The Sun Palace is a self-maintaining biotype created by the Monster Keepers centuries ago. It was formed with the help of the four Spectral Familiars: the wolf created the forest and mountains; the toad, all the bodies of water; the lion, the Stronghold and all the stone buildings; and the eagle, the miniature sun suspended at the top of the palace. The Sun Palace was meant to be a place of balance, an underground temple filled with sunlight, a world of peace, and an ideal for Monster Keepers to strive towards.
The Sun Palace connects to the Snowy Peaks in the west, the Blue Caves in the east, and the Underworld below.
Storyline[]
When the Hero first enter the Sun Palace, they come across the Caretaker and his Koi. The Caretaker says something is interfering with the balance of the Sun Palace, and to meet him further into the Palace to investigate.
After working their way through the Sun Palace to meet with the Caretaker, he tells them that whoever is responsible for upsetting the balance of the Sun Palace has also lowered the main tower, preventing access to the Eagle's sun at the top. To reach the sun, a series of puzzles must be completed to lower the water in the aqueducts, and raise the tower section by section. The Champion Monster Qilin must also be defeated to raise the tower. Once the tower reaches its peak, Kanko can also be battled by lighting the Pipe in the left room at the top of the tower.
To the right, the Caretaker is found beaten and distressed as his prized Koi is no longer with him. Reaching the top, the Hero finds Zosimos, an Alchemist with the stolen Koi that is shifted. After a monologue about shifting, the Alchemist challenges the Hero to a Keeper Duel.
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Have an opening team of magical Monsters, with at least one Fire damaging Monster to knock out the Grummy. From there, Wind and magic damage will get you through the rest of the line up, with a sprinkle of Water if you'd like for Crystal Snail (Wind works just as well).
Monsters[]
Monster | Elements | Stats | ||||||||
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Image | Name | |||||||||
41 | Blade Widow | ▐▐▐▐▐ ▐▐
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▐
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▐▐▐
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▐▐▐▐▐
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▐▐▐▐▐ ▐
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43 | Ninki Nanka | ▐▐▐▐
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▐▐▐▐
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▐▐▐▐▐ ▐▐▐▐
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▐▐
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▐▐▐▐▐ ▐▐
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44 | Vasuki | ▐▐▐▐▐ ▐▐▐
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▐▐▐▐▐ ▐▐
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▐▐▐▐
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▐▐▐
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▐▐▐▐▐
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45 | Kame | ▐▐▐▐▐ ▐
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▐
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▐▐▐▐
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▐▐▐▐▐ ▐▐▐
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▐▐▐▐▐
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46 | Sycophantom | ▐▐▐
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▐▐▐▐▐ ▐
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▐▐▐▐▐ ▐▐
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▐▐
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▐▐▐▐▐
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47 | Imori | ▐▐▐▐▐ ▐▐▐
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▐
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▐▐
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▐▐▐▐▐ ▐
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▐▐▐▐▐ ▐
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48 | Qilin | ▐▐▐▐▐
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▐▐▐▐▐
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▐▐▐▐▐ ▐▐
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▐▐
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▐▐▐▐▐ ▐▐
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52 | Kanko | ▐▐▐▐▐ ▐
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▐
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▐▐▐▐▐
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▐▐
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▐▐▐▐▐ ▐▐▐
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98 | Diavola | ▐▐▐▐▐ ▐▐▐▐
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▐▐▐▐▐ ▐▐
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▐▐▐▐▐ ▐
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▐▐▐▐
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▐▐▐▐▐
{{Monsters||Row||||} |
Map[]
Puzzles[]
The one puzzle most players struggle with is the puzzle with 6 levers and 6 doors. The full explanation is beneath the cut. The actual solution is hidden beneath a second cut, to prevent accidental spoilers.
Explanation | ||||||||||||||||||||||||||||||||
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Thanks to Rilvenar in the Discord channel, we have a full solution. Each lever affects two doors, altering their current state. Labeling each door from 6-5-4-3-2-1 left to right (with 1 being closest to the levers) and the levers as 1-2-3-4-5-6 from left to right, the initial state of the puzzle is:
Each lever adjusts the state of two doors, as listed below.
