%) damage Applies 2 stacks of Tether and Blind | |||
Fire Pillar | 240 | ||
3 x 200% (600%) damage Applies Sorcery, Regeneration, and Spellshield to itself | |||
Frost Pierce | 230 | ||
8 x 65% (520%) damage - Critical Damage +75% Every hit has a 15% chance to apply Chill | |||
Skill | Effect | |
---|---|---|
Attack Plus | Improve rating by 1 | |
Magic Plus | Improve rating by 1 | |
Defense Plus x4 | Improve rating by 1 | |
Health Plus x2 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Crit Chance Plus x2 | +5% Critical Chance | |
Crit Damage Plus x3 | +15% Critical Damage | |
Crit Chance Focus | Critical Chance values from equipment increased by 25%. | |
Evasion | Critical Chance also increases the chance to dodge enemy hits by 20% of the value. | |
Critical Defense | Reduces damage taken by 10% of own Critical Damage value. | |
Skill | Effect | |
---|---|---|
Deep Wounds | Aura: Bleed damage on enemies is increased by 40%. | |
Skill | Effect | |
---|---|---|
Critical Hybridization x2 | The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa. | |
Double Strike | On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) | |
Skill | Effect | |
---|---|---|
Variety x2 | Every attack deals 15% increased damage when used for the first time during combat. (Different levels count as same attack) | |
Toxin | Every hit has a 10% chance to apply Poison. | |
Sticky Impact | Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs) | |
Critical Edge x2 | Each Critical Hit grants this Monster a Charge stack. | |
Killing Dance | Whenever this Monster knocks an enemy out, it gains 3 Charge stacks and it regains half of the Charge stacks it used up during the attack. | |
Concealed | During its first round, this Monster has an additional 25% chance to dodge enemy hits. | |
Bounty | This Monster gets 2 random Buffs when an enemy Monster is knocked out. | |
Bleed | Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | |
Lifesteal | Heal by 15% of the damage dealt to enemies. | |
Critical Hex | The first critical hit of an ability applies a random Debuff. | |
Auto Heal | When attacking, also heal the Monster with the lowest Health in the party by 200% of Magic. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Spinner has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives | |
Master Mode | |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Spinner has some similarities with Nosk, a secret boss from Hollow Knight, and its design concept may have been inspired by it. Both:
- are shape-shifting, spider-like creatures.
- appear as the player character when first encountered.
- run away when the player approaches them.
- reveal their true form in a short cutscene before battling them.
- are optional bosses that you fight in a tunnel maze area.
- Based on a feedback survey back in May 2021, Spinner was one of the Top 20 community's favorite Monster, it being in the 12th place.
- Spinner name and design are based on spiders (the word derives from Proto-Germanic spin-þron-, literally spinner, referencing to how spiders make their webs).