The Stronghold Dungeon is one of four options the player is given to play through as the third area of the game.
The Stronghold Dungeon is connected to the Keepers' Stronghold's basement, the Blue Caves to the west, the Ancient Woods to the east, and the Magma Chamber to the lower east. The Mystical Workshop can be entered from the top of the dungeon.
Storyline[]
Entering the dungeon, the Hero runs into Will, and he mentions looking for a library deep within the dungeon. He moves on ahead, and further in the dungeon Will encounters the Champion Monster Beetloid. Once the Hero defeats the Champion Monster, Will continues deeper into the dungeon.
At the deepest part of the stronghold, the Hero encounters the Alchemist Vallalar. Vallalar seems to be searching for some information in the library, but loses interest once they see the Hero has a Spectral Familiar. Will then enters the library, followed by another Alchemist Chymes. Chymes starts a Keeper Duel with Will, while the Hero takes on Vallalar.
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Reward: 1x Reward Box lvl 1
Vallalar's team is composed of Monk, Glowfly, Nightwing, Mad Eye, Catzerker, and Crackle Knight. They will be level 14 if you haven't yet visited the Ancient Woods, Snowy Peaks, or Sun Palace. You'll want to load up on Earth damage, and lean towards Magic damage for the Mad Eye.
Grummy, Tengu, or Toxiquus can all target the weaknesses of at least 4 of the 6 on Vallalar's team, and Grummy's Water can take down Crackle Knight while Tengu's Fire nukes Nightwing out of the fight. If you've already been to the Ancient Woods and got yourself a G'rulu, he can work well as a front liner, and brings water and fire to the fight for the stragglers. Otherwise, a good blend of heals, buffs, debuffs and shields can't go wrong either.
After the fight, it is found that Will lost his Keeper Duel, and also loses his Spectral Familiar to the Alchemists. Despondent, he tries to look for information on how the Alchemists took his partner.
Monsters[]
Monster | Elements | Stats | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Image | Name | |||||||||
13 | Grummy | ▐▐
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▐▐▐▐
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▐▐▐▐▐ ▐
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▐▐▐▐
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▐▐▐▐▐ ▐▐
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19 | Crackle Knight | ▐▐▐▐▐ ▐▐
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▐▐▐▐▐ ▐
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▐▐▐▐
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▐▐▐▐▐ ▐
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▐▐▐▐
| ||||
20 | G'rulu | ▐▐
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▐▐▐▐▐ ▐
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▐▐▐▐▐ ▐▐
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▐▐▐▐
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▐▐▐▐▐
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21 | Mad Eye | ▐▐
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▐▐▐▐▐
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▐▐▐▐▐ ▐
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▐▐▐
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▐▐▐▐
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22 | Nightwing | ▐▐▐▐▐ ▐▐
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▐▐▐
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▐▐
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▐▐
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▐▐▐▐▐ ▐▐▐
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23 | Toxiquus | ▐
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▐▐▐▐▐ ▐
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▐▐▐▐▐ ▐▐
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▐
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▐▐▐▐▐
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24 | Beetloid | ▐▐
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▐▐▐▐
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▐▐▐
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▐▐▐▐▐ ▐▐
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▐▐▐▐▐ ▐▐
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97 | Aazerach | ▐
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▐▐▐▐▐ ▐▐▐
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▐▐▐▐▐
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▐▐
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▐▐▐▐▐ ▐▐▐
{{Monsters||Row||||} |
Map[]
Treasures[]
Room ID | Treasure | Instructions | ||
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1
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Grapes | Flip the left lever to open the gate. | |||
2
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Crystal Shard | Flip the right lever to open the gate with the ground switch inside. Hold down the ground switch to open the upper-left gate. | |||
3
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Katana | Left room: Destroy the center right wall to enter this room. | |||
4
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2x Bronze | ||||
5
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Corn | ||||
6
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Mass Potion | Activate the Lightning Orb to open the gate on the darkened ledge left of the orb. | |||
7
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500 G | Right room: Jump onto the top left dark space to reach this room. | |||
8
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2x Iron | Push the block using a Monster with Tackle. | |||
Blue Gem | Destroy the wall on the upper-left ledge. | |||
9
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2x Iron | Jump with a Flying Monster from the upper-left ledge. | |||
10
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Mass Potion | Flip the lever to open the gate (though it's initially already open). | |||
11
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Morning Star+2 | Fall from the platform above and jump to make it onto the ledge. | |||
12
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Skill Resetter | Keep flipping the top and then the right lever until you are able to reach the chest or activate the bottom Lightning Orb. | |||
13
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Red Gem | ||||
Blue Gem | ||||
Green Gem | ||||
14
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Skill Potion | Left room: Jump onto the center right dark space to enter this room. | |||
15
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Gauntlet+2 | Fall from the second or third platform of the left entrance and then jump into the darkened alcove. | |||
16
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Corn | ||||
17
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Stronghold Dungeon Key | ||||
Stronghold Dungeon Key | ||||
18
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Drum | Jump onto the darkened ledge left of the ceiling exit and keep moving left. | |||
19
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Wizard Hat+2 | Solve the Lever Puzzle. | |||
20
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Hazelnut | ||||
21
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Hazelnut | ||||
22
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Red Gem | Fall down the right-most darkened hole to find the ledge. | |||
23
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3x Reward Box lvl 1 | Right room: Destroy the left wall to enter this room. Destroy the first step in the tunnel, and continue destroying the walls until you reach the chest in the lower-left. |
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24
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Crit Ring+3 | Bottom right room: Destroy the left wall and navigate through the other rooms to get around to this chest. | |||
25
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Green Gem | Hold down the ground switch or push the block using a Monster with Tackle onto the switch to open the gate. | |||
26
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Dungeon Explorer | Right room: Jump onto the upper-left darkened ledge to enter this room. Activate the Ice Orb to open the gate. |
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27
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Switch Stone | Jump upwards with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to reach this chest. | |||
28
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Shift Stone | Activate the ground switch using a Monster with Summon Big Rock to open the gate. | |||
29
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2x Reward Box lvl 3 | Left room: Move through the small path using a Monster with Blob Form or Morph Ball to enter this room. | |||
Tome+5 |