Weapons are equipment given to your Monsters that always boosts the Attack and/or Magic stats. Each Monster can only equip one weapon unless it has Dual Wield, which allows the Monster to equip two different weapons where the second weapon values are halved. Weapons can be upgraded up to 5 times by the Smith in the Keepers' Stronghold using crafting materials.
Weapons can be bought from merchants, found in chests, obtained from Reward Boxes, or dropped by Monsters. Newly hatched Monsters will always have a Wooden Stick equipped. Weapons are carried over when playing New Game+ but are reverted to the base level.
Basic Weapons[]
Basic weapons boost Attack and/or Magic, as well as either Defense, Mana Regeneration, or Critical Chance. These weapons can be normally bought from the Equipment Merchant in the Keepers' Stronghold or rarely dropped by wild Monsters.
Item | Description
{{#if:Morning Star| | ||||
---|---|---|---|---|---|
Morning Star
|
+40 +15
{{#if:Claws| | ||||
Claws
|
+40 +12
{{#if:Katar| | ||||
Katar
|
+40 +7%
{{#if:Wand| | ||||
Wand
|
+40 +15
{{#if:Orb| | ||||
Orb
|
+40 +12
{{#if:Staff| | ||||
Staff
|
+40 +7%
{{#if:Cestus| | ||||
Cestus
|
+30 +30 +15
{{#if:Kunai| | ||||
Kunai
|
+30 +30 +12
{{#if:Shuriken| | ||||
Shuriken
|
+30 +30 +7%
{{#if:Wooden Stick| | ||||
Wooden Stick
|
+25 +25
|
Item | Description
{{#if:Morning Star| | ||||
---|---|---|---|---|---|
Morning Star+1
|
+60 +24
{{#if:Claws| | ||||
Claws+1
|
+60 +16
{{#if:Katar| | ||||
Katar+1
|
+60 +8%
{{#if:Wand| | ||||
Wand+1
|
+60 +24
{{#if:Orb| | ||||
Orb+1
|
+60 +16
{{#if:Staff| | ||||
Staff+1
|
+60 +8%
{{#if:Cestus| | ||||
Cestus+1
|
+50 +50 +24
{{#if:Kunai| | ||||
Kunai+1
|
+50 +50 +16
{{#if:Shuriken| | ||||
Shuriken+1
|
+50 +50 +8%
|
Item | Description
{{#if:Morning Star| | ||||
---|---|---|---|---|---|
Morning Star+2
|
+90 +33
{{#if:Claws| | ||||
Claws+2
|
+90 +21
{{#if:Katar| | ||||
Katar+2
|
+90 +9%
{{#if:Wand| | ||||
Wand+2
|
+90 +33
{{#if:Orb| | ||||
Orb+2
|
+90 +21
{{#if:Staff| | ||||
Staff+2
|
+90 +9%
{{#if:Cestus| | ||||
Cestus+2
|
+75 +75 +33
{{#if:Kunai| | ||||
Kunai+2
|
+75 +75 +21
{{#if:Shuriken| | ||||
Shuriken+2
|
+75 +75 +9%
|
Item | Description
{{#if:Morning Star| | ||||
---|---|---|---|---|---|
Morning Star+3
|
+130 +45
{{#if:Claws| | ||||
Claws+3
|
+130 +26
{{#if:Katar| | ||||
Katar+3
|
+130 +10%
{{#if:Wand| | ||||
Wand+3
|
+130 +45
{{#if:Orb| | ||||
Orb+3
|
+130 +26
{{#if:Staff| | ||||
Staff+3
|
+130 +10%
{{#if:Cestus| | ||||
Cestus+3
|
+110 +110 +45
{{#if:Kunai| | ||||
Kunai+3
|
+110 +110 +26
{{#if:Shuriken| | ||||
Shuriken+3
|
+110 +110 +10%
|
Item | Description
{{#if:Morning Star| | ||||
---|---|---|---|---|---|
Morning Star+4
|
+180 +57
{{#if:Claws| | ||||
Claws+4
|
+180 +32
{{#if:Katar| | ||||
Katar+4
|
+180 +11%
{{#if:Wand| | ||||
Wand+4
|
+180 +57
{{#if:Orb| | ||||
Orb+4
|
+180 +32
{{#if:Staff| | ||||
Staff+4
|
+180 +11%
