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#55 - Ucan
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Bio[]
Ucans are giant hostile crab-like Monsters that posses a few peculiar traits. Their thick, unruly fur mainly serves the purposes of heat insulation and protection against the elements, allowing them to adapt to all types of different environments. Their ancient fossils can be found all across the world, including the snowy arctic and the vast blazing deserts. Their exoskeletons are extremely tough, but they don't grow with their wearers - meaning a Ucan has to shed its exoskeleton several times in its life and grow a new one each time.
History[]
It is believed that Ucans were bio-engineered millions of years ago by the otherworldly Elderjels - as is written in the ancient tome of demons, Ahrimaaya. They served as workers and gatherers, sent out to all corners of the Earth to collect rare minerals that the Elderjels required. The Ucans thus laid the foundation of the mighty ancient Elderjel empire. However, when the Ucans were ordered to attack their fellow ocean Monsters, they were the first of the Elderjels' minions to rebel against their masters. Despite eons of servitude, they remained true to their original nature and so it is known that Ucans owe their allegiance only to the ocean itself.
Acquisition[]
Ucan can be encountered in the Horizon Beach. Click here for its location details!
Skills[]
List Form[]
| Skill | Effect | ||||||
|---|---|---|---|---|---|---|---|
| 40 | 1 x 210% damage + Critical Hits apply Bleed [20% damage dealt] | ||||||
| lv2 | 70 | 2 x 120% (240%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| lv3 | 100 | 2 x 155% (310%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| lv4 | 140 | 3 x 125% (375%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| lv5 | 180 | 3 x 155% (465%) damage + Critical Hits apply Bleed [20% damage dealt] | |||||
| 50 | 4 x 40% (160%) damage + Cannot be dodged | ||||||
| lv2 | 75 | 5 x 40% (200%) damage + Cannot be dodged | |||||
| lv3 | 100 | 5 x 50% (250%) damage + Cannot be dodged | |||||
| lv4 | 150 | 6 x 55% (330%) damage + Cannot be dodged | |||||
| lv5 | 200 | 6 x 70% (420%) damage + Cannot be dodged | |||||
| 120 | 2 x 175% (350%) damage + Applies Armor Break (Debuff) | ||||||
| lv2 | 160 | 2 x 215% (430%) damage + Applies Armor Break (Debuff) | |||||
| lv3 | 210 | 2 x 265% (530%) damage + Applies Armor Break (Debuff) | |||||
| 100 | 1 x 160% damage to all + Critical Hits apply Bleed [20% damage dealt] | ||||||
| lv2 | 150 | 1 x 210% damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
| lv3 | 200 | 2 x 140% (280%) damage to all + Critical Hits apply Bleed [20% damage dealt] | |||||
| 170 | 5 x 70% (350%) damage + Applies Might (Buff) to self | ||||||
| lv2 | 220 | 5 x 90% (450%) damage + Applies Might & Barrier (Buffs) to self | |||||
| Skill | Effect | ||||
|---|---|---|---|---|---|
| lv1 | 60 | Applies Might (Buff) to whole party | |||
| lv1 | 90 | Applies Might (Buff) to whole party, and Barrier (Buff) to 1 Monster | |||
| lv2 | 120 | Applies Might (Buff) to whole party, and Barrier (Buff) to 2 Monsters | |||
| lv3 | 160 | Applies Might & Barrier (Buffs) to whole party | |||
| lv1 | 50 | Heal target for 4 x (50 + 20% ) + Removes 1 Debuff | |||
| lv2 | 80 | Heal target for 5 x (60 + 25% ) + Removes 2 Debuffs | |||
| lv3 | 110 | Heal target for 5 x (70 + 25% ) + Removes 3 Debuffs | |||
| lv4 | 150 | Heal target for 6 x (100 + 25% ) + Removes 3 Debuffs | |||
| lv5 | 210 | Heal target for 7 x (120 + 25% ) + Removes 4 Debuffs | |||
| lv1 | 40 | Shield all for 1 x (125 +40% ) | |||
| lv2 | 70 | Shield all for 1 x (200 +45% ) | |||
| lv3 | 110 | Shield all for 1 x (350 +50% ) | |||
| lv4 | 150 | Shield all for 2 x (250 +25% ) | |||
| lv5 | 200 | Shield all for 3 x (250 +20% ) | |||
| Skill | |||
|---|---|---|---|
| 230 | |||
| 6 x 100% (600%) damage - Applies Armor Break Applies Might and Barrier to itself | |||