From all of this, the solution can be readily puzzled out. |
Solution |
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Using the above designations, pull levers 1, 4, and 6. |
Treasures[]
Room ID | Treasure | Instructions | ||
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1
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Azure Gem | ||||
2
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Verdant Gem | ||||
3
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Sun Stone | Stand on the highest ledge and jump right with a Flying Monster onto the distant platform. A Monster with Improved Flying, Dual Mobility or Lofty Mount is recommended. | |||
4
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Coat+4 | Timed challenge. Flip the lever and get to the chest before time runs out by riding a Mount. | |||
5
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Cestus+3 | Timed challenge. Activate all four Water Orbs to open the gates before time runs out. A Monster with Corrosive Jabs is recommended. | |||
6
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2x Almond | Fall from the left ledge onto the platform below. Alternatively, jump from the ground with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to reach the platform. Flip the lever to open the rightmost door. Then fall from the other ledge into the right alcove. | |||
7
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Crimson Gem | Fall from the left ledge onto the platform below. Alternatively, jump from the ground with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to reach the platform. Flip the lever to open the rightmost door. Then fall from the other ledge into the right alcove with an earlier chest. Flip the lever to open one of the gates. You also need to use a Monster that can hold down the ground switch on the bottom right to open the other gate. Once both gates are open, you can get into the left alcove. | |||
8
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2x Wool | ||||
9
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Red Gem | Activate the Lightning Orb when entering this room from the right entrance, or the Earth Orb when entering this room from the left entrance to open the gates. | |||
Blue Gem | ||||
Green Gem | ||||
10
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2x Leather | Activate the Fire Orb using a Monster with Fiery Shots to open the left gate. | |||
Bandana+4 | Activate the Ice Orb using a Monster with Snowball Toss, Shock Freeze or Toxic Freeze to open the right gate. | |||
11
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2x Iron | ||||
12
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Level Badge | ||||
13
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Carrot | ||||
14
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Level Badge | ||||
15
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Crimson Gem | Timed challenge. Flip the lever on the right and get to the chest on the left before time runs out. A Mount is recommended. | |||
16
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Skill Potion | You need to raise the tower at least twice before you can get to this chest. Once the tower is raised, stand on the ledge with the second lever and then jump right onto the platform. | |||
17
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Phoenix Tear | Flip the lever at the bottom right to open the gate. Fall from the ledge above into the left alcove below. Alternatively, jump from the ground with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to reach the ledge after draining the water twice. | |||
Reward Box lvl 1 | You need to drain the water twice before you can get to this chest. | |||
18
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Crystal Shard | Left room: You need to drain the water twice before you can get into this room. Timed challenge. Get to the lower-right exit before time runs out. | |||
19
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Vital Ring+4 | Left room: You need to drain the water twice before you can get into this room. Timed challenge. Get to the lower-right exit before time runs out. On the left side, push the block onto the ground switch using a Monster with Tackle to open the first gate. If you pushed the block at the wrong direction, exit and reenter the room or use a Monster that can hold down the ground switch. On the right side, destroy the right wall to reveal a another ground switch. Push the other block onto the ground switch to open the second gate. |
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20
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2x Smoke Bomb | Push the block to the left using a Monster with Tackle. | |||
21
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2x Mango | Left room: Destroy the lower-right wall to enter this room. | |||
Bronze | ||||
22
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Skill Resetter | ||||
23
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Monster Bell | Fall from the ledge above onto the platform below. Alternatively, jump from the incline below with a Monster with Improved Flying or Dual Mobility or while riding a Lofty Mount to reach the platform. | |||
24
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Switch Stone | Ride a Swimming Monster to reach the ledge. Alternatively, fall from the ledge above, jump once you hit the water and then fly with a Monster with Improved Flying to reach the ledge. | |||
25
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Switch Stone | Timed challenge. Flip the lever and navigate through the water maze to get to the chest before time runs out by riding a Swimming Monster. | |||
2x Level Badge | ||||
26
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Shuriken+5 | Right room: Use a Monster with Grapple on the grappling anchor to open the lower-left entrance to enter this room. |