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In Monster Sanctuary, Water is one of the five elements. Skills with the Water element are typically related to water, ice, snow, or corrosion. Although Water is often associated with the Chill Debuff, the Debuff does not directly affect Monsters with Water Weakness or Water Resistance but instead requires the Congeal passive.

When a Monster with the Elemental Shift uses a Water damaging action, it gains Fire Weakness and Water Resistance.

Water skills
Skill Effect
Acid Rain
40 3 x 55% (165%) damage + Applies Armor Break (Debuff)
lv2 70 4 x 50% (200%) damage + Applies Armor Break (Debuff)
lv3 110 4 x 65% (260%) damage + Applies Armor Break (Debuff)
lv4 150 5 x 65% (325%) damage + Applies Armor Break (Debuff)
lv5 200 6 x 70% (420%) damage + Applies Armor Break (Debuff)
Acid Tempest
110 1 x 155% damage to all + Applies Armor Break (Debuff) [50%]
lv2 160 2 x 95% (190%) damage to all + Applies Armor Break (Debuff) [50%]
lv3 210 2 x 125% (250%) damage to all + Applies Armor Break (Debuff) [50%]
Aqua Blast
50 4 x 40% (160%) damage + Cannot be dodged
lv2 75 5 x 40% (200%) damage + Cannot be dodged
lv3 100 5 x 50% (250%) damage + Cannot be dodged
lv4 150 6 x 55% (330%) damage + Cannot be dodged
lv5 200 6 x 70% (420%) damage + Cannot be dodged
Avalanche
120 1 x 160% damage to all + Critical Damage +30%
lv2 160 1 x 210% damage to all + Critical Damage +40%
lv3 220 2 x 130% (260%) damage to all + Critical Damage +50%
Bubble Burst
50 4 x 40% (160%) damage
lv2 85 5 x 45% (225%) damage
lv3 125 5 x 55% (275%) damage
lv4 170 6 x 60% (360%) damage
lv5 210 7 x 65% (455%) damage
Corrosive Blast
110 1 x 155% damage to all + Applies Armor Break (Debuff) [50%]
lv2 150 2 x 95% (190%) damage to all + Applies Armor Break (Debuff) [50%]
lv3 210 2 x 125% (250%) damage to all + Applies Armor Break (Debuff) [50%]
Corrosive Jabs
60 3 x 60% (180%) damage + Applies Armor Break (Debuff)
lv2 90 3 x 80% (240%) damage + Applies Armor Break (Debuff)
lv3 120 4 x 70% (280%) damage + Applies Armor Break (Debuff)
lv4 170 4 x 90% (360%) damage + Applies Armor Break (Debuff)
lv5 220 4 x 115% (460%) damage + Applies Armor Break (Debuff)
Deep Freeze
160 4 x 85% (340%) damage + deals an additional 40% hit for every Chill on target
lv2 210 4 x 110% (440%) damage + deals an additional 40% hit for every Chill on target
Freeze
60 5 x 30% (150%) damage + Applies Chill (Debuff)
lv2 90 5 x 40% (200%) damage + Applies Chill (Debuff)
lv3 130 6 x 45% (270%) damage + Applies Chill (Debuff)
lv4 180 6 x 60% (360%) damage + Applies Chill (Debuff)
lv5 220 7 x 60% (420%) damage + Applies Chill (Debuff)
Freezing Punches
60 3 x 65% (195%) damage
lv2 90 4 x 60% (240%) damage
lv3 125 4 x 75% (300%) damage
lv4 170 5 x 75% (375%) damage
lv5 220 6 x 80% (480%) damage
Iceclaws
50 2 x 95% (190%) damage + Critical Damage +50%
