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Weapons are equipment given to your Monsters that always boosts the Attack and/or Magic stats. Each Monster can only equip one weapon unless it has Dual Wield, which allows the Monster to equip two different weapons where the second weapon values are halved. Weapons can be upgraded up to 5 times by the Smith in the Keepers' Stronghold using crafting materials.

Weapons can be bought from merchants, found in chests, obtained from Reward Boxes, or dropped by Monsters. Newly hatched Monsters will always have a Wooden Stick equipped. Weapons are carried over when playing New Game+ but are reverted to the base level.

Basic Weapons[]

Basic weapons boost Attack and/or Magic, as well as either Defense, Mana Regeneration, or Critical Chance. These weapons can be normally bought from the Equipment Merchant in the Keepers' Stronghold or rarely dropped by wild Monsters.

Item Description

{{#if:Morning Star|

Icon morning star Morning Star


Icon attack
+40
Icon defense
+15

{{#if:Claws|

Icon claws weapon Claws


Icon attack
+40
Icon mana regeneration
+12

{{#if:Katar|

Icon katar Katar


Icon attack
+40
Icon crt
+7%

{{#if:Wand|

Icon wand Wand


Icon magic
+40
Icon defense
+15

{{#if:Orb|

Icon orb Orb


Icon magic
+40
Icon mana regeneration
+12

{{#if:Staff|

Icon staff Staff


Icon magic
+40
Icon crt
+7%

{{#if:Cestus|

Icon cestus Cestus


Icon attack
+30
Icon magic
+30
Icon defense
+15

{{#if:Kunai|

Icon kunai Kunai


Icon attack
+30
Icon magic
+30
Icon mana regeneration
+12

{{#if:Shuriken|

Icon shuriken Shuriken


Icon attack
+30
Icon magic
+30
Icon crt
+7%

{{#if:Wooden Stick|

Icon wooden stick Wooden Stick


Icon attack
+25
Icon magic
+25

Item Description

{{#if:Morning Star|

Icon morning star Morning Star+1


Icon attack
+60
Icon defense
+24

{{#if:Claws|

Icon claws weapon Claws+1


Icon attack
+60
Icon mana regeneration
+16

{{#if:Katar|

Icon katar Katar+1


Icon attack
+60
Icon crt
+8%

{{#if:Wand|

Icon wand Wand+1


Icon magic
+60
Icon defense
+24

{{#if:Orb|

Icon orb Orb+1


Icon magic
+60
Icon mana regeneration
+16

{{#if:Staff|

Icon staff Staff+1


Icon magic
+60
Icon crt
+8%

{{#if:Cestus|

Icon cestus Cestus+1


Icon attack
+50
Icon magic
+50
Icon defense
+24

{{#if:Kunai|

Icon kunai Kunai+1


Icon attack
+50
Icon magic
+50
Icon mana regeneration
+16

{{#if:Shuriken|

Icon shuriken Shuriken+1


Icon attack
+50
Icon magic
+50
Icon crt
+8%

Item Description

{{#if:Morning Star|

Icon morning star Morning Star+2


Icon attack
+90
Icon defense
+33

{{#if:Claws|

Icon claws weapon Claws+2


Icon attack
+90
Icon mana regeneration
+21

{{#if:Katar|

Icon katar Katar+2


Icon attack
+90
Icon crt
+9%

{{#if:Wand|

Icon wand Wand+2


Icon magic
+90
Icon defense
+33

{{#if:Orb|

Icon orb Orb+2


Icon magic
+90
Icon mana regeneration
+21

{{#if:Staff|

Icon staff Staff+2


Icon magic
+90
Icon crt
+9%

{{#if:Cestus|

Icon cestus Cestus+2


Icon attack
+75
Icon magic
+75
Icon defense
+33

{{#if:Kunai|

Icon kunai Kunai+2


Icon attack
+75
Icon magic
+75
Icon mana regeneration
+21

{{#if:Shuriken|

Icon shuriken Shuriken+2


Icon attack
+75
Icon magic
+75
Icon crt
+9%

Item Description

{{#if:Morning Star|

Icon morning star Morning Star+3


Icon attack
+130
Icon defense
+45

{{#if:Claws|

Icon claws weapon Claws+3


Icon attack
+130
Icon mana regeneration
+26

{{#if:Katar|

Icon katar Katar+3


Icon attack
+130
Icon crt
+10%

{{#if:Wand|

Icon wand Wand+3


Icon magic
+130
Icon defense
+45

{{#if:Orb|

Icon orb Orb+3


Icon magic
+130
Icon mana regeneration
+26

{{#if:Staff|

Icon staff Staff+3


Icon magic
+130
Icon crt
+10%

{{#if:Cestus|

Icon cestus Cestus+3


Icon attack
+110
Icon magic
+110
Icon defense
+45

{{#if:Kunai|

Icon kunai Kunai+3


Icon attack
+110
Icon magic
+110
Icon mana regeneration
+26

{{#if:Shuriken|

Icon shuriken Shuriken+3


Icon attack
+110
Icon magic
+110
Icon crt
+10%

Item Description

{{#if:Morning Star|

Icon morning star Morning Star+4


Icon attack
+180
Icon defense
+57

{{#if:Claws|

Icon claws weapon Claws+4


Icon attack
+180
Icon mana regeneration
+32

{{#if:Katar|

Icon katar Katar+4


Icon attack
+180
Icon crt
+11%

{{#if:Wand|

Icon wand Wand+4


Icon magic
+180
Icon defense
+57

{{#if:Orb|

Icon orb Orb+4


Icon magic
+180
Icon mana regeneration
+32

{{#if:Staff|

Icon staff Staff+4


Icon magic
+180
Icon crt
+11%

{{#if:Cestus|

Icon cestus Cestus+4


Icon attack
+155
Icon magic
