#77 - Targoat
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Targoat was the runner-up of the 5th Design Contest, designed by 'Cmac2173' and 'andwhyisi'.
Bio[]
Native to the Snowy Peaks, Targoats are known for being defenders of Monsters they are close to, even risking their own lives for them. They have a thick coat of fur and thick skin, as well as abnormally hard bones - allowing them to take lots of attacks with little injury. They are very prideful of their fur and their bulk, which often leads to them jumping into danger head-on. The oldest Targoat in captivity was recorded at living for 105 years. However, most Targoats don't die of old age - they usually die defending others.
History[]
Targoats are native Monsters of the Sanctuary, possibly evolved from regular goats that were brought from the Old World. Some believe the first Targoat originated when a regular goat that ate nothing but metal scraps got lost in the Monster-infested mountains of the Snowy Peaks. They are rather rare Monsters since they dwell in areas that are harder to access. Still, Keepers have thoroughly studied the species' behavior, noting the general selflessness and protective nature of Targoats, and they are valued as great companions to Monster Keepers who traverse dangerous areas.
Acquisition[]
Targoat can be encountered in the Snowy Peaks, It can also be obtained from Reward Box lvl 4. Click here for its location details!
Go to the room right of the Teleporter Stone in the Snowy Peaks. Climb upwards until you spot a diamond block. Destroy the block and you can find the Targoat spawn in the next room.
Skills[]
List Form[]
Skill | Effect | |||
---|---|---|---|---|
Tackle | 50 | 3 x 60% (180%) damage + Ignores 25% of target's damage reduction value | ||
lv2 | 80 | 4 x 60% (240%) damage + Ignores 25% of target's damage reduction value | ||
lv3 | 110 | 5 x 60% (300%) damage + Ignores 25% of target's damage reduction value | ||
lv4 | 150 | 6 x 60% (360%) damage + Ignores 25% of target's damage reduction value | ||
lv5 | 200 | 7 x 65% (455%) damage + Ignores 25% of target's damage reduction value | ||
Skill | Effect | |||||
---|---|---|---|---|---|---|
Barrier | lv1 | 60 | Applies Barrier (Buff) to whole party | |||
Sustain | lv1 | 90 | Applies Barrier (Buff) to whole party, and Regeneration (Buff) to 1 Monster | |||
lv2 | 120 | Applies Barrier (Buff) to whole party, and Regeneration (Buff) to 2 Monsters | ||||
lv3 | 160 | Applies Barrier & Regeneration (Buffs) to whole party | ||||
Full Defense | lv1 | 100 | Applies Barrier, Agility, & Spellshield (Buffs) | |||
lv2 | 150 | Applies Barrier, Agility, Spellshield, & Regeneration (Buffs) | ||||
lv3 | 210 | Applies Barrier, Agility, Spellshield, Regeneration, & Channel (Buffs) | ||||
Shield | lv1 | 40 | Shield all for 1 x (125 +40% ) | |||
lv2 | 70 | Shield all for 1 x (200 +45% ) | ||||
lv3 | 110 | Shield all for 1 x (350 +50% ) | ||||
lv4 | 150 | Shield all for 2 x (250 +25% ) | ||||
lv5 | 200 | Shield all for 3 x (250 +20% ) | ||||
Protect | lv1 | 60 | Redirects the next attack on target ally to self + Shield self for 3 x (80 +25% ) | |||
lv2 | 80 | Redirects the next attack on target ally to self + Shield self for 4 x (80 +25% ) | ||||
lv3 | 110 | Redirects the next attack on target ally to self + Shield self for 5 x (90 +20% ) | ||||
lv4 | 150 | Redirects the next attack on target ally to self + Shield self for 6 x (100 +20% ) | ||||
lv5 | 200 | Redirects the next attack on target ally to self + Shield self for 7 x (130 +20% ) | ||||
Full Protect | lv1 | 150 | Redirects the next attack targeting each ally to self + Shield self for 4 x (150 +20% ) | |||
lv2 | 190 | Redirects the next attack targeting each ally to self + Shield self for 5 x (175 +20% ) | ||||
lv3 | 240 | Redirects the next attack targeting each ally to self + Shield self for 6 x (200 +20% ) | ||||
Skill | |||
---|---|---|---|
Mega Protect | 240 | ||
Redirects the next attack targeting each ally to this Monster Shield all allies for 3 x (250 + 30% ) | |||
Ram Charge | 220 | ||
2 x 155% (310%) damage to all enemies - Ignores 25% of target's damage reduction Applies Barrier to all allies | |||
Aurora's Shield | 220 | ||
Shield all allies for 3 x (300 + 25% ) Removes 2 Debuffs from all allies | |||
Skill | Effect | |
---|---|---|
Attack Plus x4 | Improve rating by 1 | |
Defense Plus x4 | Improve rating by 1 | |
Health Plus x3 | Improve rating by 1 | |
Mana Plus x3 | Improve rating by 1 | |
Mana Stability | Increases Defense by 15% of this Monster's Max Mana. | |
Static | Non-critical hits deal 20% more damage. | |
Neutral Affinity | Neutral attacks deal 10% increased damage. | |
Skill | Effect | |
---|---|---|
Protector | Aura: All Monsters in the party receive 7.5% less damage. | |
Preemptive Shield | Aura: At the start of combat, apply a Shield equal to 75% of this Monster's Defense value to the whole party. | |
Shield Aura | Aura: All Shield effects of Monsters in the party are increased by 10%. | |
Charge Amplifier | Aura: All Charge stacks in the party are 33% stronger. | |
Protected Offense | Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. | |
Armory | Aura: Increases the stats gained from accessories by 15% for allied Warrior Monsters. | |
Mass Protector | Aura: All Monsters in the party receive 15% less damage from Multi-Target-Attacks. | |
Multi Barrier | Aura: Barrier (Buff) can be stacked two additional times. Additional stacks are only half as strong. | |
Skill | Effect | |
---|---|---|
Combo Shielding | Upon using a Shield action, additionally Shield an ally with the lowest Shield by 50% of this Monster's Defense. | |
Double Strike | On each hit, there's a 10% chance to trigger another hit with the same base damage. (Cannot trigger again on Double Strike hits) | |
Attack Mastery x2 | Every physical attack triggers an additional hit equal to 50% of Attack value. | |
Defense Proc | Every attack triggers an additional hit equal to 50% of Defense value. | |
Combo Buffing | Every Buff action applies one additional random Buff. | |
Skill | Effect | |
---|---|---|
Copy Shield | When Shielding yourself, also apply 20% of that Shield to allies. | |
Buffing Shield | When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | |
Load Up | Shield actions apply 1 Charge stack per shield. Passive shields have a 20% chance to apply 1 Charge stack. | |
Revenge | Every time this Monster takes a hit, it gains a Charge stack. | |
Mana Shielding | When attacking an enemy, generate a Shield equal to 20% of Max Mana for each hit. | |
Meditation | Whenever this Monster spends a turn without attacking an enemy, it gains 6 Charge stacks. | |
Sheltered | While under the effect of a Shield, reduce all incoming damage by 15%. | |
Attack Powered Shield | At the start of combat, apply a Shield equal to 150% of Attack value. | |
Heroic Defense | Reduces damage taken by 2% for every Buff on this Monster. | |
Encounter Loadouts[]
Wild Battles[]
Below are the skills Targoat has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
Known Skills | |
Actives | |
Passives |
Keeper Duels[]
WIP
Builds & Discussions[]
Trivia[]
- Targoat's name is a portmanteau of the words target and goat.