{{#if:Cestus| | ||||
Cestus+4
|
+155 +155 +57
{{#if:Kunai| | ||||
Kunai+4
|
+155 +155 +32
{{#if:Shuriken| | ||||
Shuriken+4
|
+155 +155 +11%
|
Item | Description
{{#if:Morning Star| | ||||
---|---|---|---|---|---|
Morning Star+5
|
+250 +70
{{#if:Claws| | ||||
Claws+5
|
+250 +40
{{#if:Katar| | ||||
Katar+5
|
+250 +12%
{{#if:Wand| | ||||
Wand+5
|
+250 +70
{{#if:Orb| | ||||
Orb+5
|
+250 +40
{{#if:Staff| | ||||
Staff+5
|
+250 +12%
{{#if:Cestus| | ||||
Cestus+5
|
+220 +220 +70
{{#if:Kunai| | ||||
Kunai+5
|
+220 +220 +40
{{#if:Shuriken| | ||||
Shuriken+5
|
+220 +220 +12%
|
Unique Weapons[]
Unique weapons boost Attack and/or Magic, and may provide at least two more additional stats or a special effect (with the exception of the Moon Sword). The icon for these weapons has a yellow border.
Unique weapons can be bought only once from certain merchants, found in chests in secret areas, or dropped by Champion Monsters. Additional copies of these items can be obtained from Reward Boxes, the Arena Coupon Trader or replaying the game through New Game+.
Item | Description
{{#if:Abyssal Sword| | ||||
---|---|---|---|---|---|
Abyssal Sword
|
+40 +40 When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||
Bow
|
+35 +30 Each attack triggers an additional 20% damage hit. {{#if:Fan| | ||||
Fan
|
+35 +10% Increases damage, healing and shielding by 2.5%. {{#if:Fishing Rod| | ||||
Fishing Rod
|
+25 +35 Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||
Hammer
|
+25 +20 +10 +8 +3%
{{#if:Harp| | ||||
Harp
|
+35 +5 Increases healing skills (active and passive) by 15%. {{#if:Heavy Mace| | ||||
Heavy Mace
|
+45 Non critical damage increased by 10%. {{#if:Hexing Rod| | ||||
Hexing Rod
|
+25 +40 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||
Katana
|
+35 +10% +15%
{{#if:Large Shield| | ||||
Large Shield
|
+15 +15 +30 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | ||||
Mandolin
|
+40 +25 +4% Healing skills (active and passive) increased by 10%. {{#if:Moon Sword| | ||||
Moon Sword
|
+60 +60
{{#if:Pirate Hook| | ||||
Pirate Hook
|
+30 +25 +5% Heal self for 250 on the first critical hit of an ability. {{#if:Purifying Mace| | ||||
Purifying Mace
|
+40 +30 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||
Restoring Wand
|
+30 +8 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Scepter| | ||||
Scepter
|
+35 +30 +5
{{#if:Scythe| | ||||
Scythe
|
+30 +35 +2% +15%
{{#if:Summoned Sword| | ||||
Summoned Sword
|
+45 Non critical damage increased by 10%. {{#if:Swallow| | ||||
Swallow
|
+35 +35 Non critical damage increased by 10%. {{#if:Thorn Tendril| | ||||
Thorn Tendril
|
+35 +35 +15% Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch
|
+30 +25 +20% Increases damage by 5%. {{#if:Trident| | ||||
Trident
|
+30 +10 +100 +20
{{#if:Warhorn| | ||||
Warhorn
|
+35 +100 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value.