+155
Icon defense
+57

{{#if:Kunai|

Icon kunai Kunai+4


Icon attack
+155
Icon magic
+155
Icon mana regeneration
+32

{{#if:Shuriken|

Icon shuriken Shuriken+4


Icon attack
+155
Icon magic
+155
Icon crt
+11%

Item Description

{{#if:Morning Star|

Icon morning star Morning Star+5


Icon attack
+250
Icon defense
+70

{{#if:Claws|

Icon claws weapon Claws+5


Icon attack
+250
Icon mana regeneration
+40

{{#if:Katar|

Icon katar Katar+5


Icon attack
+250
Icon crt
+12%

{{#if:Wand|

Icon wand Wand+5


Icon magic
+250
Icon defense
+70

{{#if:Orb|

Icon orb Orb+5


Icon magic
+250
Icon mana regeneration
+40

{{#if:Staff|

Icon staff Staff+5


Icon magic
+250
Icon crt
+12%

{{#if:Cestus|

Icon cestus Cestus+5


Icon attack
+220
Icon magic
+220
Icon defense
+70

{{#if:Kunai|

Icon kunai Kunai+5


Icon attack
+220
Icon magic
+220
Icon mana regeneration
+40

{{#if:Shuriken|

Icon shuriken Shuriken+5


Icon attack
+220
Icon magic
+220
Icon crt
+12%

Unique Weapons[]

Unique weapons boost Attack and/or Magic, and may provide at least two more additional stats or a special effect (with the exception of the Moon Sword). The icon for these weapons has a yellow border.

Unique weapons can be bought only once from certain merchants, found in chests in secret areas, or dropped by Champion Monsters. Additional copies of these items can be obtained from Reward Boxes, the Arena Coupon Trader or replaying the game through New Game+.

Item Description

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword


Icon attack
+40
Icon magic
+40
When attacking or getting attacked, 50% chance to gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow


Icon attack
+35
Icon magic
+30
Each attack triggers an additional 20% damage hit.

{{#if:Fan|

Icon fan Fan


Icon magic
+35
Icon crt
+10%
Increases damage, healing and shielding by 2.5%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod


Icon attack
+25
Icon magic
+35
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer


Icon attack
+25
Icon magic
+20
Icon defense
+10
Icon mana regeneration
+8
Icon crt
+3%

{{#if:Harp|

Icon harp Harp


Icon magic
+35
Icon mana regeneration
+5
Increases healing skills (active and passive) by 15%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace


Icon attack
+45
Non critical damage increased by 10%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod


Icon attack
+25
Icon magic
+40
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana


Icon attack
+35
Icon crt
+10%
Icon cd
+15%

{{#if:Large Shield|

Icon large shield Large Shield


Icon attack
+15
Icon magic
+15
Icon defense
+30
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin


Icon attack
+40
Icon magic
+25
Icon crt
+4%
Healing skills (active and passive) increased by 10%.

{{#if:Moon Sword|

Icon moon sword Moon Sword


Icon attack
+60
Icon magic
+60

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook


Icon attack
+30
Icon magic
+25
Icon crt
+5%
Heal self for 250 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace


Icon attack
+40
Icon magic
+30
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand


Icon magic
+30
Icon defense
+8
Healing, Buffing and Shielding actions additionally remove 1 Debuff.

{{#if:Scepter|

Icon scepter Scepter


Icon magic
+35
Icon mana
+30
Icon mana regeneration
+5

{{#if:Scythe|

Icon scythe Scythe


Icon attack
+30
Icon magic
+35
Icon crt
+2%
Icon cd
+15%

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword


Icon magic
+45
Non critical damage increased by 10%.

{{#if:Swallow|

Icon swallow Swallow


Icon attack
+35
Icon magic
+35
Non critical damage increased by 10%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril


Icon attack
+35
Icon magic
+35
Icon cd
+15%
Apply a Bleed stack on attackers equal to 200% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch


Icon attack
+30
Icon magic
+25
Icon cd
+20%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident


Icon attack
+30
Icon defense
+10
Icon health
+100
Icon mana
+20

{{#if:Warhorn|

Icon warhorn Warhorn


Icon attack
+35
Icon health
+100
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 75% of this Monster's Attack value.

Item Description

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword+1


Icon attack
+60
Icon magic
+60
When attacking or getting attacked, 60% chance to gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow+1


Icon attack
+55
Icon magic
+45
Each attack triggers an additional 22% damage hit.