lv2 80 2 x 120% (240%) damage + Critical Damage +50%
lv3 110 3 x 95% (285%) damage + Critical Damage +50%
lv4 150 3 x 120% (360%) damage + Critical Damage +50%
lv5 210 4 x 110% (440%) damage + Critical Damage +50%
Ice Bolt
60 1 x 220% damage + Applies Chill (Debuff)
lv2 90 1 x 275% damage + Applies Chill (Debuff)
lv3 120 1 x 335% damage + Applies Chill (Debuff)
lv4 160 1 x 410% damage + Applies Chill (Debuff)
lv5 210 1 x 510% damage + Applies Chill (Debuff)
Ice Hail
45 3 x 60% (180%) damage
lv2 80 4 x 55% (220%) damage
lv3 110 4 x 70% (280%) damage
lv4 150 5 x 70% (350%) damage
lv5 210 5 x 95% (475%) damage
Ice Spear Volley
170 2 x 95% (190%) damage to all + Critical Hits apply Bleed [20% damage dealt]
lv2 220 2 x 125% (250%) damage to all + Critical Hits apply Bleed [20% damage dealt]
Ice Spears
110 3 x 90% (270%) damage + Critical Hits apply Bleed [20% damage dealt]
lv2 160 4 x 85% (340%) damage + Critical Hits apply Bleed [20% damage dealt]
lv3 210 5 x 85% (425%) damage + Critical Hits apply Bleed [20% damage dealt]
Ice Storm
120 1 x 160% damage to all + Applies Chill (Debuff) [50%]
lv2 170 1 x 210% damage to all + Applies Chill (Debuff) [50%]
lv3 230 2 x 130% (260%) damage to all + Applies Chill (Debuff) [50%]
Icy Shots
60 4 x 40% (160%) damage + Critical Damage +30%
lv2 80 5 x 40% (200%) damage + Critical Damage +30%
lv3 110 6 x 40% (240%) damage + Critical Damage +30%
lv4 150 6 x 55% (330%) damage + Critical Damage +30%
lv5 210 7 x 60% (420%) damage + Critical Damage +45%
Scald
50 4 x 40% (160%) damage + Applies Burn (Debuff) [20% per hit]
lv2 80 4 x 55% (220%) damage + Applies Burn (Debuff) [20% per hit]
lv3 120 5 x 55% (275%) damage + Applies Burn (Debuff) [20% per hit]
lv4 160 5 x 70% (350%) damage + Applies Burn (Debuff) [20% per hit]
lv5 220 6 x 75% (450%) damage + Applies Burn (Debuff) [20% per hit]
Sea Rage
60 4 x 40% (160%) damage + Applies Sorcery (Buff) to self
lv2 90 4 x 55% (220%) damage + Applies Sorcery (Buff) to self
lv3 130 5 x 55% (275%) damage + Applies Sorcery (Buff) to self
lv4 170 5 x 70% (350%) damage + Applies Sorcery (Buff) to self
lv5 220 6 x 75% (450%) damage + Applies Sorcery (Buff) to self
Snowball Toss
60 1 x 240% damage
lv2 90 1 x 300% damage
lv3 125 1 x 370% damage
lv4 160 1 x 455% damage
lv5 210 1 x 570% damage
Snow Veil
120 3 x 100% (300%) damage + Applies Barrier (Buff) to self
lv2 170 4 x 95% (380%) damage + Applies Barrier (Buff) to self
lv3 230 5 x 95% (475%) damage + Applies Barrier (Buff) to self
Tidal Wave
110 1 x 165% damage to all
lv2 160 2 x 100% (200%) damage to all
lv3 210 2 x 130% (260%) damage to all
Water Surge
170 5 x 70% (350%) damage + Applies Might (Buff) to self
lv2 220 5 x 90% (450%) damage + Applies Might & Barrier (Buffs) to self
Whirlpool
170 5 x 70% (350%) damage + Removes 2 Debuffs from Caster
lv2 220 6 x 70% (420%) damage + Removes 3 Debuffs from Caster