|
Item | Description
{{#if:Abyssal Sword| | ||||
---|---|---|---|---|---|
Abyssal Sword+1
|
+60 +60 When attacking or getting attacked, 60% chance to gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||
Bow+1
|
+55 +45 Each attack triggers an additional 22% damage hit. {{#if:Fan| | ||||
Fan+1
|
+50 +11% Increases damage, healing and shielding by 3%. {{#if:Fishing Rod| | ||||
Fishing Rod+1
|
+45 +55 Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||
Hammer+1
|
+40 +30 +15 +11 +4%
{{#if:Harp| | ||||
Harp+1
|
+55 +7 Increases healing skills (active and passive) by 16%. {{#if:Heavy Mace| | ||||
Heavy Mace+1
|
+65 Non critical damage increased by 11%. {{#if:Hexing Rod| | ||||
Hexing Rod+1
|
+40 +60 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||
Katana+1
|
+50 +11% +16%
{{#if:Large Shield| | ||||
Large Shield+1
|
+30 +30 +45 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | ||||
Mandolin+1
|
+60 +40 +5% Healing skills (active and passive) increased by 11%. {{#if:Moon Sword| | ||||
Moon Sword+1
|
+90 +90
{{#if:Pirate Hook| | ||||
Pirate Hook+1
|
+50 +45 +6% Heal self for 300 on the first critical hit of an ability. {{#if:Purifying Mace| | ||||
Purifying Mace+1
|
+60 +50 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||
Restoring Wand+1
|
+45 +10 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Scepter| | ||||
Scepter+1
|
+55 +40 +7
{{#if:Scythe| | ||||
Scythe+1
|
+45 +55 +3% +17%
{{#if:Summoned Sword| | ||||
Summoned Sword+1
|
+65 Non critical damage increased by 11%. {{#if:Swallow| | ||||
Swallow+1
|
+55 +55 Non critical damage increased by 11%. {{#if:Thorn Tendril| | ||||
Thorn Tendril+1
|
+55 +55 +16% Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch+1
|
+55 +45 +22% Increases damage by 5%. {{#if:Trident| | ||||
Trident+1
|
+50 +16 +150 +30
{{#if:Warhorn| | ||||
Warhorn+1
|
+55 +160 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value.
|
Item | Description
{{#if:Abyssal Sword| | ||||
---|---|---|---|---|---|
Abyssal Sword+2
|
+90 +90 When attacking or getting attacked, 70% chance to gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||
Bow+2
|
+80 +70 Each attack triggers an additional 24% damage hit. {{#if:Fan| | ||||
Fan+2
|
+70 +12% Increases damage, healing and shielding by 3.5%. {{#if:Fishing Rod| | ||||
Fishing Rod+2
|
+65 +85 Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||
Hammer+2
|
+65 +55 +20 +14 +5%
{{#if:Harp| | ||||
Harp+2
|
+85 +9 Increases healing skills (active and passive) by 17%. {{#if:Heavy Mace| | ||||
Heavy Mace+2
|
+100 Non critical damage increased by 12%. {{#if:Hexing Rod| | ||||
Hexing Rod+2
|
+60 +85 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||
Katana+2
|
+70 +12% +17%
{{#if:Large Shield| | ||||
Large Shield+2
|
+45 +45 +65 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | ||||
Mandolin+2
|
+85 +60 +6% Healing skills (active and passive) increased by 12%. {{#if:Moon Sword| | ||||
Moon Sword+2
|
+130 +130
{{#if:Pirate Hook| | ||||
Pirate Hook+2
|
+80 +70 +7% Heal self for 400 on the first critical hit of an ability. {{#if:Purifying Mace| | ||||
Purifying Mace+2
|
+90 +75 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||
Restoring Wand+2
|
+65 +13 Healing, Buffing and Shielding actions additionally remove 1 Debuff. {{#if:Scepter| | ||||
Scepter+2
|
+80 +50 +9
{{#if:Scythe| | ||||
Scythe+2
|
+70 +80 +4% +19%
{{#if:Summoned Sword| | ||||
Summoned Sword+2
|
+100 Non critical damage increased by 12%. {{#if:Swallow| | ||||
Swallow+2
|
+85 +85 Non critical damage increased by 12%. {{#if:Thorn Tendril| | ||||
Thorn Tendril+2
|
+85 +85 +17% Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch+2
|
+80 +70 +24% Increases damage by 5%. {{#if:Trident| | ||||
Trident+2
|
+75 +22 +230 +40
{{#if:Warhorn| | ||||
Warhorn+2
|
+85 +240 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value.