{{#if:Fan|

Icon fan Fan+1


Icon magic
+50
Icon crt
+11%
Increases damage, healing and shielding by 3%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod+1


Icon attack
+45
Icon magic
+55
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer+1


Icon attack
+40
Icon magic
+30
Icon defense
+15
Icon mana regeneration
+11
Icon crt
+4%

{{#if:Harp|

Icon harp Harp+1


Icon magic
+55
Icon mana regeneration
+7
Increases healing skills (active and passive) by 16%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace+1


Icon attack
+65
Non critical damage increased by 11%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod+1


Icon attack
+40
Icon magic
+60
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana+1


Icon attack
+50
Icon crt
+11%
Icon cd
+16%

{{#if:Large Shield|

Icon large shield Large Shield+1


Icon attack
+30
Icon magic
+30
Icon defense
+45
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin+1


Icon attack
+60
Icon magic
+40
Icon crt
+5%
Healing skills (active and passive) increased by 11%.

{{#if:Moon Sword|

Icon moon sword Moon Sword+1


Icon attack
+90
Icon magic
+90

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+1


Icon attack
+50
Icon magic
+45
Icon crt
+6%
Heal self for 300 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace+1


Icon attack
+60
Icon magic
+50
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand+1


Icon magic
+45
Icon defense
+10
Healing, Buffing and Shielding actions additionally remove 1 Debuff.

{{#if:Scepter|

Icon scepter Scepter+1


Icon magic
+55
Icon mana
+40
Icon mana regeneration
+7

{{#if:Scythe|

Icon scythe Scythe+1


Icon attack
+45
Icon magic
+55
Icon crt
+3%
Icon cd
+17%

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword+1


Icon magic
+65
Non critical damage increased by 11%.

{{#if:Swallow|

Icon swallow Swallow+1


Icon attack
+55
Icon magic
+55
Non critical damage increased by 11%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril+1


Icon attack
+55
Icon magic
+55
Icon cd
+16%
Apply a Bleed stack on attackers equal to 260% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch+1


Icon attack
+55
Icon magic
+45
Icon cd
+22%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident+1


Icon attack
+50
Icon defense
+16
Icon health
+150
Icon mana
+30

{{#if:Warhorn|

Icon warhorn Warhorn+1


Icon attack
+55
Icon health
+160
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 85% of this Monster's Attack value.

Item Description

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword+2


Icon attack
+90
Icon magic
+90
When attacking or getting attacked, 70% chance to gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow+2


Icon attack
+80
Icon magic
+70
Each attack triggers an additional 24% damage hit.

{{#if:Fan|

Icon fan Fan+2


Icon magic
+70
Icon crt
+12%
Increases damage, healing and shielding by 3.5%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod+2


Icon attack
+65
Icon magic
+85
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer+2


Icon attack
+65
Icon magic
+55
Icon defense
+20
Icon mana regeneration
+14
Icon crt
+5%

{{#if:Harp|

Icon harp Harp+2


Icon magic
+85
Icon mana regeneration
+9
Increases healing skills (active and passive) by 17%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace+2


Icon attack
+100
Non critical damage increased by 12%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod+2


Icon attack
+60
Icon magic
+85
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana+2


Icon attack
+70
Icon crt
+12%
Icon cd
+17%

{{#if:Large Shield|

Icon large shield Large Shield+2


Icon attack
+45
Icon magic
+45
Icon defense
+65
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin+2


Icon attack
+85
Icon magic
+60
Icon crt
+6%
Healing skills (active and passive) increased by 12%.

{{#if:Moon Sword|

Icon moon sword Moon Sword+2


Icon attack
+130
Icon magic
+130

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+2


Icon attack
+80
Icon magic
+70
Icon crt
+7%
Heal self for 400 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace+2


Icon attack
+90
Icon magic
+75
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand+2


Icon magic
+65
Icon defense
+13
Healing, Buffing and Shielding actions additionally remove 1 Debuff.

{{#if:Scepter|

Icon scepter Scepter+2


Icon magic
+80
Icon mana
+50
Icon mana regeneration
+9

{{#if:Scythe|

Icon scythe Scythe+2


Icon attack
+70
Icon magic
+80
Icon crt
+4%
Icon cd
+19%

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword+2


Icon magic
+100
Non critical damage increased by 12%.

{{#if:Swallow|

Icon swallow Swallow+2


Icon attack
+85
Icon magic
+85
Non critical damage increased by 12%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril+2


Icon attack
+85
Icon magic
+85
Icon cd
+17%
Apply a Bleed stack on attackers equal to 320% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch+2


Icon attack
+80
Icon magic
+70
Icon cd
+24%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident+2


Icon attack
+75
Icon defense
+22
Icon health
+230
Icon mana
+40

{{#if:Warhorn|

Icon warhorn Warhorn+2


Icon attack
+85
Icon health
+240
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 95% of this Monster's Attack value.

Item Description

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword+3


Icon attack
+135
Icon magic
+135
When attacking or getting attacked, 80% chance to gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow+3


Icon attack
+115
Icon magic
+100
Each attack triggers an additional 26% damage hit.

{{#if:Fan|

Icon fan Fan+3


Icon magic
+100
Icon crt
+13%
Increases damage, healing and shielding by 4%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod+3


Icon attack
+100
Icon magic
+120
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer+3


Icon attack
+95
Icon magic
+80
Icon defense
+28
Icon mana regeneration
+18
Icon crt
+6%

{{#if:Harp|

Icon harp Harp+3


Icon magic
+120
Icon mana regeneration
+11
Increases healing skills (active and passive) by 18%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace+3


Icon attack
+140
Non critical damage increased by 13%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod+3


Icon attack
+80
Icon magic
+120
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana+3


Icon attack
+100
Icon crt
+13%
Icon cd
+18%

{{#if:Large Shield|

Icon large shield Large Shield+3


Icon attack
+65
Icon magic
+65
Icon defense
+85
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin+3


Icon attack
+125
Icon magic
+85
Icon crt
+7%
Healing skills (active and passive) increased by 13%.

