Monster Sanctuary Wiki
#107 - Tar Blob
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Tar Mount

  • Player can ride the Monster
  • Moves faster through tar
Common Loot
Linen
Silver

Rare Loot
Ruby
Gold
Aura: For every different type of Debuff on an enemy Monster, it deals 3% less damage and takes 3% more damage.
Unique Aura: When an allied Monster is getting healed above Max Health, convert 50% of that amount into a Shield.
BioHistoryAcquisitionSkillsLoadoutsBuildsTrivia

Tar Blob was the first runner-up of the 6th Design Contest, designed by 'Gullintanni'.

Bio[]

Tar Blobs make their homes in molten pits of tar. They require a certain amount of warmth in order to remain pliable. They become sluggish in cold, and can even run the risk of becoming brittle and cracking. Overall peaceful and quite passive, Tar Blobs will wait for hapless prey to stumble into their lairs and become stuck. Tar Blobs then assemble the leftovers bones into ossiferous weapons and armor.

History[]

Tar Blobs were discovered after the passage to the Forgotten World was revealed in 490 AC. Who would have known that an entire underground ecosystem was hidden underneath the Monster Sanctuary all along? A very recent discovery in the Monster Sanctuary, not much is known about Tar Blobs at all. Perhaps they were once normal Blobs that somehow found their way down into the depths of the Forgotten World. Perhaps they fell into the tar pits found there and, over a century or so, took on the qualities of that ancient tar. On the other hand, perhaps they were already there all along, and all other Blobs are actually evolutions of the primordial Tar Blob.

Acquisition[]

Tar Blob can be encountered in the Forgotten World. It can also be obtained from Reward Box X. Click here for its location details!

Evolution[]

Tar Blob evolves into King Blob with the Majestic Crown evolution catalyst. It shares this trait with Blob, Ice Blob, Lava Blob, and Rainbow Blob.

A King Blob evolved from a Tar Blob will inherit the Debuff Variety and Overheal Shift Passives.

Skills[]

Lvl1+
Lvl10+
Lvl20+
Lvl30+
Lvl40


List Form[]

Damaging Actions
Skill Effect
Mud Cannon
50 4 x 40% (160%) damage
lv2 80 4 x 55% (220%) damage
lv3 130 5 x 60% (300%) damage
lv4 170 5 x 75% (375%) damage
lv5 220 6 x 80% (480%) damage
Claws
50 2 x 100% (200%) damage + Critical Damage +50%
lv2 80 2 x 130% (260%) damage + Critical Damage +50%
lv3 110 3 x 100% (300%) damage + Critical Damage +50%
lv4 150 3 x 130% (390%) damage + Critical Damage +50%
lv5 200 4 x 120% (480%) damage + Critical Damage +50%
Coal Toss
50 3 x 55% (165%) damage + Applies Burn (Debuff)
lv2 75 4 x 50% (200%) damage + Applies Burn (Debuff)
lv3 110 5 x 50% (250%) damage + Applies Burn (Debuff)
lv4 150 5 x 65% (325%) damage + Applies Burn (Debuff)
lv5 200 6 x 70% (420%) damage + Applies Burn (Debuff)
Bitumen Surge
90 1 x 130% damage to all + Applies a stack of Tether
lv2 120 2 x 75% (150%) damage to all + Applies a stack of Tether
lv3 165 2 x 100% (200%) damage to all + Applies a stack of Tether
lv4 220 2 x 130% (260%) damage to all + Applies 2 stacks of Tether
Shred
110 1 x 165% damage to all + Critical Damage +50%
lv2 160 2 x 100% (200%) damage to all + Critical Damage +60%
lv3 210 2 x 135% (270%) damage to all + Critical Damage +70%