|
Item | Description
{{#if:Abyssal Sword| | ||||
---|---|---|---|---|---|
Abyssal Sword+3
|
+135 +135 When attacking or getting attacked, 80% chance to gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||
Bow+3
|
+115 +100 Each attack triggers an additional 26% damage hit. {{#if:Fan| | ||||
Fan+3
|
+100 +13% Increases damage, healing and shielding by 4%. {{#if:Fishing Rod| | ||||
Fishing Rod+3
|
+100 +120 Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||
Hammer+3
|
+95 +80 +28 +18 +6%
{{#if:Harp| | ||||
Harp+3
|
+120 +11 Increases healing skills (active and passive) by 18%. {{#if:Heavy Mace| | ||||
Heavy Mace+3
|
+140 Non critical damage increased by 13%. {{#if:Hexing Rod| | ||||
Hexing Rod+3
|
+80 +120 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||
Katana+3
|
+100 +13% +18%
{{#if:Large Shield| | ||||
Large Shield+3
|
+65 +65 +85 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | ||||
Mandolin+3
|
+125 +85 +7% Healing skills (active and passive) increased by 13%. {{#if:Moon Sword| | ||||
Moon Sword+3
|
+180 +180
{{#if:Pirate Hook| | ||||
Pirate Hook+3
|
+110 +100 +8% Heal self for 500 on the first critical hit of an ability. {{#if:Purifying Mace| | ||||
Purifying Mace+3
|
+130 +105 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||
Restoring Wand+3
|
+95 +16 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Scepter| | ||||
Scepter+3
|
+120 +65 +11
{{#if:Scythe| | ||||
Scythe+3
|
+100 +120 +5% +21%
{{#if:Summoned Sword| | ||||
Summoned Sword+3
|
+140 Non critical damage increased by 13%. {{#if:Swallow| | ||||
Swallow+3
|
+120 +120 Non critical damage increased by 13%. {{#if:Thorn Tendril| | ||||
Thorn Tendril+3
|
+120 +120 +18% Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch+3
|
+115 +105 +26% Increases damage by 5%. {{#if:Trident| | ||||
Trident+3
|
+110 +30 +330 +50
{{#if:Warhorn| | ||||
Warhorn+3
|
+125 +320 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value.
|
Item | Description
{{#if:Abyssal Sword| | ||||
---|---|---|---|---|---|
Abyssal Sword+4
|
+185 +185 When attacking or getting attacked, 90% chance to gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||
Bow+4
|
+165 +150 Each attack triggers an additional 28% damage hit. {{#if:Fan| | ||||
Fan+4
|
+145 +14% Increases damage, healing and shielding by 4.5%. {{#if:Fishing Rod| | ||||
Fishing Rod+4
|
+145 +165 Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||
Hammer+4
|
+135 +120 +36 +22 +7%
{{#if:Harp| | ||||
Harp+4
|
+170 +14 Increases healing skills (active and passive) by 19%. {{#if:Heavy Mace| | ||||
Heavy Mace+4
|
+190 Non critical damage increased by 14%. {{#if:Hexing Rod| | ||||
Hexing Rod+4
|
+110 +175 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||
Katana+4
|
+145 +14% +19%
{{#if:Large Shield| | ||||
Large Shield+4
|
+85 +85 +110 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | ||||
Mandolin+4
|
+175 +120 +8% Healing skills (active and passive) increased by 14%. {{#if:Moon Sword| | ||||
Moon Sword+4
|
+240 +240
{{#if:Pirate Hook| | ||||
Pirate Hook+4
|
+160 +145 +9% Heal self for 700 on the first critical hit of an ability. {{#if:Purifying Mace| | ||||
Purifying Mace+4
|
+180 +145 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||
Restoring Wand+4
|
+135 +20 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Scepter| | ||||
Scepter+4
|
+170 +80 +14
{{#if:Scythe| | ||||
Scythe+4
|
+140 +165 +6% +23%
{{#if:Summoned Sword| | ||||
Summoned Sword+4
|
+190 Non critical damage increased by 14%. {{#if:Swallow| | ||||
Swallow+4
|
+170 +170 Non critical damage increased by 14%. {{#if:Thorn Tendril| | ||||
Thorn Tendril+4
|
+165 +165 +19% Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch+4
|
+165 +145 +28% Increases damage by 5%. {{#if:Trident| | ||||
Trident+4
|
+155 +38 +450 +60
{{#if:Warhorn| | ||||
Warhorn+4
|
+170 +400 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value.