{{#if:Moon Sword|

Icon moon sword Moon Sword+3


Icon attack
+180
Icon magic
+180

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+3


Icon attack
+110
Icon magic
+100
Icon crt
+8%
Heal self for 500 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace+3


Icon attack
+130
Icon magic
+105
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand+3


Icon magic
+95
Icon defense
+16
Healing, Buffing and Shielding actions additionally remove 2 Debuffs.

{{#if:Scepter|

Icon scepter Scepter+3


Icon magic
+120
Icon mana
+65
Icon mana regeneration
+11

{{#if:Scythe|

Icon scythe Scythe+3


Icon attack
+100
Icon magic
+120
Icon crt
+5%
Icon cd
+21%

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword+3


Icon magic
+140
Non critical damage increased by 13%.

{{#if:Swallow|

Icon swallow Swallow+3


Icon attack
+120
Icon magic
+120
Non critical damage increased by 13%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril+3


Icon attack
+120
Icon magic
+120
Icon cd
+18%
Apply a Bleed stack on attackers equal to 380% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch+3


Icon attack
+115
Icon magic
+105
Icon cd
+26%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident+3


Icon attack
+110
Icon defense
+30
Icon health
+330
Icon mana
+50

{{#if:Warhorn|

Icon warhorn Warhorn+3


Icon attack
+125
Icon health
+320
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 105% of this Monster's Attack value.

Item Description

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword+4


Icon attack
+185
Icon magic
+185
When attacking or getting attacked, 90% chance to gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow+4


Icon attack
+165
Icon magic
+150
Each attack triggers an additional 28% damage hit.

{{#if:Fan|

Icon fan Fan+4


Icon magic
+145
Icon crt
+14%
Increases damage, healing and shielding by 4.5%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod+4


Icon attack
+145
Icon magic
+165
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer+4


Icon attack
+135
Icon magic
+120
Icon defense
+36
Icon mana regeneration
+22
Icon crt
+7%

{{#if:Harp|

Icon harp Harp+4


Icon magic
+170
Icon mana regeneration
+14
Increases healing skills (active and passive) by 19%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace+4


Icon attack
+190
Non critical damage increased by 14%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod+4


Icon attack
+110
Icon magic
+175
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana+4


Icon attack
+145
Icon crt
+14%
Icon cd
+19%

{{#if:Large Shield|

Icon large shield Large Shield+4


Icon attack
+85
Icon magic
+85
Icon defense
+110
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin+4


Icon attack
+175
Icon magic
+120
Icon crt
+8%
Healing skills (active and passive) increased by 14%.

{{#if:Moon Sword|

Icon moon sword Moon Sword+4


Icon attack
+240
Icon magic
+240

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+4


Icon attack
+160
Icon magic
+145
Icon crt
+9%
Heal self for 700 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace+4


Icon attack
+180
Icon magic
+145
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand+4


Icon magic
+135
Icon defense
+20
Healing, Buffing and Shielding actions additionally remove 2 Debuffs.

{{#if:Scepter|

Icon scepter Scepter+4


Icon magic
+170
Icon mana
+80
Icon mana regeneration
+14

{{#if:Scythe|

Icon scythe Scythe+4


Icon attack
+140
Icon magic
+165
Icon crt
+6%
Icon cd
+23%

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword+4


Icon magic
+190
Non critical damage increased by 14%.

{{#if:Swallow|

Icon swallow Swallow+4


Icon attack
+170
Icon magic
+170
Non critical damage increased by 14%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril+4


Icon attack
+165
Icon magic
+165
Icon cd
+19%
Apply a Bleed stack on attackers equal to 440% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch+4


Icon attack
+165
Icon magic
+145
Icon cd
+28%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident+4


Icon attack
+155
Icon defense
+38
Icon health
+450
Icon mana
+60

{{#if:Warhorn|

Icon warhorn Warhorn+4


Icon attack
+170
Icon health
+400
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 115% of this Monster's Attack value.

Item Description

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword+5


Icon attack
+250
Icon magic
+250
When attacking or getting attacked, gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow+5


Icon attack
+230
Icon magic
+210
Each attack triggers an additional 30% damage hit.

{{#if:Fan|

Icon fan Fan+5


Icon magic
+200
Icon crt
+15%
Increases damage, healing and shielding by 5%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod+5


Icon attack
+205
Icon magic
+235
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer+5


Icon attack
+190
Icon magic
+170
Icon defense
+46
Icon mana regeneration
+28
Icon crt
+8%

{{#if:Harp|

Icon harp Harp+5


Icon magic
+240
Icon mana regeneration
+18
Increases healing skills (active and passive) by 20%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace+5


Icon attack
+265
Non critical damage increased by 15%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod+5


Icon attack
+160
Icon magic
+245
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana+5


Icon attack
+200
Icon crt
+15%
Icon cd
+20%

{{#if:Large Shield|

Icon large shield Large Shield+5


Icon attack
+110
Icon magic
+110
Icon defense
+140
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin+5


Icon attack
+240
Icon magic
+160
Icon crt
+9%
Healing skills (active and passive) increased by 15%.