Non-damaging Actions
Skill Effect
Full Defense lv1
100 Applies Barrier, Agility, & Spellshield (Buffs)
lv2 150 Applies Barrier, Agility, Spellshield, & Regeneration (Buffs)
lv3 210 Applies Barrier, Agility, Spellshield, Regeneration, & Channel (Buffs)
Restore lv1
50 Heal target for 4 x (50 + 20%
) + Removes 1 Debuff
lv2 80 Heal target for 5 x (60 + 25%
) + Removes 2 Debuffs
lv3 110 Heal target for 5 x (70 + 25%
) + Removes 3 Debuffs
lv4 150 Heal target for 6 x (100 + 25%
) + Removes 3 Debuffs
lv5 210 Heal target for 7 x (120 + 25%
) + Removes 4 Debuffs
Life Wave lv1
120 Heal all for (300 + 7.5% Max
)
lv2 160 Heal all for 2 x (250 + 5% Max
)
lv3 210 Heal all for 2 x (500 + 6% Max
)

Ultimate Skills
Skill
Bitumen Deluge 240
3 x 110% (330%)
damage to all enemies
Applies a stack of Tether and Wound
Slime-ageddon 230
9 x 60% (540%)
damage
Applies Poison and Weakness
Mega Restore 230
Heal all allies for 3 x (250 + 40%
)
Removes 3 Debuffs from all allies

Stat Boost Passives
Skill Effect
Attack Plus Improve
rating by 1
Magic Plus Improve
rating by 1
Defense Plus x2 Improve
rating by 1
Health Plus x3 Improve
rating by 1
Mana Plus Improve
rating by 1
Crit Chance Plus x2 +5% Critical Chance
Crit Damage Plus +15% Critical Damage
Crit Chance Focus Critical Chance values from equipment increased by 25%.
Life Overload Increases Attack and Magic by 1.5% of this Monster's Max Health.
Health Focus x2 Health values from equipment increased by 25%.
Hybrid Mastery Increases Attack by 10% of this Monster's Magic and increases Magic by 10% of this Monster's Attack.

Aura Passives
Skill Effect
Multi Poison Aura: Poison (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Multi Burn Aura: Burn (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong.
Stuck Tight Aura: Attacks that target Tethered enemies have 5% increased Critical Chance for each stack of Tether on the enemy.
Mana Syphon Unique Aura: Whenever an enemy takes Poison (Debuff) damage, each Monster in the party regenerates 5 Mana.
Blood Drive Unique Aura: Whenever an enemy takes Poison, Burn or Congeal damage, there is a 70% chance to apply a Bleed stack equal to that damage.

Procs
Skill Effect
Health Proc x2 Every attack triggers an additional hit equal to 5% of Max Health.
Critical Hybridization The first critical hit of a physical attack triggers an additional hit equal to 60% of Magic value and vice versa.

Special Passives
Skill Effect
Critical Heat The first critical hit of an ability applies Burn (Debuff).
Transfusion Recover Health equal to 200% the amount of Mana regenerated.
Mana Burn Whenever an enemy takes Burn (Debuff) damage, regenerate 10 Mana.
Sticky Impact Every hit has a 15% chance to apply a stack of Tether. (Stacks don't count as Debuffs)
Recuperate Critical Hits regenerate 7 Mana.
Tri-Mage Healing For every heal applied there is a 10% to apply Burn, Chill or Poison to a random enemy.
Aging At the end of its turn, this Monster gains an Age stack.
Sticky Trap When this Monster gets attacked, apply a stack of Tether on the attacker.
Primal Rage Increases the damage dealt by 5% and additional 5% for every Age stack.
Aeons At the start of the turn, heal 3% of this Monster's Max HP for every Age stack. (Capped at 7 stacks)
Critical Healing Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills)

Encounter Loadouts[]

Wild Battles[]

Below are the skills Tar Blob has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.

Known Skills
Actives

Passives

Advanced (min level: 35)

Master Mode

Notes: Tar Blob does not normally know Warlock Healing.

Keeper Duels[]

WIP

Builds & Discussions[]

For a list of all useful guides and links, check this page.