|
Item | Description
{{#if:Abyssal Sword| | ||||
---|---|---|---|---|---|
Abyssal Sword+5
|
+250 +250 When attacking or getting attacked, gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||
Bow+5
|
+230 +210 Each attack triggers an additional 30% damage hit. {{#if:Fan| | ||||
Fan+5
|
+200 +15% Increases damage, healing and shielding by 5%. {{#if:Fishing Rod| | ||||
Fishing Rod+5
|
+205 +235 Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||
Hammer+5
|
+190 +170 +46 +28 +8%
{{#if:Harp| | ||||
Harp+5
|
+240 +18 Increases healing skills (active and passive) by 20%. {{#if:Heavy Mace| | ||||
Heavy Mace+5
|
+265 Non critical damage increased by 15%. {{#if:Hexing Rod| | ||||
Hexing Rod+5
|
+160 +245 Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||
Katana+5
|
+200 +15% +20%
{{#if:Large Shield| | ||||
Large Shield+5
|
+110 +110 +140 Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | ||||
Mandolin+5
|
+240 +160 +9% Healing skills (active and passive) increased by 15%. {{#if:Moon Sword| | ||||
Moon Sword+5
|
+320 +320
{{#if:Pirate Hook| | ||||
Pirate Hook+5
|
+230 +210 +10% Heal self for 1000 on the first critical hit of an ability. {{#if:Purifying Mace| | ||||
Purifying Mace+5
|
+250 +200 Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||
Restoring Wand+5
|
+190 +25 Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Scepter| | ||||
Scepter+5
|
+240 +100 +18
{{#if:Scythe| | ||||
Scythe+5
|
+200 +225 +7% +25%
{{#if:Summoned Sword| | ||||
Summoned Sword+5
|
+265 Non critical damage increased by 15%. {{#if:Swallow| | ||||
Swallow+5
|
+240 +240 Non critical damage increased by 15%. {{#if:Thorn Tendril| | ||||
Thorn Tendril+5
|
+230 +230 +20% Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | ||||
Torch+5
|
+230 +210 +30% Increases damage by 5%. {{#if:Trident| | ||||
Trident+5
|
+220 +50 +600 +70
{{#if:Warhorn| | ||||
Warhorn+5
|
+240 +500 Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.
|
Relic Weapons[]
Relic weapons are only obtainable if Relics of Chaos is active. These weapons have powerful effects but have some drawbacks or restrictions. The icon for these weapons has a purple border.
When playing Relics of Chaos, a random chest in every area is chosen to contain a random Relic based on the seed used. The chest has a special color and will also give its normal content. Additional copies of these items can be obtained from Reward Boxes or the Arena Coupon Trader.