{{#if:Moon Sword|

Icon moon sword Moon Sword+5


Icon attack
+320
Icon magic
+320

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+5


Icon attack
+230
Icon magic
+210
Icon crt
+10%
Heal self for 1000 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace+5


Icon attack
+250
Icon magic
+200
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand+5


Icon magic
+190
Icon defense
+25
Healing, Buffing and Shielding actions additionally remove 2 Debuffs.

{{#if:Scepter|

Icon scepter Scepter+5


Icon magic
+240
Icon mana
+100
Icon mana regeneration
+18

{{#if:Scythe|

Icon scythe Scythe+5


Icon attack
+200
Icon magic
+225
Icon crt
+7%
Icon cd
+25%

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword+5


Icon magic
+265
Non critical damage increased by 15%.

{{#if:Swallow|

Icon swallow Swallow+5


Icon attack
+240
Icon magic
+240
Non critical damage increased by 15%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril+5


Icon attack
+230
Icon magic
+230
Icon cd
+20%
Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch+5


Icon attack
+230
Icon magic
+210
Icon cd
+30%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident+5


Icon attack
+220
Icon defense
+50
Icon health
+600
Icon mana
+70

{{#if:Warhorn|

Icon warhorn Warhorn+5


Icon attack
+240
Icon health
+500
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.

Relic Weapons[]

Relic weapons are only obtainable if Relics of Chaos is active. These weapons have powerful effects but have some drawbacks or restrictions. The icon for these weapons has a purple border.

When playing Relics of Chaos, a random chest in every area is chosen to contain a random Relic based on the seed used. The chest has a special color and will also give its normal content. Additional copies of these items can be obtained from Reward Boxes or the Arena Coupon Trader.

Item Description

{{#if:Arch Bow|

Icon arch bow Arch Bow


Icon attack
+35
Icon magic
+30
Icon defense
-20
Icon crt
+5%
Icon cd
+10%
Each attack triggers 3 additional 10% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow


Icon attack
+15
Icon magic
+25
Icon health
+100
Icon mana regeneration
+10
Each attack triggers 3 additional 10% damage hits.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere


Icon attack
+50
Icon magic
+50
Icon defense
+20
Increases damage by 10%. Shield self for 200 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword


Icon attack
+50
Icon magic
+50
Icon crt
+5%
Icon cd
+10%
Increases damage taken by 15%.

{{#if:Fishing Pole|

Icon fishing pole Fishing Pole


Icon attack
+35
Icon magic
+45
Icon defense
-20
Icon mana
+40
Non-damaging actions apply 2 random Buffs.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper


Icon attack
+40
Icon magic
+35
Icon crt
+2%
Icon cd
+20%
Increases damage taken by 10%. Heals by 10% of the damage done.

{{#if:Omni Sword|

Icon omni sword Omni Sword


Icon attack
+35
Icon magic
+35
Icon defense
+10
Icon health
+100
Icon mana regeneration
+10
Icon crt
+5%
Can only be equipped by Warrior Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist


Icon attack
+45
Icon magic
+35
Icon health
-50
Icon crt
+10%
Increases damage of the first hit by 20%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere


Icon attack
+30
Icon magic
+35
Icon mana regeneration
-8
Increases damage, healing and shielding by 15%. Each attack triggers 2 additional 20% damage hits.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom


Icon attack
+30
Icon magic
+45
Icon health
+100
Icon crt
+5%
Every hit and heal has a 5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin


Icon attack
+1
Icon magic
+1
Icon crt
+15%
Increases damage by 20%. Reduces damage taken by 5%. Heals by 20% of the damage done.

Item Description

{{#if:Arch Bow|

Icon arch bow Arch Bow+1


Icon attack
+55
Icon magic
+50
Icon defense
-24
Icon crt
+6%
Icon cd
+12%
Each attack triggers 3 additional 12% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+1


Icon attack
+25
Icon magic
+40
Icon health
+150
Icon mana regeneration
+13
Each attack triggers 3 additional 12% damage hits.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+1


Icon attack
+75
Icon magic
+75
Icon defense
+30
Increases damage by 12%. Shield self for 280 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+1


Icon attack
+75
Icon magic
+75
Icon crt
+6%
Icon cd
+12%
Increases damage taken by 15%.

{{#if:Fishing Pole|

Icon fishing pole Fishing Pole+1


Icon attack
+55
Icon magic
+65
Icon defense
-24
Icon mana
+49
Non-damaging actions apply 2 random Buffs.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+1


Icon attack
+60
Icon magic
+55
Icon crt
+3%
Icon cd
+24%
Increases damage taken by 10%. Heals by 12% of the damage done.

{{#if:Omni Sword|

Icon omni sword Omni Sword+1


Icon attack
+55
Icon magic
+55
Icon defense
+14
Icon health
+140
Icon mana regeneration
+14
Icon crt
+6%
Can only be equipped by Warrior Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+1


Icon attack
+65
Icon magic
+55
Icon health
-75
Icon crt
+11%
Increases damage of the first hit by 22%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+1


Icon attack
+45
Icon magic
+55
Icon mana regeneration
-10
Increases damage, healing and shielding by 16%. Each attack triggers 2 additional 24% damage hits.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+1


Icon attack
+45
Icon magic
+65
Icon health
+150
Icon crt
+6%
Every hit and heal has a 5.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+1


Icon attack
+2
Icon magic
+2
Icon crt
+16%
Increases damage by 22%. Reduces damage taken by 6%. Heals by 22% of the damage done.