| 230 | |||
| 2 x 150% (300%) damage to all enemies 40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff) | |||
| 240 | |||
| Shield all allies for 3 x (350 + 30% ) Applies Barrier to all allies | |||
| Skill | Effect | |
|---|---|---|
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| Improve rating by 1 | ||
| +5% Critical Chance | ||
| +15% Critical Damage | ||
| Water attacks deal 10% increased damage. | ||
| Water attacks have 10% increased Critical Chance. | ||
| Converts the element of all attacks to . attacks ignore |
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| Critical Chance values from equipment increased by 25%. | ||
| Defense from equipment increased by 25%. | ||
| Increases Attack and Magic by 15% of this Monster's Defense. | ||
| Skill | Effect | |
|---|---|---|
| Unique Aura: When a Monster in the party applies Armor Break on an enemy, 40% chance to spread it to another enemy. | ||
| Aura: While under the effect of a Shield, Monsters in the party deal 10% increased damage. | ||
| Aura: Armor Break (Debuff) can be stacked two additional times on enemies. Additional stacks are only half as strong. | ||
| Aura: Might (Buff) can be stacked two additional times. Additional stacks are only half as strong. | ||
| Unique Aura: Enemies with Armor Break (Debuff) get their Critical Chance decreased by 10%. | ||
| Unique Aura: Might also makes all attacks ignore 10% of enemy's damage reduction. | ||
| Aura: When an enemy is knocked out, spread half of their Bleed stacks to the remaining enemies. (rounded up) | ||
| Skill | Effect | |
|---|---|---|
| Every attack triggers an additional hit equal to 50% of Defense value. | ||
| Healing actions trigger an additional Heal on the Monster with the lowest Health equal to 50% of Defense value. | ||
| Skill | Effect | |
|---|---|---|
| First hit of an ability has a 20% increased Critical Chance. | ||
| The first critical hit of an ability applies Armor Break (Debuff). | ||
| When applying a Buff, also apply a Shield equal to 30% of this Monster's Defense. | ||
| 50% chance to gain a random Buff when landing a Critical Hit. | ||
| If this Monster would gain Sorcery (Buff), it gains Might (Buff) instead. | ||
| Critical Hits apply Bleed stacks equal to 20% of the damage dealt. | ||
| Healing actions can land a "Critical Heal" to heal for an increased amount, based on Critical Chance and Critical Damage. (Triggering any Crit-based skills) | ||
| When this Monster uses a non-damaging action for the first time in combat, apply a random Buff on all allies and shield them by 20% of their Max Health. | ||
| Whenever this Monster gains Might (Buff), another random Monster in the party also gains Might. | ||
| While under the effect of a Shield, reduce all incoming damage by 15%. | ||
Encounter Loadouts[]
Wild Battles[]
Below are the skills Ucan has in wild encounters (including Champion battles). In Infinity Arena, the difficulty is always set to Normal and Monsters can use their Ultimate skills upon reaching level 100.
| Known Skills | |
| Actives | |
| Passives | |
| Master Mode | |
Notes: Ucan does not normally know Armor Shred.
Keeper Duels[]
Ucan does not appear in any Keeper Duels.
Builds & Discussions[]
Trivia[]
- Ucan is one of the few Monsters that does not appear in any Keeper Duels. The other Monsters are Goblin King, Ninki, Tanuki, Mimic, Goblin Pilot, Mad Lord, Krakaturtle and Dracomer.
- Ucan's History is reminiscent of the Shoggoths, as both were created by extraterrestrial beings (the Elderjels and Elder Things, respectively) to perform labor but later rebelled against their masters.
- This coincides with Elderjel being inspired by the Elder Thing.
- Ucan's name and design are based on the fiddler crab (scientific name is Uca), a crustacean most well known for their sexually dimorphic claws in which the males' major claw is much larger than the minor claw.
- Its furry appearance may be based on the yeti crab.