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow
|
+35 +30 -20 +5% +10% Each attack triggers 3 additional 10% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow
|
+15 +25 +100 +10 Each attack triggers 3 additional 10% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere
|
+50 +50 +20 Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword
|
+50 +50 +5% +10% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole
|
+35 +45 -20 +40 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper
|
+40 +35 +2% +20% Increases damage taken by 10%. Heals by 10% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword
|
+35 +35 +10 +100 +10 +5% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist
|
+45 +35 -50 +10% Increases damage of the first hit by 20%. {{#if:Projectile Sphere| | ||||
Projectile Sphere
|
+30 +35 -8 Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom
|
+30 +45 +100 +5% Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin
|
+1 +1 +15% Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+1
|
+55 +50 -24 +6% +12% Each attack triggers 3 additional 12% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+1
|
+25 +40 +150 +13 Each attack triggers 3 additional 12% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+1
|
+75 +75 +30 Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+1
|
+75 +75 +6% +12% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+1
|
+55 +65 -24 +49 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+1
|
+60 +55 +3% +24% Increases damage taken by 10%. Heals by 12% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+1
|
+55 +55 +14 +140 +14 +6% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+1
|
+65 +55 -75 +11% Increases damage of the first hit by 22%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+1
|
+45 +55 -10 Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+1
|
+45 +65 +150 +6% Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+1
|
+2 +2 +16% Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+2
|
+80 +70 -28 +7% +14% Each attack triggers 3 additional 14% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+2
|
+40 +60 +220 +15 Each attack triggers 3 additional 14% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+2
|
+110 +110 +45 Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+2
|
+110 +110 +7% +14% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+2
|
+75 +90 -28 +58 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+2
|
+85 +75 +4% +28% Increases damage taken by 10%. Heals by 14% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+2
|
+75 +75 +20 +195 +18 +7% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+2
|
+90 +75 -110 +12% Increases damage of the first hit by 24%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+2
|
+70 +85 -12 Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+2
|
+65 +90 +220 +7% Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+2
|
+3 +3 +17% Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+3
|
+115 +105 -34 +8% +16% Each attack triggers 3 additional 16% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+3
|
+55 +85 +325 +18 Each attack triggers 3 additional 16% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+3
|
+150 +150 +60 Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+3
|
+150 +150 +8% +16% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+3
|
+110 +130 -34 +70 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+3
|
+120 +110 +5% +32% Increases damage taken by 10%. Heals by 16% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+3
|
+110 +110 +27 +265 +23 +8% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+3
|
+130 +110 -170 +13% Increases damage of the first hit by 26%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+3
|
+100 +120 -14 Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+3
|
+95 +130 +325 +8% Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+3
|
+4 +4 +18% Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+4
|
+160 +150 -41 +9% +18% Each attack triggers 3 additional 18% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+4
|
+80 +120 +475 +21 Each attack triggers 3 additional 18% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+4
|
+210 +210 +80 Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+4
|
+210 +210 +9% +18% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+4
|
+155 +180 -41 +84 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+4
|
+170 +155 +6% +36% Increases damage taken by 10%. Heals by 18% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+4
|
+160 +160 +37 +365 +31 +9% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+4
|
+180 +160 -260 +14% Increases damage of the first hit by 28%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+4
|
+140 +170 -17 Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+4
|
+140 +180 +475 +9% Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+4
|
+5 +5 +19% Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done.
|
Item | Description
{{#if:Arch Bow| | ||||
---|---|---|---|---|---|
Arch Bow+5
|
+225 +210 -50 +10% +20% Each attack triggers 3 additional 20% damage hits. {{#if:Assisting Bow| | ||||
Assisting Bow+5
|
+100 +150 +700 +25 Each attack triggers 3 additional 20% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+5
|
+280 +280 +100 Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | ||||
Eclipse Sword+5
|
+300 +300 +10% +20% Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+5
|
+220 +250 -50 +100 Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+5
|
+240 +220 +7% +40% Increases damage taken by 10%. Heals by 20% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+5
|
+230 +230 +50 +500 +40 +10% Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||||
One Punch Fist+5
|
+250 +230 -400 +15% Increases damage of the first hit by 30%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+5
|
+200 +230 -20 Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits. {{#if:Staff of Doom| | ||||
Staff of Doom+5
|
+200 +250 +700 +10% Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+5
|
+6 +6 +20% Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.
|
Associated Passives[]
Skill | Effect | |
---|---|---|
Stick Focus | When this Monster has a Wooden Stick equipped, it gains 300 Attack, 60 Defense, and it Shields all allies for 600 at start of combat. | |
Weaponry | Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters. | |
Shift Passive | ||
---|---|---|
Dual Wield | ||
Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.