Item Description

{{#if:Arch Bow|

Icon arch bow Arch Bow+2


Icon attack
+80
Icon magic
+70
Icon defense
-28
Icon crt
+7%
Icon cd
+14%
Each attack triggers 3 additional 14% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+2


Icon attack
+40
Icon magic
+60
Icon health
+220
Icon mana regeneration
+15
Each attack triggers 3 additional 14% damage hits.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+2


Icon attack
+110
Icon magic
+110
Icon defense
+45
Increases damage by 14%. Shield self for 385 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+2


Icon attack
+110
Icon magic
+110
Icon crt
+7%
Icon cd
+14%
Increases damage taken by 15%.

{{#if:Fishing Pole|

Icon fishing pole Fishing Pole+2


Icon attack
+75
Icon magic
+90
Icon defense
-28
Icon mana
+58
Non-damaging actions apply 2 random Buffs.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+2


Icon attack
+85
Icon magic
+75
Icon crt
+4%
Icon cd
+28%
Increases damage taken by 10%. Heals by 14% of the damage done.

{{#if:Omni Sword|

Icon omni sword Omni Sword+2


Icon attack
+75
Icon magic
+75
Icon defense
+20
Icon health
+195
Icon mana regeneration
+18
Icon crt
+7%
Can only be equipped by Warrior Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+2


Icon attack
+90
Icon magic
+75
Icon health
-110
Icon crt
+12%
Increases damage of the first hit by 24%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+2


Icon attack
+70
Icon magic
+85
Icon mana regeneration
-12
Increases damage, healing and shielding by 17%. Each attack triggers 2 additional 28% damage hits.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+2


Icon attack
+65
Icon magic
+90
Icon health
+220
Icon crt
+7%
Every hit and heal has a 6% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+2


Icon attack
+3
Icon magic
+3
Icon crt
+17%
Increases damage by 24%. Reduces damage taken by 7%. Heals by 24% of the damage done.

Item Description

{{#if:Arch Bow|

Icon arch bow Arch Bow+3


Icon attack
+115
Icon magic
+105
Icon defense
-34
Icon crt
+8%
Icon cd
+16%
Each attack triggers 3 additional 16% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+3


Icon attack
+55
Icon magic
+85
Icon health
+325
Icon mana regeneration
+18
Each attack triggers 3 additional 16% damage hits.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+3


Icon attack
+150
Icon magic
+150
Icon defense
+60
Increases damage by 16%. Shield self for 530 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+3


Icon attack
+150
Icon magic
+150
Icon crt
+8%
Icon cd
+16%
Increases damage taken by 15%.

{{#if:Fishing Pole|

Icon fishing pole Fishing Pole+3


Icon attack
+110
Icon magic
+130
Icon defense
-34
Icon mana
+70
Non-damaging actions apply 2 random Buffs.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+3


Icon attack
+120
Icon magic
+110
Icon crt
+5%
Icon cd
+32%
Increases damage taken by 10%. Heals by 16% of the damage done.

{{#if:Omni Sword|

Icon omni sword Omni Sword+3


Icon attack
+110
Icon magic
+110
Icon defense
+27
Icon health
+265
Icon mana regeneration
+23
Icon crt
+8%
Can only be equipped by Warrior Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+3


Icon attack
+130
Icon magic
+110
Icon health
-170
Icon crt
+13%
Increases damage of the first hit by 26%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+3


Icon attack
+100
Icon magic
+120
Icon mana regeneration
-14
Increases damage, healing and shielding by 18%. Each attack triggers 2 additional 32% damage hits.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+3


Icon attack
+95
Icon magic
+130
Icon health
+325
Icon crt
+8%
Every hit and heal has a 6.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+3


Icon attack
+4
Icon magic
+4
Icon crt
+18%
Increases damage by 26%. Reduces damage taken by 8%. Heals by 26% of the damage done.

Item Description

{{#if:Arch Bow|

Icon arch bow Arch Bow+4


Icon attack
+160
Icon magic
+150
Icon defense
-41
Icon crt
+9%
Icon cd
+18%
Each attack triggers 3 additional 18% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+4


Icon attack
+80
Icon magic
+120
Icon health
+475
Icon mana regeneration
+21
Each attack triggers 3 additional 18% damage hits.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+4


Icon attack
+210
Icon magic
+210
Icon defense
+80
Increases damage by 18%. Shield self for 725 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+4


Icon attack
+210
Icon magic
+210
Icon crt
+9%
Icon cd
+18%
Increases damage taken by 15%.

{{#if:Fishing Pole|

Icon fishing pole Fishing Pole+4


Icon attack
+155
Icon magic
+180
Icon defense
-41
Icon mana
+84
Non-damaging actions apply 2 random Buffs.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+4


Icon attack
+170
Icon magic
+155
Icon crt
+6%
Icon cd
+36%
Increases damage taken by 10%. Heals by 18% of the damage done.