Deals Water damage
Skill Effect
Congeal Unique Aura: Chill (Debuff) deals damage to enemies at the start of their turn based on their missing Mana.
Turns Neutral skills to Water
Skill Effect
Water Allegiance Converts the element of all
attacks to
.
attacks ignore .
Affects Water skills
Skill Effect
Chilling Cold Every Water attack hit has a 15% chance to apply Chill.
Critical Liquid Water attacks have 10% increased Critical Chance.
Dragon Mastery Aura: Actions by Dragons apply a Debuff to all enemies based on element.
Burn,
Chill,
Shock,
Poison,
Armor Break, Support: Weakness.
Water Affinity Water attacks deal 10% increased damage.
Water Allegiance Converts the element of all
attacks to
.
attacks ignore .

Water skills
Skill
Acid Hurricane 230
3 x 95% (285%)
damage to all enemies
75% chance to apply Armor Break
Blizzard 240
3 x 100% (300%)
damage to all enemies
Every hit has a 20% chance to apply Chill
Boiling Tide 230
3 x 100% (300%)
damage to all enemies
Every hit has a 20% chnace to apply Burn
Bubble Deluge 240
2 x 150% (300%)
damage to all enemies
Applies Channel to and removes 1 Debuff from all allies
Cataclysm 250
4 x 75% (300%)
damage to all enemies
Applies Burn, Chill, Shock, or Poison
Corrosive Assault 230
2 x 150% (300%)
damage to all enemies
40% chance to apply Armor Break (Debuff) - 40% chance to apply Poison (Debuff)
Elemental Strikes 230
4 x 75% (300%)
damage to all enemies
Ignores 25% of target's
damage reduction
Frost Pierce 230
8 x 65% (520%)
damage - Critical Damage +75%
Every hit has a 15% chance to apply Chill
Ice Breath 240
5 x 115% (575%)
damage
Removes 2 Buffs from target - Applies 2 random Buffs to itself
Ice Spear Barrage 230
3 x 100% (300%)
damage to all enemies
Critical Hits apply Bleed stacks equal to 20% of the damage dealt
Tsunami 230
3 x 100% (300%)
damage to all enemies
Removes 2 Buffs from targets

Accessories[]

Water skill modifiers
Item Description

{{#if:Water Symbol|

Water Symbol


+160
Increases damage taken by 10%. Increases water damage by 15%. Every Water attack hit has a 5% chance to apply Chill.

{{#if:Water Symbol|

Water Symbol+1


+235
Increases damage taken by 10%. Increases water damage by 16%. Every Water attack hit has a 6% chance to apply Chill.

{{#if:Water Symbol|

Water Symbol+2


+335
Increases damage taken by 10%. Increases water damage by 17%. Every Water attack hit has a 7% chance to apply Chill.

{{#if:Water Symbol|

Water Symbol+3


+485
Increases damage taken by 10%. Increases water damage by 18%. Every Water attack hit has a 8% chance to apply Chill.

{{#if:Water Symbol|

Water Symbol+4


+695
Increases damage taken by 10%. Increases water damage by 19%. Every Water attack hit has a 9% chance to apply Chill.

{{#if:Water Symbol|

Water Symbol+5


+1000
Increases damage taken by 10%. Increases water damage by 20%. Every Water attack hit has a 10% chance to apply Chill.

Monsters[]

Below are Monsters that possess the Water element:

Click here to toggle the Monster table!
Monster Elements Stats
Image Name
1 Spectral Wolf
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2 Spectral Toad
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5 Blob
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10 Yowie
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12 Monk
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13 Grummy
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16 Frosty
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17 Minitaur
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20 G'rulu
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21 Mad Eye
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25 Druid Oak
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30 Goblin Hood
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33 Raduga
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34 Ice Blob
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37 Megataur
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38 Mogwai
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39 Crystal Snail
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40 Akhlut
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42 Ninki
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43 Ninki Nanka
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45 Kame
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46 Sycophantom
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47 Imori
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48 Qilin
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50 Koi
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55 Ucan
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56 Brawlish
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57 Thornish
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58 Nautilid
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59 Silvaero
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60 Elderjel
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61 Manticorb
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74 Mimic
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76 Shockhopper
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78 Dracozul
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79 Troll
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83 Arachlich
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87 Spinner
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90 Darnation
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92 Rainbow Blob
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94 King Blob
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96 Vodinoy
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100 Vertraag
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101 Mad Lord
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102 Ascendant
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105 Rathops
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106 Krakaturtle
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109 Dracomer
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111 Bard
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Weakness and Resistance[]

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