|
+5 Weapon Comparison[]
Item | Description
{{#if:Morning Star| | ||||||||
---|---|---|---|---|---|---|---|---|---|
Morning Star+5
|
250 | 70 |
{{#if:Claws| | ||||||
Claws+5
|
250 | 40 |
{{#if:Katar| | ||||||
Katar+5
|
250 | 12% |
{{#if:Wand| | ||||||
Wand+5
|
250 | 70 |
{{#if:Orb| | ||||||
Orb+5
|
250 | 40 |
{{#if:Staff| | ||||||
Staff+5
|
250 | 12% |
{{#if:Cestus| | ||||||
Cestus+5
|
220 | 220 | 70 |
{{#if:Kunai| | |||||
Kunai+5
|
220 | 220 | 40 |
{{#if:Shuriken| | |||||
Shuriken+5
|
220 | 220 | 12% |
{{#if:Abyssal Sword| | |||||
Abyssal Sword+5
|
250 | 250 | When attacking or getting attacked, gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||||
Bow+5
|
230 | 210 | Each attack triggers an additional 30% damage hit. {{#if:Fan| | ||||||
Fan+5
|
200 | 15% | Increases damage, healing and shielding by 5%. {{#if:Fishing Rod| | ||||||
Fishing Rod+5
|
205 | 235 | Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||||
Hammer+5
|
190 | 170 | 46 | 28 | 8% |
{{#if:Harp| | |||
Harp+5
|
240 | 18 | Increases healing skills (active and passive) by 20%. {{#if:Heavy Mace| | ||||||
Heavy Mace+5
|
265 | Non critical damage increased by 15%. {{#if:Hexing Rod| | |||||||
Hexing Rod+5
|
160 | 245 | Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||||
Katana+5
|
200 | 15% | 20% |
{{#if:Large Shield| | |||||
Large Shield+5
|
110 | 110 | 140 | Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | |||||
Mandolin+5
|
240 | 160 | 9% | Healing skills (active and passive) increased by 15%. {{#if:Moon Sword| | |||||
Moon Sword+5
|
320 | 320 |
{{#if:Pirate Hook| | ||||||
Pirate Hook+5
|
230 | 210 | 10% | Heal self for 1000 on the first critical hit of an ability. {{#if:Purifying Mace| | |||||
Purifying Mace+5
|
250 | 200 | Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||||
Restoring Wand+5
|
190 | 25 | Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Scepter| | ||||||
Scepter+5
|
240 | 100 | 18 |
{{#if:Scythe| | |||||
Scythe+5
|
200 | 225 | 7% | 25% |
{{#if:Swallow| | ||||
Swallow+5
|
240 | 240 | Non critical damage increased by 15%. {{#if:Summoned Sword| | ||||||
Summoned Sword+5
|
265 | Non critical damage increased by 15%. {{#if:Thorn Tendril| | |||||||
Thorn Tendril+5
|
230 | 230 | 20% | Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | |||||
Torch+5
|
230 | 210 | 30% | Increases damage by 5%. {{#if:Trident| | |||||
Trident+5
|
220 | 50 | 600 | 70 |
{{#if:Warhorn| | ||||
Warhorn+5
|
240 | 500 | Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value. |
Item | Description
{{#if:Morning Star| | ||||||||
---|---|---|---|---|---|---|---|---|---|
Morning Star+5
|
250 | 70 |
{{#if:Claws| | ||||||
Claws+5
|
250 | 40 |
{{#if:Katar| | ||||||
Katar+5
|
250 | 12% |
{{#if:Wand| | ||||||
Wand+5
|
250 | 70 |
{{#if:Orb| | ||||||
Orb+5
|
250 | 40 |
{{#if:Staff| | ||||||
Staff+5
|
250 | 12% |
{{#if:Cestus| | ||||||
Cestus+5
|
220 | 220 | 70 |
{{#if:Kunai| | |||||
Kunai+5
|
220 | 220 | 40 |
{{#if:Shuriken| | |||||
Shuriken+5
|
220 | 220 | 12% |
{{#if:Abyssal Sword| | |||||
Abyssal Sword+5
|
250 | 250 | When attacking or getting attacked, gain a random Buff or apply a random Debuff. {{#if:Bow| | ||||||
Bow+5
|
230 | 210 | Each attack triggers an additional 30% damage hit. {{#if:Fan| | ||||||