{{#if:Omni Sword|

Icon omni sword Omni Sword+4


Icon attack
+160
Icon magic
+160
Icon defense
+37
Icon health
+365
Icon mana regeneration
+31
Icon crt
+9%
Can only be equipped by Warrior Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+4


Icon attack
+180
Icon magic
+160
Icon health
-260
Icon crt
+14%
Increases damage of the first hit by 28%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+4


Icon attack
+140
Icon magic
+170
Icon mana regeneration
-17
Increases damage, healing and shielding by 19%. Each attack triggers 2 additional 36% damage hits.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+4


Icon attack
+140
Icon magic
+180
Icon health
+475
Icon crt
+9%
Every hit and heal has a 7% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+4


Icon attack
+5
Icon magic
+5
Icon crt
+19%
Increases damage by 28%. Reduces damage taken by 9%. Heals by 28% of the damage done.

Item Description

{{#if:Arch Bow|

Icon arch bow Arch Bow+5


Icon attack
+225
Icon magic
+210
Icon defense
-50
Icon crt
+10%
Icon cd
+20%
Each attack triggers 3 additional 20% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+5


Icon attack
+100
Icon magic
+150
Icon health
+700
Icon mana regeneration
+25
Each attack triggers 3 additional 20% damage hits.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+5


Icon attack
+280
Icon magic
+280
Icon defense
+100
Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+5


Icon attack
+300
Icon magic
+300
Icon crt
+10%
Icon cd
+20%
Increases damage taken by 15%.

{{#if:Fishing Pole|

Icon fishing pole Fishing Pole+5


Icon attack
+220
Icon magic
+250
Icon defense
-50
Icon mana
+100
Non-damaging actions apply 2 random Buffs.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+5


Icon attack
+240
Icon magic
+220
Icon crt
+7%
Icon cd
+40%
Increases damage taken by 10%. Heals by 20% of the damage done.

{{#if:Omni Sword|

Icon omni sword Omni Sword+5


Icon attack
+230
Icon magic
+230
Icon defense
+50
Icon health
+500
Icon mana regeneration
+40
Icon crt
+10%
Can only be equipped by Warrior Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+5


Icon attack
+250
Icon magic
+230
Icon health
-400
Icon crt
+15%
Increases damage of the first hit by 30%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+5


Icon attack
+200
Icon magic
+230
Icon mana regeneration
-20
Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+5


Icon attack
+200
Icon magic
+250
Icon health
+700
Icon crt
+10%
Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+5


Icon attack
+6
Icon magic
+6
Icon crt
+20%
Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.

Associated Passives[]

Weapon passives
Skill Effect
Icon stick focus Stick Focus When this Monster has a Wooden Stick equipped, it gains 300 Attack, 60 Defense, and it Shields all allies for 600 at start of combat.
Icon weaponry Weaponry Aura: Increases the stats gained from weapons by 25% for allied Warrior Monsters.

Weapon Shift passives
Shift Passive
Icon dark passive Dual Wield
Allows the Monster to equip two weapons. Second weapon values are reduced by 50%.

+5 Weapon Comparison[]

Item
Icon attack
Icon magic
Icon defense
Icon health
Icon mana
Icon mana regeneration
Icon crt
Icon cd
Description

{{#if:Morning Star|

Icon morning star Morning Star+5


250 70

{{#if:Claws|

Icon claws weapon Claws+5


250 40

{{#if:Katar|

Icon katar Katar+5


250 12%

{{#if:Wand|

Icon wand Wand+5


250 70

{{#if:Orb|

Icon orb Orb+5


250 40

{{#if:Staff|

Icon staff Staff+5


250 12%

{{#if:Cestus|

Icon cestus Cestus+5


220 220 70

{{#if:Kunai|

Icon kunai Kunai+5


220 220 40

{{#if:Shuriken|

Icon shuriken Shuriken+5


220 220 12%

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword+5


250 250
When attacking or getting attacked, gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow+5


230 210
Each attack triggers an additional 30% damage hit.

{{#if:Fan|

Icon fan Fan+5


200 15%
Increases damage, healing and shielding by 5%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod+5


205 235
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer+5


190 170 46 28 8%

{{#if:Harp|

Icon harp Harp+5


240 18
Increases healing skills (active and passive) by 20%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace+5


265
Non critical damage increased by 15%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod+5


160 245
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana+5


200 15% 20%

{{#if:Large Shield|

Icon large shield Large Shield+5


110 110 140
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin+5


240 160 9%
Healing skills (active and passive) increased by 15%.

{{#if:Moon Sword|

Icon moon sword Moon Sword+5


320 320

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+5


230 210 10%
Heal self for 1000 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace+5


250 200
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand+5


190 25
Healing, Buffing and Shielding actions additionally remove 2 Debuffs.

{{#if:Scepter|

Icon scepter Scepter+5


240 100 18

{{#if:Scythe|

Icon scythe Scythe+5


200 225 7% 25%

{{#if:Swallow|

Icon swallow Swallow+5


240 240
Non critical damage increased by 15%.

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword+5


265
Non critical damage increased by 15%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril+5


230 230 20%
Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch+5


230 210 30%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident+5


220 50 600 70

{{#if:Warhorn|

Icon warhorn Warhorn+5


240 500
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.

Item
Icon attack
Icon magic
Icon defense
Icon health
Icon mana
Icon mana regeneration
Icon crt
Icon cd
Description

{{#if:Morning Star|

Icon morning star Morning Star+5


250 70

{{#if:Claws|

Icon claws weapon Claws+5


250 40

{{#if:Katar|

Icon katar Katar+5


250 12%

{{#if:Wand|

Icon wand Wand+5


250 70

{{#if:Orb|

Icon orb Orb+5


250 40

{{#if:Staff|

Icon staff Staff+5


250 12%

{{#if:Cestus|

Icon cestus Cestus+5


220 220 70

{{#if:Kunai|

Icon kunai Kunai+5


220 220 40

{{#if:Shuriken|

Icon shuriken Shuriken+5


220 220 12%

{{#if:Abyssal Sword|

Icon abyssal sword Abyssal Sword+5


250 250
When attacking or getting attacked, gain a random Buff or apply a random Debuff.

{{#if:Bow|

Icon bow Bow+5


230 210
Each attack triggers an additional 30% damage hit.

{{#if:Fan|

Icon fan Fan+5


200 15%
Increases damage, healing and shielding by 5%.

{{#if:Fishing Rod|

Icon fishing rod Fishing Rod+5


205 235
Non-damaging actions apply one random Buff.

{{#if:Hammer|

Icon hammer Hammer+5


190 170 46 28 8%

{{#if:Harp|

Icon harp Harp+5


240 18
Increases healing skills (active and passive) by 20%.

{{#if:Heavy Mace|

Icon heavy mace Heavy Mace+5


265
Non critical damage increased by 15%.

{{#if:Hexing Rod|

Icon hexing rod Hexing Rod+5


160 245
Healing, Buffing and Shielding actions also apply a random Debuff to a random enemy.

{{#if:Katana|

Icon katana Katana+5


200 15% 20%

{{#if:Large Shield|

Icon large shield Large Shield+5


110 110 140
Provides full defense value when equipped in off hand by Dual Wield.

{{#if:Mandolin|

Icon mandolin Mandolin+5


240 160 9%
Healing skills (active and passive) increased by 15%.

{{#if:Moon Sword|

Icon moon sword Moon Sword+5


320 320

{{#if:Pirate Hook|

Icon pirate hook Pirate Hook+5


230 210 10%
Heal self for 1000 on the first critical hit of an ability.

{{#if:Purifying Mace|

Icon purifying mace Purifying Mace+5


250 200
Actions by this Monster remove 1 harmful Stack from each ally.

{{#if:Restoring Wand|

Icon restoring wand Restoring Wand+5


190 25
Healing, Buffing and Shielding actions additionally remove 2 Debuffs.

{{#if:Scepter|

Icon scepter Scepter+5


240 100 18

{{#if:Scythe|

Icon scythe Scythe+5


200 225 7% 25%

{{#if:Swallow|

Icon swallow Swallow+5


240 240
Non critical damage increased by 15%.

{{#if:Summoned Sword|

Icon summoned sword Summoned Sword+5


265
Non critical damage increased by 15%.

{{#if:Thorn Tendril|

Icon thorn tendril Thorn Tendril+5


230 230 20%
Apply a Bleed stack on attackers equal to 500% of this Monster's Crit Damage. (halved in Keeper Battles)

{{#if:Torch|

Icon torch Torch+5


230 210 30%
Increases damage by 5%.

{{#if:Trident|

Icon trident Trident+5


220 50 600 70

{{#if:Warhorn|

Icon warhorn Warhorn+5


240 500
Healing, Shielding and Buff actions heal the Monster with the lowest Health equal to 125% of this Monster's Attack value.

{{#if:Arch Bow|

Icon arch bow Arch Bow+5


225 210 -50 10% 20%
Each attack triggers 3 additional 20% damage hits.

{{#if:Assisting Bow|

Icon assisting bow Assisting Bow+5


100 150 700 25
Each attack triggers 3 additional 20% damage hits.

{{#if:Droid Sphere|

Icon droid sphere Droid Sphere+5


280 280 100
Increases damage by 20%. Shield self for 1000 at the start of every turn. Can only be equipped by Construct Monsters.

{{#if:Eclipse Sword|

Icon eclipse sword Eclipse Sword+5


300 300 10% 20%
Increases damage taken by 15%.

{{#if:Fishing Pole|

Icon fishing pole Fishing Pole+5


220 250 -50 100
Non-damaging actions apply 2 random Buffs.

{{#if:Grim Ripper|

Icon grim ripper Grim Ripper+5


240 220 7% 40%
Increases damage taken by 10%. Heals by 20% of the damage done.

{{#if:Omni Sword|

Icon omni sword Omni Sword+5


230 230 50 500 40 10%
Can only be equipped by Warrior Monsters.

{{#if:One Punch Fist|

Icon one punch fist One Punch Fist+5


250 230 -400 15%
Increases damage of the first hit by 30%.

{{#if:Projectile Sphere|

Icon projectile sphere Projectile Sphere+5


200 230 -20
Increases damage, healing and shielding by 20%. Each attack triggers 2 additional 40% damage hits.

{{#if:Staff of Doom|

Icon staff of doom Staff of Doom+5


200 250 700 10%
Every hit and heal has a 7.5% chance to apply a random Debuff. Can only be equipped by Occult Monsters.

{{#if:Tiny Pin|

Icon tiny pin Tiny Pin+5


6 6 20%
Increases damage by 30%. Reduces damage taken by 10%. Heals by 30% of the damage done.

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