Fan+5
|
200 | 15% | Increases damage, healing and shielding by 5%. {{#if:Fishing Rod| | ||||||
Fishing Rod+5
|
205 | 235 | Non-damaging actions apply one random Buff. {{#if:Hammer| | ||||||
Hammer+5
|
190 | 170 | 46 | 28 | 8% |
{{#if:Harp| | |||
Harp+5
|
240 | 18 | Increases healing skills (active and passive) by 20%. {{#if:Heavy Mace| | ||||||
Heavy Mace+5
|
265 | Non critical damage increased by 15%. {{#if:Hexing Rod| | |||||||
Hexing Rod+5
|
160 | 245 | Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy. {{#if:Katana| | ||||||
Katana+5
|
200 | 15% | 20% |
{{#if:Large Shield| | |||||
Large Shield+5
|
110 | 110 | 140 | Provides full defense value when equipped in off hand by Dual Wield. {{#if:Mandolin| | |||||
Mandolin+5
|
240 | 160 | 9% | Healing skills (active and passive) increased by 15%. {{#if:Moon Sword| | |||||
Moon Sword+5
|
320 | 320 |
{{#if:Pirate Hook| | ||||||
Pirate Hook+5
|
230 | 210 | 10% | Heal self for 1000 on the first critical hit of an ability. {{#if:Purifying Mace| | |||||
Purifying Mace+5
|
250 | 200 | Actions by this Monster remove 1 harmful Stack from each ally. {{#if:Restoring Wand| | ||||||
Restoring Wand+5
|
190 | 25 | Healing, Buffing and Shielding actions additionally remove 2 Debuffs. {{#if:Scepter| | ||||||
Scepter+5
|
240 | 100 | 18 |
{{#if:Scythe| | |||||
Scythe+5
|
200 | 225 | 7% | 25% |
{{#if:Swallow| | ||||
Swallow+5
|
240 | 240 | Non critical damage increased by 15%. {{#if:Summoned Sword| | ||||||
Summoned Sword+5
|
265 | Non critical damage increased by 15%. {{#if:Thorn Tendril| | |||||||
Thorn Tendril+5
|
230 | 230 | 20% | Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles) {{#if:Torch| | |||||
Torch+5
|
230 | 210 | 30% | Increases damage by 5%. {{#if:Trident| | |||||
Trident+5
|
220 | 50 | 600 | 70 |
{{#if:Warhorn| | ||||
Warhorn+5
|
240 | 500 | Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value. {{#if:Arch Bow| | ||||||
Arch Bow+5
|
225 | 210 | -50 | 10% | 20% | Each attack triggers 3 additional 20% damage hits. {{#if:Assisting Bow| | |||
Assisting Bow+5
|
100 | 150 | 700 | 25 | Each attack triggers 3 additional 20% damage hits. {{#if:Droid Sphere| | ||||
Droid Sphere+5
|
280 | 280 | 100 | Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters. {{#if:Eclipse Sword| | |||||
Eclipse Sword+5
|
300 | 300 | 10% | 20% | Increases damage taken by 15%. {{#if:Fishing Pole| | ||||
Fishing Pole+5
|
220 | 250 | -50 | 100 | Non-damaging actions apply 2 random Buffs. {{#if:Grim Ripper| | ||||
Grim Ripper+5
|
240 | 220 | 7% | 40% | Increases damage taken by 10%. Heals by 20% of the damage done. {{#if:Omni Sword| | ||||
Omni Sword+5
|
230 | 230 | 50 | 500 | 40 | 10% | Can only be equipped by Warrior Monsters. {{#if:One Punch Fist| | ||
One Punch Fist+5
|
250 | 230 | -400 | 15% | Increases damage of the first hit by 30%. {{#if:Projectile Sphere| | ||||
Projectile Sphere+5
|
200 | 230 | -20 | Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits. {{#if:Staff of Doom| | |||||
Staff of Doom+5
|
200 | 250 | 700 | 10% | Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters. {{#if:Tiny Pin| | ||||
Tiny Pin+5
|
6 | 6 | 20% | Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done. |